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i haaaate not having meta perks

I want to explore using the other perks, but everyime I do


CAMPING

TUNNELING

FACECAMPING

SLUGGING

I need Borrowed Time, Unbreakable, and DS. The game does not function without those perks if the Killer decides to abuse the aforementioned strats.

Comments

  • JPA
    JPA Member Posts: 1,685

    Level up Bill and you'll get two of them, it doesn't take long.

    If you look at most "meta" Killer builds you'll see the perks are pretty much all teachables as well, I'd argue the Killer common perks are even less useful.

    I've been enjoying quite a lot of Survivor without any of the perks you listed.

  • Felnex
    Felnex Member Posts: 334

    You are missing the point.

    I do have them, I just resent being forced into using them all the time.

  • JPA
    JPA Member Posts: 1,685

    I mean, if the Killer is hard tunnelling you, I don't think borrowed time will do much, it will save you one hit but if they're intent on tunelling you, it will delay your death by an extra 10 seconds maybe? From playing many Killer games, the only time I ever see Borrowed Time is when the survivors are trying to deny the few hooks I've managed to scrape together, if I've been losing up to the point of the exit gates being opened. I'd hardly consider this "tunnelling" at that stage. Borrowed Time, in my experience, is mainly useful for ensuring a last minute escape, even if you've lost many chases throughout the match.

    Same with DS to be honest, if someone is hard tunnelling you, again it delays them by 3 seconds but they have a pretty easy down on you since you are injured.

    There's been many times DS hits me towards the end of a game, after a first or 2nd hook with a few gens remaining. It's basically just a win-more perk.

    If a killer wants to BM you, they'll probably do it, but they'll also likely lose as the rest of the team does gens. Yeah these perks give you an extra chance, but if you are playing with a reasonable/fair Killer, these perks are basically just win-more perks most of the time.

    But yeah, unsure how you'd balance these. I mean the game already penalizes face camping behaviour. Also I'm not even going to respond to the slugging point, because if a Killer is not allowed to camp a hook or tunnel, I think slugging is a reasonable compromise (it's not like the survivior is going to stop doing gens, destroying totems, or generally trying to win the game during the time they expect to not be tunnelled)

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Every time I see people make these threads all it reminds me of is the endless amount of survivors complaining that I am camping them when I am on the opposite side of the map running their teammate over as blight.

    Or

    Them telling me I tunneled them to death after I killed them for my 12th and final possible hook.

    Sorry to say but I really can't take these threads seriously given how many survivors constantly blame the killer for Camping/Tunneling when the killer doesn't.

  • Felnex
    Felnex Member Posts: 334

    what is this bragging? get facecamped, tunneled, and slugged and then say "I don't need these perks to escape"... yes you do. You literally do. If you don't get facecamped/tunneled/slugged then sure, you don't need these perks, but those strats occur so often survs are forced to take them.

  • Felnex
    Felnex Member Posts: 334

    I don't really care about whether you take it seriously or not, I just want to flood the forums with messages like this so devs realize there's still a problem with their design.

  • JPA
    JPA Member Posts: 1,685

    Now you are literally telling other people what perks they need to escape? How do you know that?

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    edited December 2020

    My point is that these type of threads can't be taken seriously due to how often "Tunneling" and "Camping" are used as an excuse for losing.

    Ultimately what I am getting at is that the developers have probably realized this and are ignoring it because of how endlessness false claims there are on this forum.

    PS. Baseline Anti camp was tried twice across two PTBs and it was abused so badly by survivors on both it ended up being removed. They have never tried it sense because of the abuse as well.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited December 2020

    @Warcrafter4

    Just because you can't take them serious, doesn't mean the developers aren't. I am pretty sure this is why DS hasn't changed yet, because it only half counters hard-camping/tunneling. It doesn't even do a good job on its own.

    Also, if these threads aren't your cup of tea, why try to delegitimize someone else's opinion? Camping and Tunneling have a potential to be abused, everybody knows this. You have it at your disposal in every single match. Whether you use it or don't.

  • Unicorn
    Unicorn Member Posts: 2,340

    I couldn't agree more.

    Almost every game I remove my BT or DS, I instantly regret not having them on.

    The state of gameplay needs to be looked into hard. Its so annoying to not be able to play the perks I want to play without facing a Killer who decides to play the most unfun and boring strats.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    My point was that these threads due to general overall falsity don't really get noticed.

    Also his comment about wanting to SPAM THE FORUMS about it until he gets what he wants also further self de-legitimizes this thread.

    My comment were never aimed at smearing him but more of an overall warning that these threads are increasingly nothing more screaming into the void.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    You do know that there are other perks that help with those strats, right? That's why I've been running Dead Hard, For The People, and Tenacity for a while now.

    Dead Hard helps with Tunneling because it can get you to a structure that you'd otherwise not make it to.

    For the People can let you either make the guy coming off hook less vulnerable or pick up someone instantly after they get downed making Tunneling and Proxy Camping some one else much less effective.

    Tenacity has let me disappear numerous times when the killer decided that slugging me was a good idea. It makes you so much less helpless when you're on the floor it isn't even funny.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    @Bard

    Got anything to say about this since you're the first in line to nerf survivor meta perks?

    Anything to say to this guy?

  • Greatamygdala
    Greatamygdala Member Posts: 292

    I feel you man. When I don't use DS the killer is so afraid of this perk but when I finally decide to have fun again with interesting build of course everyone just doesn't give a crap about DS and straight ups picks me up then it's like a free tunnel from there afterwards.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398
    edited December 2020

    You can probably get away with just running DS+UB, I don't see borrowed time being used that much anymore, it's become a lot more situational (but when you take it off you immediately encounter a situation that calls for BT and you regret taking it off lmao). Then you have 2 free slots to use whatever you want.

  • Saltjar34
    Saltjar34 Member Posts: 766

    Another thing about For the People is that it creates an obsession. An obsession is usually how the killer knows if there's a DS somewhere in the team so you basically get all the benefits of DS without actually running it.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    You are not "forced" to use any of those perks. Try playing without them.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    Yep. I've used Blood Pact in the past for exactly that same reason.

  • danielmaster87
    danielmaster87 Member Posts: 9,683

    Spine Chill as an auto-include is more of a personal choice for me, but it's kind of annoying being forced to run DS, Borrowed, and Unbreakable on every character.

  • Felnex
    Felnex Member Posts: 334
    edited December 2020

    Why do you think I made this post. I got tunneled, watched my teammates get camped, and got slugged, wishing I brought DS+Borrowed+Unbreakable so that I would have SOME way to counter these anti-fun strategies Killers can always do (and the game is designed to encourage this, it's awful)

  • Moundshroud
    Moundshroud Member Posts: 4,458

    No, you don't need any of those Perks. You take them because you want them (or you like the cool-aid). My most common build is:

    Iron Will

    Calm Spirit

    Spine Chill

    Self-Care

    *And, I do just fine. I have a friend who never plays without Detective's Hunch and Spine Chill. I know tons of people (and play with them too) that use all sorts of builds. Some of them might use one or two of those you mention at most. Just play what you want to play, and deal with the problems as they arise.

  • Felnex
    Felnex Member Posts: 334

    don't be obtuse. don't take my words out of context. If you get tunneled, DS can help you escape when nothing else will. Thats what I meant, and you know it.

    "You are ltierally telling people what perks they need to escape" give me a break, don't twist my words.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    A lot of people do feel the need to run perks like DS, especially considering what often happens in matches without an obsession. I don't have DS anymore since switching platform and there's usually plenty of examples why. As usual the solution to problems with game design is a perk. A perk that comes with licenced DLC. And is prone to abuse and ridiculous synergy. And often feels mandatory.