PSA for people struggling with undying/ruin
TL:DR ( bring totem tracking items and perks, it is a common meta, and easily countered )
Now look, of any meta we've had this is the easiest one to counter. If you know this is a common killer build, then it is on you to try and counter it. Plus, when they're gone, you've made the killer only rely on two perks for the rest of the match.
There are currently three methods of countering this meta, rainbow maps, detectives hunch, and small game.
Rainbow maps start with three objects automatically tracked. It also tracks anything within 8 meters of you, including TOTEMS that you didn't see before. If you use a green stamp, and some retardant, that map will be a god at finding totems.
Detectives hunch allows you to see killers belongings whenever a gen pops, This also includes TOTEMS.
Small game, you have a 45° cone in your FOV that will activate the perk if you look at the killers belongings within a certain distance.
Or, if you want to be a big brain survivor, memorize totem spawns. That way you can make a checklist of spawn locations.
If you don't want to sacrifice perk slots just run a rainbow map. Ruin/undying is a common build, so there is no excuse not to bring any of those counters into a match.
As with any build, there is always the risk of bringing in perks or items that don't function against the killers build. That is perfectly okay, even if they don't have ruin/undying. You're still going to be swimming in bloodpoints.
As a final word, don't complain about something that is easily countered. You have the resources to deal with it, but some of you choose not to for whatever reason.
Comments
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It isn't really easily countered. Lets pretend solo players don't exist like many who refuse to believe how broken this combo is. If all 4 survivors start out and coordinate to "counter" ruin/undying what is the quickest you think they can get rid of it? Lets say all 4 bring a map. Game starts and they are off to get totems. The killer can see your aura so he picks one totem to go chase the person off. Other survivor breaks that totem and the other 2 have also broken some dulls. Cleansed totem is ruin and it respawns on another dull. Meanwhile first survivor is hooked and killer is heading for the next.
Basically my point is even in a coordinated 4 man ruin/undying is at the bare minimum a full minute that zero gens are being worked on. with a halfway competent killer that is already game over for survivors. That isn't even taken into account solo players who's only chance is that the killer is completely potato.
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So break the other totems. They have maps, and can also see if they're being cursed by ruin.
There are only two totems left, those are ruin and undying. What's stopping them from breaking those two while the killer is busy with other survivor?
I might also add in the fact that there is an addon for maps that let's everyone see what the map user is seeing. So if you use that, everyone will know the location of those last two totems.
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Just bring Detective's Hunch. Easy enough. Unless you're on an indoor map totems aren't that hard to find.
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Just bring X into the match isn’t really good advice imo. You just need to change your play style when going up against ruin/undying just like you have to change your play style against DS/UB.
Keep a close eye on totem spawn locations when traveling parts of the map. Remember which totems were dull so you can avoid cleansing the ruin more than you have to. Make the most use of your chases to give your fellow survivors enough time to cleanse totems and do gens at the same time. Never spend more time than you have too off a generator. These are things I’d suggest when trying to counter the current ruin undying meta.
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Nothing is stopping them. Again I'm pointing out the absolute best possible case for a 4 man squad against ruin/undying. And in that best possible scenario how long is it now that zero gens have been worked on? Any competent killer is going to wipe the floor with that much time of zero gen progress. And again, solo que does exist and it's an entirely different beast.
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I agree with you. I use small game but the problem with said perk as a solo is you have no idea how many totems are left.
Ontop of that the additional aura reading can make high mobility killers that can drop a chase with no penalty and easily down in 10 seconds incredibly hard to defeat. Right now I think ruin/undying has sort of brought back the problem of old ruin in that it gives pressure for free.
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Then just wait until the killer's mid chase. More often than not they're too busy to pay attention to you breaking a dull totem.
Plus, they'll know it's a dull totem because they can't see the outline of the totem itself. What killer in their right mind abandons a chase to defend a dull totem?
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If you use the addon that lets everyone see what the map user sees. Then everyone will see totem locations. I've run that addon before, and most of the time the other survivors are on the totems when I get there.
That is while I'm solo.
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How does it give pressure for free?
You have to push survivors off of the gens to get ruin to work. That means you, as the killer, have to create pressure to get any value off of ruin.
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This is not a reasonable thing to ask of solo people. Am I to bring the map with that add on or am I to assume someone else is going to? Also, lets assume I do bring it every single match. Lets also assume that every one of my teammates is paying attention and gets on a totem when I light them up. It still is not addressing the fact that how long are we going now with no gen progress being performed?
I honestly don't care what people run. I play more killer than I do survivor so ruin/undying does not affect me too much. I just don't agree to all the "adapt" or "it's easily countered" stances as I strongly disagree. I feel the combo is extremely unhealthy for the game. It honestly makes solo que a complete nightmare.
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I'm a solo player and I clear totems. If I see the remains of a totem, I just keep a mental note of it.
I tried it a lot. I have no issues.
The frustrating part is sometimes 3 survivors go down in a 30 second period and I have to abandon totems.
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How often do you think survivors can run that add on, given that it’s a purple and survivor bloodwebs have dozens of items and dozens of add ons?
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do bone 4head
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I guess I should have stated specifically for mobile killers.
See someone cleansing a totem on the otehr end of the map? Boom 6 seconds and you're on them and in a chase. I personally think the aura reading is just unnecessary. A decent Nurse or Spirit with a good gamer chair is pretty much unbeatable with ruin/undying. Their ability to down insanely fast and high mobility makes the aura reading simply too strong. I've already stopped using Ruin/Undying myself because its so boring to use.
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It depends how often you use maps. Which should be often in todays meta.
But that doesn't stop you from running those two perks, or just running addons for yourself on the map.
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You don't always need to be on a gen. You can be doing other stuff to get yourself bloodpoints.
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Mobile killers are really the only ones who can use it to it's full potential. Like I said, you can wait until the killer is busy in a chase. Chances are they won't notice you on the totem, even if they do, they are unlikely to break chase just for that.
Besides, if you're going up against a good nurse or spirit, you're probably screwed anyway.
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True on the Nurse and Spirit thing, they're very silly designed killers from a gameplay standpoint. I still feel the aura reading isn't needed. It's clearly only there as an excuse to have perk levels (something that should have gone the way of the dodo 2 years ago).
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Yeah these people seem to think they need to be on a gen 24/7. Any time not spent on a gen is wasted to them.
They have the tools to counter ruin/undying, they just don't use them for whatever reason.
Plus it's not like totems give you a bunch of bloodpoints or anything... certainly not as much as unhooking someone...
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I partially agree on the aura reading. I believe it should only happen on hex totems.
Little odd that it happens on dull totems as well.
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Not everybody has Detective's Hunch and, besides, you need to pop a gen to use it, so if there's a high mobility killer with the combo and tinkerer it is a challenge for average players.
As for maps, right now I guess I have like 5 on my main (yes, that many), after using them about once a week. Survivors don't escape that often, on average. And I'm on that list, so these maps burn fast.
Also, as survivor I don't get as many point as killers to get maps every now and then to use to track the totems. And oh boy, I'm still learning the maps and well hidden totems, like in the new maps, even with small game makes it hard to find and the killer is seeing you meanwhile.
So in the end the solution turns out to "rush" the gens and pray that I can loop enough not to get down until the killer decides to patrol another gen.
But anyway, thankfully it's more common on red ranks, so that I don't have to see it every other game.
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The counter to ruin/undying is SWF. Have fun.
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You don't have to win every game, usually as a survivor I just want to get a decent amount of bloodpoints. Before I die.
I usually run maps and detectives hunch just to find totems because those suckers are worth as much as an unhook. Plus if there are hexes it helps my teammates when I get rid of them.
Doing bones, good for me, good for you.
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I know I don't. I die most of my games, but killers also don't have to kill everyone every time and I like to escape sometimes too. That's the point.
I also have missions that I need to escape (from the actual and the past archives) and it's also 5k points too. And if you have a map, you get to keep it (as you can see, I don't have many items... actually, I have a lot of medkits and toolboxes, but not the rest).
I'd care even less if at least I could get item and perks as survivor as easily as it is for killer, but it's like 5 games just to get 2 perks.
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Heh, friends... wish I had those...
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This is awful advice. Wasting time on totems is one of the win conditions of the killer.
The counter is to play efficiently by splitting up and avoiding a 3 gen at the same time, and this is why it's so oppressive against solo survivors; they don't have the info to know that others are splitting up, or which gens are being worked on, and so it's a lot more difficult to split the pressure.
But this isn't an issue with the perks, but the gap between solo and swf.
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Tell me about it.
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small game, everybody should be able to get that perk, or detective's hunch which iirc was more recently on the shrine or maybe it was one of tapp's other perks. those perks are good for any player but especially beginners. once you have the feel for the spawns you don't need it, but small game with such a short cooldown still can help you save alittle bit of time and get to the gens faster if the killer is all over them. still smarter to top off a gen or two and just grab the bones in between if they look like they're cmaping somebody or somebody is able to run them on along chase of course since a gen done while you can is better since the bones will always be there afterward. That was how I dealt with ruin before undying, I just had to get more bones was all after undying. as a bonus by some off chance somebody is running noed or another hex (like hg) with them you've taken care of them too. just for the love of god if it's a spirit assume there's a good chance it's hg and don't do while somebody is being chased who isn't injured already lol. and if there's no ruin just leave the bones be until you know another annoying hex is in play, let them waste that slot in that situation rather than risk constantly getting people hooked for nothing.
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Take out totems..... easy.... have a good team with a little know-how, and no problem..
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swf all the way.
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Randoms are unreliable, and most look out for themselves. I have two swf teams that I run with.
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The map isn't the best way to deal with it anyway. Map only has one totem on it at start so you still need to hunt for the other 4 totems.
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