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Updating Open Hand and Up the Ante
Maybe I’m in the minority here, but i never use these two perks because they feel useless.
Do other people feel like these Ace perks deserve a rework?
I just can never justify using either one when when nearly any other perk feels like a better option
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Along with just about every other really unreasonably strong perk and weaker ones. Open-handed is pretty bad, but I guess you could run it with kindred or bond. Ace in the whole though is just bad.
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No, Open Handed is fine. It’s meant to come with the caveat of either only helping your teammates, or only helping you when paired with an aura reading perk (or perks) because that extra 8m of aura reading is actually very powerful information. Plus Open Handed stacks.
Ever been up against 4 OoO running 4 Open Handed so they can see you anywhere from within 104m?
I have! And it’s awful.
So no. Open Handed doesn’t need a buff. It’s very powerful when used intelligently.
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Open-Handed is great when paired with Kindred. I play mostly solo and will run this build every now and then.
Up The Ante tho...if someone has a build where it's not useless, I'd love if you share it.
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Open handed is fine I'd say. Granted it would be nice if it had a minor secondary effect. Up The Ante is straight trash though.
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I didn't realize that open hand stacked! Yeah that’s definitely changing my mind there.
But Up the Ante still feels useless unless. I cant see 3-4 people using that as a team, and even if so the odds are still against you in succeeding and it accomplishing something
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I wouldn't mind if Open-Handed got a small effect with it so it always has value regardless of other perks. It would also be nice for Adept Ace.
Luck needs to be changed before I would say Up The Ante needs to be changed. Since right now the biggest issue is luck only does one thing reliably.
Up The Ante + Slippery Meat is around 50% chance to self unhook yourself iirc. I've ran the build a few times and had games turn around because I was able to unhook myself without any set up.
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That’s not how probability works. It will only add 12%, making a total of 16% success chance to each attempt if you're the first one hooked. More chances at 16% don't increase your odds to 50%.
i agree with your point about luck developing as a mechanic first.
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You have to consider the fact you have 6 attempts and each attempt is individually 17% (4% base + 4% slippery meat + 9% luck). Each individual attempt to unhook yourself isn't increased but the more times you attempt to unhook yourself the more likely you will.
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Open Handed, Plunderers, Up The Ante, Kindred (Helps the team and open Handed makes it OP on certain maps)
This is my loot build. I think the perks are fine, I get a key every other game.
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Ace is my main survivor and honestly all of his perks are garbage. Luck needs a rework entirely and Open Handed could use adjustments to do something else. In my opinion Aura Reading perks should be shared with nearby survivors and that's the effect it should have. It would make sense thematically, give it a good boost for other perks and be a good utility support perk. You could argue it would be broken but we're talking about an aura reading perk that would require the holder to have Open Handed + An Aura reading perk. So two perk slots committed to information that you'd need to be in range of for it to work.
The issue is the perks limited use. Most aura reading perks are now global or such far range this perk is redundant to have. You basically pair it with either Bond or Kindred for the most part and that just tells me those two perks could use specific adjustments rather than Open Handed being good.
Honestly tell me. This perk can be good so have you used it or seen it in the last 100 games you have played? I'd be guessing not and there's a reason for that. - But hey I'll give you one thing. Yes the perk could be good if used intelligently but that says a lot about many survivor perks. Back before the buff Alert was my main perk when it was 36 meters max. I was adamant it didn't need a buff because I got so used to using it that I knew how to utilize it within such short range. But here we are where everyone is fine with it being a global aura range.
Also OoO is a problem on its own. Open Handed doesn't change the fact that it's broken with a 4man SWF.
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I love Bond. I love Kindred. Therefore, I love Open-Handed. I dont particularly think the effect on both of those perks is weak, its just that Aura perks arent run that often, and the singular effect of increasing aura range is a little niche.
Perhaps the additional effect could be: Auras remain Visible for 1/2/3 seconds after exiting Aura Reading Range?
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I love Open-Handed... when someone else brings it. :D
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Honestly, Open Handed just needs a buff so it increases aura range more and doesn't stack. Because right now its best in a SWF, but most aura perks are obsolete with a team in voice chat
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I can assure you that just an extra 8m on Bond is very powerful. Against 24m TR killers or less, it acts like 44m Spine Chill if I suddenly see a survivor running my way.
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Wouldn't equipping Spine Chill just be better though? In that scenario I'd see Spine Chill + Empathy / Alert being the better choice. You'd have more diversity / utility with your perks and you wouldn't be fully reliant on another survivor being bait.
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No, I get way more constant reliable and usable info with Bond and Open Handed. It’s only ever off from aura blindness (so rare these days). It even gives me info when I DON’T see other survivors. If I see an injured survivor on the HUD, I know that chase is miles away.
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Garbage perks. Would never use. In desperate need of a change.
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