Cheryl (Not Survivor) Change

JimboMason
JimboMason Member Posts: 759
edited October 2022 in Feedback and Suggestions

Alright, hear me out.

When playing Cheryl, the player should be hearing static noises instead of a heartbeat. As the killer gets closer, the static could become louder, just as the heartbeat speeds up. I feel like this would fit Cheryl, since static noises are used to indicate when an enemy is nearby in the Silent Hill games.

What do you guys think ?

Post edited by Rizzo on

Comments

This discussion has been closed.