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No killer or their perks are op

I just find it strange that in a game where the killer is supposed to be a powerful dangerous Force meant to be avoided, my fellow survivors want to complain about the danger. Iridescent add-ons, instant down attacks, moris, undying and ruined hex combo, etc. It's four survivors versus a monster, not four survivors versus their equivalent. Every survivor should expect the killer to decimate them without any Mercy and using every shortcut available. I firmly believe that if a killer seems too strong it's only because your survivor skills are too weak. The opposition is supposed to be oppressive otherwise it's not an obstacle to overcome. I just think we should stop with the cuddle requests to the devs and let them expand the danger not pull it back.

Comments

  • Tricks
    Tricks Member Posts: 957

    Freddy balance nerf (because OP), coming soon to a patch near you!

  • MythMage
    MythMage Member Posts: 521

    1st hook moris are the only thing I will agree with you there.

    Iri head is stupid strong, but has the same counterplay as regular huntress, so if Iri head huntress is OP, then maybe base Huntress needs to be looked at. But she's not OP, so Iri Head isn't an issue balance wise

    Double Iri Doc is SUPER ######### ANNOYING, but not OP, not in the slightest.

    I will never understand complaints about Spirit. She has counterplay, she has ways you can deal with her. I think Stridor on Spirit is OP, but Spirit otherwise is perfectly balanced and fun to verse IMO

    Mint Rag Hag isn't OP. Very very strong, yes, but not OP. Rusty Shackles, well, the only time that becomes an issue is if she's able to grab you, but that's not very common. It's hella annoying, but it's fine

    Face Camping Bubba? Did you REALLY just say that's OP? Are we playing the same 1v4 asymmetrical horror game where 1 full chase = 3+ gens being done? Seriously? If it was a 1v1, then yeah, face camping Bubba OP as all hell. But in the 1v4, omfg don't make me laugh

    "Freddy's impossible to determine lunge" every lunge is impossible to determine due to latency. Also, his lunge is the same as every other Killer's, he just doesn't have an animation that fits it because he's so short and his arms aren't that long. I'm all for Freddy getting extendo arms like from the movies to match his hitbox, but it's the same as every other lunge.

  • Huge_Bush
    Huge_Bush Member Posts: 5,425

    Doc isn't OP in the slightest, survivors just refuse to change up their play style. If you hear his terror radius, move out of it, if you're in a chase, don't greed pallets. Be aware of lockers and get in one every time he downs someone and wait for him to use his blast. He is super annoying, but he is B-tier at best. His strength shines during a three gen, but that is the fault of survivors who refuse to pay attention to the location of the gens they're working on.

    Hag has the same issue as Doc. People are so used to running around the same structure three times, then running to the next, they just don't know how to or don't want to change.

    I agree with you on Huntress, Spirit, and Freddy. Thankfully, Freddy is getting nerfed soon. Hopefully, they're give Spirit a longer cooldown for her power one day.

    Bubba isn't bad. You just have to punish them for camping. It sucks, but I don't see anything being done about this strategy any time soon. If they were, they wouldn't have introduced the new king and queen of camping- The Twins. They suck at everything but camping, slugging and tunneling. It's as if the devs are punishing survivors for complaining all the time and decided to release this monstrosity.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,104
    edited December 2020

    Iri hatchets are the one thing in the game I think are so broken they are OP, mainly because they stack with infantry belt. A competent Huntress using this combo can get the easiest downs. Its ridiculous.

    I do think Freddy is overly oppressive with his base kit, never mind when you put add ons and top tier perks on him.

  • Hex_UrbanEvasion
    Hex_UrbanEvasion Member Posts: 200

    I'm gonna back the poster who said Face Camp Bubba. The problem is that, when he's after you, it is 1v1. And once you're caught, you have to just hope like hell no one is stupid enough to come near you. Once you're dead, after having zero chance of escape, he moves on to someone else. Depending on add-ons, he can chase someone with that chainsaw for about eight seconds, which severely limits escape options, no matter how many vaults or pallets you have available. If you're on open ground, you're done for. Then he parks his pancake butt in front of the next poor sod who got caught, and the other two have to double-time it and hope that survivor doesn't try to unhook themselves and shorten their time limit.

    If you want to get out of a match with a Bubba like that, EVERYTHING has to go right. Otherwise, he just shreds you like cheese and you lose a pip. It's an awful build made worse by people who run BBQ with it so their garbage score still gets them 32k blood points.

  • Bullettimegod
    Bullettimegod Member Posts: 994

    Idk. I feel like thrill of the hunt is the most op perk in the game and needs to be nerfed. /s

  • ukenicky
    ukenicky Member Posts: 1,352

    Please, enlighten us with the counterplay to Spirit I'd love to hear that

  • noctis129
    noctis129 Member Posts: 967

    Killers are suppose to be OP. But in this game, killers are scared of the survivors.


    Entitled survivors are entitled to escape every single one of their matches .


    Escapes should happen around 10-30%.


    I'm escaping over half my matches.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    So, the game should be a miserable slog where no-one wants to play anything but killer because there's no way to win as survivor?

  • zoozoom6
    zoozoom6 Member Posts: 825

    iri head by itself isnt op it just needs to be hard capped at 1 so you cant down 3/4 survivor in 30 secs


    some killers are decisively better than others: freddy is very clearly a better version of clown and to a lesser extent demo, spirit is a better version of wraith with no tells and no uncloak movement penalty, for shape ew1 and 2 are inferior versions of GF's power and ew3 is an interior version of oni's power. these are tha main one but some killers are much better than others at the same tactic

  • ChurchofPig
    ChurchofPig Member Posts: 2,769

    The power of the single killer should equal the power of four survivors working together. To an unorganized team that would be really strong, but if the team is working together then it should be a fairly good match where there are some kills but maybe not everyone.

  • xEa
    xEa Member Posts: 4,105

    "No Killer or their perks are op"

    Play 10 games in a row as solo survivor against one of these 5000 hour Nurse Mains and say that again.😂

  • kaeru
    kaeru Member Posts: 1,568

    Iri Huntress (with infantry belt ofc) has same counterplay as regular huntress. But regular hutress actually pretty strong without iri add-on. If huntress is patient enough you will not avoid hit no matter how hard you try.

    You probably talking about beginner huntresses which are harmless with any add-on. But regular huntress is literally unbeatable with iri heads.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Not a mystery. Killer's harder. Not weaker, just harder.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Imo some addons are OP, no killer perks are and as for killers at base...mostly fine, some are pushing it.

    The issue is you can take one of the stronger killers and put on perks and addons that they don't actually need to do well to make a ridiculous "I'm actually terrified of losing" build.

    And yes survivors can and do also rack up their advantages in the same way.

  • Tsulan
    Tsulan Member Posts: 15,095

    With pleasure. I learned to play against omniblink nurses. Now the 2 blink version is just laughable to play against.

  • xEa
    xEa Member Posts: 4,105

    I am not talking about the average Nurse you run into, i am talking about a really good nurse. I doubt anybody, even so called pro players are able to defeate a really strong nurse when they are not in a group. And even in a group, its very hard to pull off.

    I am not a god tier nurse by any means, but even i won most of my games with her. But watching really strong nurse players having 200+ 4ks in a row while they barly loose more then 1 gen on average per game is a good sign, that this killer is still way to powerful.

    Be free to confince us otherwise somehow, but without any proof, i call your bluff for now.

  • Bullettimegod
    Bullettimegod Member Posts: 994

    So. To back up your argument im going to quote bruce lee


    "I fear not the man who practice 10,000 kicks once, but the man who practice one kick 10,000 times"


    So if that nurse became a god, they deserve it.

  • Tsulan
    Tsulan Member Posts: 15,095

    Then whats the point of playing killer?

    Survivor is easier, more relaxing, more rewarding and you even end up with more points.

  • Tsulan
    Tsulan Member Posts: 15,095

    I havent seen a really good nurse in over a year. But sure.

  • xEa
    xEa Member Posts: 4,105

    While the quote might be true, it does not really apply to your reference. Beeing great with one thing should not make this person automatically a winner. A great nurse also destroys 4 great survivors without much effort. In that case she should have a winrate of 50%. Do you see a great nurse have such a low winrate against 4 great survivors, especially when they are solo? I dont.

  • xEa
    xEa Member Posts: 4,105

    I admit they are rare these days, most nurse players were not happy with the rework and even less have the time and patient to pump in the hours to master her. But those few i ran in the last few months left me speachless.

    She simply lacks of counterplay. LOS is no real counterplay by any means, unless Nurse makes it a guessing game instead of playing correct.

  • Bullettimegod
    Bullettimegod Member Posts: 994

    So we are going to ignore the countless hours that said nurse was bullied victimized and defeated to get to where they are currently with nurse? If someone has that amount of dedication to 1)this game 2) that character. I am more leaning on the side of "go queen, slay my survivor ass" vs. "Omgoooosh nurse is so unfair. :( she should be neeeerfed"

  • xEa
    xEa Member Posts: 4,105

    Survivor is easier - Keep in mind that playing survivor is always the same. Its like mastering a single killer. If you only play for example Huntress for years straight, Huntress becomes also easy. We have now over 20 killers and you basicly have to learn every single one of them. That makes killer in general harder. So i have to disagree to a certain degree here.

    More relaxing - 100% true

    More rewarding - Dont know about that, i find them equaly rewarding, but i guess this is also a question of taste

    More points - As a killer i have most games more points then the best survivor (pointwise)

  • xEa
    xEa Member Posts: 4,105
    edited December 2020

    It is true that nurse takes a lot of time to get really good at, but yes, we can ignore that. 2 reasons why:

    #1 Just because you have to suffer through a lot hours learning her should not make you an unstopable force. The other side, the survivors, also pumped in many hours.

    #2 Talking about suffering. We do remember when we started playing DbD and how hard it was to learn that game. In fact, it is much harder to learn the role of survivors then killer, at least until red ranks. But its not relevant at all. Once you are there you get the payoff. But the payoff should not be, like i said... become unstoppable.

  • Damarus
    Damarus Member Posts: 600

    I think the opposite. No killer is so bad to be rendered completely unplayable but, as with every game, there is cheesier, easier stuff. And like every game, people will always opt to make the game MUCH easier for them, by using those things. Examples?

    In CoD Black Ops 3, everyone used (and still uses) VMP or Vesper. In CoD WW2, everyone uses PPSH.

    In DbD? NoeD, DS, Dead Hard, Unbreakable, tunneling, camping, spamming, SWF, Spirit, Billy, PH, Freddy.

    As I said, the cheesier it is, the more you'll see it around.

  • Tsulan
    Tsulan Member Posts: 15,095

    Killer is just not an enjoyable experience anymore. At least for me. Even when I p3 half the killer roster with all perks unlocked.

    And I doubt I'm the only one. I noticed that as survivor I can easily equal the points of the killer.

  • pseudechis
    pseudechis Member Posts: 3,904

    The term is META, which is a euphemism for easier to use.

    But killers should be oppressive as there is no fear in playing survivor, which is kind of the point of a horror survival game.

    The problem is many people value winning over all else and their sense of self or ego is tied to winning, the very commonly found in online gaming "cry babies" of the world. So if they feel they can't win they won't play. (You ever notice how the guy who spams the PPSH is also the one who melts down the worst in chat).

    Game duration is tied to queue time and why wait 10mins to be killed in 30secs? but you can wait 30secs to be killed in 10mins. So again who would play survivor in that scenario?

    If killers were what they should be, to really encapsulate the theme of the game, then no-one would play survivor. As within the theme of the horror genre, no more than one survivor should survive any given game on average, hence the famous term "last girl".

    The strive shouldn't be for balance it should be for adequate levels of false hope. I know I can make it "get to the choppa!" kind of false hope, then splat, that is a true horror survival game.

  • Damarus
    Damarus Member Posts: 600

    Well, games are meant to be fun. Why would I play something where I know I will not be able to survive? And the game is horror, but that is limited to the first times you play, when you still don't have a clue about what each killer does, how to loop, where your teammates are and if they are doing stuff and, most importantly, you fear missed skillchecks. After that, true jumpscares come from unexpected killers being there (stealth ones), since you do not hear their terror radius. Even then, if you are experienced enough, you will constantly be looking around while working on a gen. I don't know how the upcoming Outlast Trials will be, but I say you can't expect a multiplayer game to be truly horror. Not for long, at least. And not forever, of course.

    Since this is a videogame, balance is everything. But I fear there will never be proper balancement. For that to happen, tunneling and bloodlust (first and foremost), should not be a thing. But I feel like that would lead the kids out there to leave the game, implying queue times could take forever.

  • pseudechis
    pseudechis Member Posts: 3,904


    Yeah I agree that's kind of my point too. The strive is for balance in order to create a game experience that's fun for all but that very element undermines what the game is about.

    The key problem with this game is that its pvp. In an effort to make an enjoyable game experience for both sides then the monster can't truly be a monster as that would be overpowered and no-one would play survivor.

    The catch 22 of trying to create a competitive survival horror is that you have to water down the horror so people can survive.

    The change to the MORI is a great example of this. A killer running a mori was the most intense threat that survivors would face. You could be killed at any moment really quickly, the cost of getting caught and hooked even once was huge. The tension was high because so much was at stake game wise with that mori in play.

    But its oppressive for one side of the community and the short game time coupled with long queue time isn't fun. So the mori in a pvp setting doesn't create fear and tension, it creates tantrums and resentment. The core problem with DBD is that its asymmetrical multiplayer and the theme is built on that asymmetry, more it gets balanced out the more the game experience gets watered down.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    This is a video game, it needs balance. Wheres the fun in getting absolutley destroyed every single match?

  • Damarus
    Damarus Member Posts: 600

    I think you are kinda looking too much into the horror element and forgetting that people wouldn't use Mori because they enjoyed the horror element, but rather because they wanted to have an easy match and ease the pressure much earlier on. But there is possibly the best example of what any asymmetrical game would become, if you were to give too much power to one role. And that example is called F13: The Game. One of the least enjoyable videogames I have ever played. Jason was, and still is, too strong. I remember that, when the game came out, people rightfully complained about how OP Jason was. And the devs had the bright idea of replying with a: "He is Jason, he is supposed to be OP".

    That is a videogame you are talking about. Something where you want to have fun. Something where you can still live if they cut your head off and your friends place it back onto your body (Wolfenstein New Order). Something where you have chainsaws attached to your assault rifles (Gears of War). Videogames, unless they start from that idea (Battlefield) are not meant to be simulators of a real life situation.

    So this game will probably never have proper balancement, but there is still so much that CAN be done.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Iri head, redheads pinky finger, mother daughter ring, spirit in general, nurse in general, alchemist ring blight are all very strong or op.

  • valvarez4
    valvarez4 Member Posts: 868

    Another person that feels powerless in his life and need to feel powerful in a videogame

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Nurse is absolutely insane and only balanced by the fact that you have to dedicate 100s of hours before you can stomp people. Probably not the best thing to balance a killer around to be honest.

    Spirit basekit is very strong in chase and has pretty much no counterplay when run with certain perks. That's not even getting into some of the insane addons (Mother-Daughter Ring, Yakuyoke Amulet etc.).

    I honestly don't think Freddy is overpowered, if you stay awake he loses his chase power and has his teleport severely reduced. However, this does require coordination. He's a very strong killer with an easy to use, versatile kit, but I wouldn't say he's overpowered. I still want Old Freddy back though, BHVR pls :(

    There's some killers with very problematic addons. Mint Rag, Iri Head+Infantry Belt, Redhead's Pinky Finger, Alchemist's Ring, Tampered Timer + Jigsaw Sketch. However, these are not used in every game with the respective killers.

  • SeannyD115
    SeannyD115 Member Posts: 583

    I play against more demos then nurses. Still yet to play against a god tier nurse