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When are you balancing survivors devs?
This game is very survivor sided, you can bring all these OP perks with your voice communicating team and bring keys, maps, and all the different exhausted perks to make it absolutely hair gripping to put pressure on 4 different people doing the same thing.
Lemme put a game into perspective here:
If you're not a 1 hitting down killer then in most cases you have to chase through a dead hard loop, then once they get unhooked you have the choice of either chasing the unhooked survivor with DS and Head On in other m0sT cases, or chase the survivor with sprint burst, balanced landing or dead hard then by the time that person goes down pretty much 3 gens are done, not to mention you're almost forced to chase the unhooker because of Borrowed time's bs
What even is the point of EXHUASTED? They should really change the name since the only thing that limits you to is not using the perk. It doesn't slow you and you can still run the same speed, Maybe if they tweaked how these things are supposed to realistically work then maybe we wouldn't even need Bloodlust or data about Bloodlust to begin with.
Exhausted should make survivors run slower until they recover, that would be the point. Then it wouldn't be a free ticket to gen rush, they'd have to choose to hide or risk it..an ACTUAL risk but most times even then it's still beneficial because then the others can still gen rush you while you take the killer on another spin because you're injured and exhausted and whatever but still can run fine at top speed. (with Dead Hard, etc Included)
So you have 2 gens left with 2 people only on first hook, and that's if you really aren't quick about finding them at the beginning.. But then again there's not much to do since undetectable works and it doesn't work in your favor. You'll never be totally invisible to a voice communicating team which is the sad part..
Keys I think should have an activate of some kind, similar to chests. The insta click escape is really not balanced imo and i thought you were supposed to be able to grab them as they jump in but for me it almost never never works with the way it is rn. In past I've grabbed people mid air but now they can jump in with NO penalty, even if you down them first they can spam click into it.
With all this it makes only the most powerful, pressuring, one hitting killers at the top like Freddy, Oni, Huntress, Twins, Nurse, Billy and LF for the way their power works and how they play. Others that require mostly chasing will be a nightmare because there's not much to slow down 4 injured sonics.
At least Pink Mori's helped with the weaker killers and applying an extra layer of pressure but even then it wasn't much a reward because you get bullied for using them and you'd get "Entity displeased" on top of that for winning which made no sense.
EDIT: to clear some confusion, the way exhausted works you used to be able to activate sprint burst like dead hard and when you took exhaustion. so That's where that comes from if they swapped it up
Comments
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Sadly the game is currently balanced around survivors exploiting killer mistakes and not the other way around.
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So, instead of trying to balance out bad map layouts that allow exhaustion perks to be so popular, you want them to be more DETRIMENTAL, i.e. making people play the least optimal playstyle, immersed. You ask, "No I never said that, why?" because you slowed people down, which doesn't make sense from a balancing perspective.
I don't disagree with a key change, they need to get on that ASAP, but then you try to defend old Moris, which, NO. You're points are both wrong:
1) Pips don't matter, you'll get survivors around the same level of skill each time unless they're on comms
2) People get bullied for using keys, too. It's just one person over four.
The fact that you think one shot makes killer immediately viable shows a lack of playtime, imo low hours = less skill = ranting about "unbalanced" things that are balanced.
That about covers your entire rant, it basically says instead of survivor sided it should be killer sided.
P.S. You can't fix comms, there isn't a way.
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So really frustrating and things i hope change for a balanced experience
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Game SHOULD be Killer sided. It's 4 v 1 game.
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Dude, the Moris are gone.
They've been gone for weeks.
You've been in a coma for 4 years man, it wasn't your fault. You gotta forgive yourself and move on.
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It's asymmetrical.
It should tip the balance; only slightly, in different parts of the game. Nothing needs to be heavily in favor of one side.
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No, i don't feel you completely read my post because i only said atleast pink mori's helped the lower tier killers. If you rely on exhausted perks then i believe that says a lot about how you play. It wouldn't be detrimental either, like i said you'd just be hindered for the time of exhausted or if they tweaked it to something else. Also this is just all opinion
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i say 5 months and im being nice
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I really don't like the idea of Exhausted survivors running slower. That just seems inherently anti-fun in my opinion. However, I actually do like the concept of the Exhausted status being a little bit more than a fancy cooldown for these perks.
So alternative suggestion: What if survivors had louder breathing while suffering from the Exhaustion status?
Survivors already breathe a little heavier when they run (and continue to do so for a few seconds after they stop). What if that heavier breathing persisted while they were Exhausted? Their breathing can be an invaluable tracking tool (when it isn't bugged courtesy of Iron Will), so this could slightly increase the risks of using these perks while also giving the killer a little more to work with.
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I like that suggestion, almost like a built in strider perk
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I am red rank in both survivor and killer, and survivors have been stripped of everything except looping, which is also gradually becoming more inefficient. Killer's have perks that tell you where survivors are at all times when doing anything, and can down people in one hit. At my rank, almost every game ends in 3 or 4 kills. You are just a bad killer.
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Thank god for it too that broken ######### was so game ruining
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So am i, and there isn't much to back up this "see at all times" perks killers have, you must mean Object of Obsession
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I just played a game where I had 10 hooks and only got 1 kill at the end because a teammate was trying to farm. Every gen was done literally in my face while I tried to kill and get hooks. Like... cmon man what am I supposed to do? I don't want to be a tunneling camper but I play a good game and get roflstomped like this?
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Undying, discordance, thrill of the hunt, all ears, surveillance, iron maiden, bitter murmur, deathbound, bbq, nurses calling, and more.
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Bbq, nurses calling, undying, thrill of the hunt, discordance, iron maiden, deathbound, bitter murmur, territorial imperative, all ears, hoarder, surveillance, etc
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I never said I relied on exhaustion perks. They aren't frequent in my typical builds, but they do appear frequently with other survivors. And, if slowing people down isn't detrimental, then what about the baby megheads who use sprint burst, the perk where you are always exhausted if you're running. Which, happens a lot when you play Dead by Daylight.
To say pink moris helped low tier killers is an understatement. No matter what, they could easily be abused.
And the fact that your only counter argument is "You didn't read my post" although I covered everything you mentioned in the post says a lot about YOU.
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Not a single one of those lets you "see at all times" and most are, in fact, extremely specific.
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They removed hatch grabbing and changed it to closing the hatch to kill standoffs so it’s a first come first served with hatches now
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Imagine using Thrill of the Hunt as an example for a perk that's good for locating survivors.
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the devs refuse to address SWF and are afraid to mention anything revolving around it.
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You have absolutely terrible suggestions and I would quit instantly if any one of them were implemented, as I'm sure most people would
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literally none of those make you see survivors at "all times" Object obessesion however gives survivor the ability to see the killer as long as they look at you. Another bs
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I'm still thinking of what would happen if hindered and exhausted were the same thing to some degree, i mean there's pallets and you can run fine after exhausted is over before you used to be able ACTIVATE sprint burst. keep that in mind
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like i stated in my post, im talking about if they changed it to where you used to be able to activate sprint burst like dead hard and choose the reward with a setback like exhausted. If you were around for that time back then
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I'm confused, when exactly did you say anything about sprint burst in your original post? I've reviewed it a couple of times, but I cannot seem to find it? You never mentioned that and I'm accused about the "If you were around for that time back then" line?
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im talking about most all exhausted causing perks in general
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The game isn't "heavily survivor favored" for the most part the game is actually quite balanced unless you run into a 4 man SWF with a key and map, and those guys are extraordinarily rare and the game shouldn't at all be balanced around them. Your talking as if every single survivor is extremely skilled and will bring OoO and all the 2nd chance perks.
There are also way more viable killers on the game then just the ones you mentioned, there's Blight, Demo, PHead, in fact technically all the killers in the game are viable so long as you bring strong addons and perks for some of the weaker killers like clown and wraith.
Point is, the game isn't favored towards any side at all, people will usually just complain because they're either bad at the game or because they ran into a few instances where the game wasn't balanced.
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lmfaoooo Thrill just makes a noise and then that's it, nothing specific
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Literally a combo of four of those perks will tell you where all the survivors are. Yes they have criteria. The point I made was when a survivor does anything at all, they get revealed to the killer. That's it. You missed the point and took me literally to make me look stupid. Put on bbq, nurses calling, discordance and any other perk of your choice and there's no hiding. Survivors have to bank on hatch escapes nowadays. like 1 in 10 games I play as killer does the exit gate actually get opened. Survivors need a bone thrown at them not another nerf.
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Imagine being so bad you cant locate off thrill of the hunt. You probs have bbq on every killer. Cheese tactic supreme.
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They do? If you play at Red ranks you're gonna get mostly console low ranks and or carrying higher ranks telling them how to play and what to bring. Regardless of their rank for that matter tbh. Any team with a brain is gonna bring 2nd chance perks, its not uncommon by any means.
Granted, some people on that topic might be better at different killers compared to others. Though i still feel the killers that rely mostly on chasing rather than map pressure powers or fast navigation are still gonna get the short end of the stick unless you play the forced build because of how survivors exploit all the dumb stuff
If there's more than a few instances where the game isn't balanced..then that must mean somethings like i said about survivor are not balanced compared to killer. Survivors shouldn't be bullying 4v1 in this game setting
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If exhausted = hindered there wouldn't be much point to using them. Most killers are already faster than survivors so this would make exhaustion perks catch survivors almost always after their use? That just sounds awful. Considering how long exhaustion lasts that is.
Key changes are on the way and hopefully will tame them down. They should be more about aura reading addons than allowing an entire team to escape hatch.
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i can understand how you see that but to me Exhausted should cause hindered running to some extent. IF they changed it to work in someway different than it is now, maybe exhausted last shorter to give it effect and the perk has a cooldown.
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I only have one thing to say to this post and that's - if pips don't matter then why do I mainly get new players?
I have a low rank now because I left the game for a month and half or something-- 16. I've been red rank before, 1 even.
It's rare that I see survivors that are of my knowledge in the game, it happens but ranking is just awkward anyway.
Always has been.
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i still read this post in confusion, so instead of making it more interactive and "immersed" you'd rather survivors have all these 2nd chance sonics perks and be able to gen rush the killer almost every match to guarantee you have a good time. No thanks
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