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All gen regression perks should regress at 200%

gatsby
gatsby Member Posts: 2,533

Surge, Pop, Oppression, Overcharge. When a generator starts regressing with one of these perks, it should be at the Ruin standard of 200%. If you're running dedicated regression perks, the gens shouldn't be regressing at the laughable base speed. I said what I said.

Comments

  • Clockso
    Clockso Member Posts: 853

    So any surged generator with ruin gets regressed at 400%?

  • bjorksnas
    bjorksnas Member Posts: 5,704
  • bjorksnas
    bjorksnas Member Posts: 5,704

    This is a pretty good change, base speed is a bit slow but if you run perks I feel it should be faster or have base just be 200% and ruin nerfed to 100%

  • gatsby
    gatsby Member Posts: 2,533

    Not really because unlike Ruin. With all the other perks, you can just TAP THE GEN

  • Nameless
    Nameless Member Posts: 869

    200% is a lot. I agree that base regression could maybe be looked into without causing too much trouble but if you make every regression perk 200% then it's going to be really nutty and painful for survivors.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I have to disagree. Going to guess you had some tilting matches?

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    150% sure I'd be okay with but not 200%.

  • Schmierbach
    Schmierbach Member Posts: 468

    Brutal Strength increasing your gen regression from from 100% to 200% only when you kick the gen is a nifty idea. Otherwise no, slowdown perks are already doing there job pretty well. We need other metas to form instead of making slowdown perks stronger.

  • gatsby
    gatsby Member Posts: 2,533

    Yeah. I tried to challenge myself by not running Ruin/Undying and ended up with a bunch of 2/3ks. It just made me sad that those two perks are so strong that you can play the exact same and do worse just because you're trying to go against the meta

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    edited December 2020

    I'd say it would be ok to have oppression have a 200% regression rate given its INSANELY LONG cool-down.

    Heck I'd say maybe increase it to 300% for Oppression to actually make survivors care more about those generators.

    Also I'd rather have Surge be less restrictive then to have an increased regression rate.

    Edit: Overcharge should also have a faster regression rate so survivors will be pressured into actually doing the skill check instead of being able to ignore the generator until later.

  • GeordieKiller
    GeordieKiller Member Posts: 413

    Just want to point something out when people say omg 200% is alot. That isnt actually true when we are talking about 200% in terms of gen regression its actually half the speed that survivor repairing so its better to think it as this way:

    Survivor repair gens at 1c/s (Base)

    Ruin regress gens at 0.50 c/s (Thats the 200%)

    Base regression is 0.25 c/s

    So when you think about it 200% isnt alot compare to how quickly survivors can repair gens. I think instead of gen perks getting buffed in the way that op suggested its the base regression that need buffing although unsure what though but thought i would clear up the misconception of the 200% regression

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I know how controversial it is, but without those you have to strategically slug. I sound like a broken record repeating this but my most used Clown build is Coulrophobia, Forced Penance, Distressing, Sloppy, no add ons. Sometimes I swap Distressing for Overwhelming Presence or Deathbound. Anyway, nothing meta as you can see. I quite often have games where the first 2 or 3 gens pop early, but after that no further gens pop, and they get stomped. Why? I strategically slug a LOT. I end most chases with the goal in mind that I want that freshly downed survivor to be a DISTRACTION. I almost always want at least 1 or 2 slugs happening before I focus on a chase that results in a hook. This keeps any survivors out of a chase too preoccupied with helping teammates, and in a constant state of chasing their own tails.

    I’m not doing a flex here. Just trying to help.

    Without gen slow down a killer needs to shift their mindset: “How do I keep as many survivors as possible busy with distractions, including how do I USE some survivors as a distraction as well?”

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Uhh,apparently you still got 2/3ks though.I don't see your problem at that point honestly

  • Tizzle
    Tizzle Member Posts: 696

    I could be wrong but I think these are the actual numbers.

    Survivors repair generators at 1 c/s

    Base Regression is 0.25 c/s

    Ruin 1 regression is 0.50 c/s

    Ruin 2 regression is 0.625 c/s

    Ruin 3 regression is 0.75 c/s

    200% is a lot.

  • GeordieKiller
    GeordieKiller Member Posts: 413

    that is wrong 200% is half of a survivor speed so it would 0.50 c/s was looking just to make sure and they said ruin regress gens 2 time at the normal regression rate so 2 x 0.25 is 0.50 i linked a video that goes more into it but its defineltyl not 0.75 c/s

    https://www.youtube.com/watch?v=QpjyVADSbnk

  • gatsby
    gatsby Member Posts: 2,533
    edited December 2020

    Interesting. You're describing one of my Legion builds I tried with Distressing, Coulorophobia, Blood Echo and Nurse's Calling. The Survivors couldn't heal and they really really really struggled to pick up the slugs. I got 4ks with it but I scrapped it because the bloodpoints and emblems were so low.

    Part of the reason Ruin/Undying is the best build is because you can farm the most points and emblems with it, while still being effective. Slugging works... but you lose like 5-10k bloodpoints per match by playing that way and are more likely to get brutal and ruthless than merciless. Killer isn't my favorite role and a lot of my incentive to play it is the better points compared to Survivor. Especially since I hit Rank 1 pretty quickly each month on both roles

    My best Pyramid Head build is literally Ruin/Undying/Thrill of the Hunt. Because I can heavily protect the totems and don't have to slug because the torment status lets me tunneling through Decisives (or get free downs and hits because the Survivors know I want to tunnel and will willingly go down rather than step in my trails or lose massive distance and time crouching through them. The Survivors just don't have enough time to do everything with that build.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Hmm, I tend to never have trouble getting iridescent and gold emblems at the very least by playing in this manner, with 29k to 32k bp. Unless they’re incredibly hardcore SWF, or I simply screw up super bad with stupid bottle tosses.

    Anyway, the point is to try and always be thinking about survivors out of a chase, and how they can be incapacitated or too distracted/preoccupied to spend all their time on gens. I’m not implying that it’s easy. It requires some bloody intense mental gymnastics, lol.

  • Tricks
    Tricks Member Posts: 957

    Could you imagine stacking 4 gen regression perks? 800% gen regression lol

  • yakul1nausicaa
    yakul1nausicaa Member Posts: 128

    Perhaps a perk that made all base regression at 200% which is capped at 200%

  • JPLongstreet
    JPLongstreet Member Posts: 6,045

    This sounds so fun so go against, but darnnit I know it is effective. Have you run into similar Clowns when you surv?

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    not running the same build, but definitely ones that know what they’re doing, and how important it is to move on from one survivor to the next as quickly as possible by not always hooking every single down. They’re rare, but incredibly difficult to beat.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Ruin's 200% regression is what makes it ridiculously oppressive for as long as it is up. Giving other perks the same ability is an extremely bad idea bordering on buffing toolboxes to have their old charge counts while keeping the current speed boost.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    No thanks.