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How to play against Doctor

I've played this game for a few hundred hours, here's what I've learned.

How to beat a Doctor:

  1. The doctor Disconnects
  2. The doctor is AFK
  3. The doctor is farming and lets you go
If none of these happens:
  1. Suicide on hook. Hope you get someone else next match. This match is a complete waste of time.

I hope this has been a helpful guide.

Comments

  • CountVampyr
    CountVampyr Member Posts: 1,050
    edited December 2020

    Use Calm Spirit and closets.

  • ukenicky
    ukenicky Member Posts: 1,352

    People seriously sleep on Calm Spirit. I know it's mostly useful against Doctor and that's a niche but it also counters a handful of perks, namely Infectious Fright which is actually a powerhouse perk on snowball killers.

    And friendly reminder, Doctor isn't the only killer capable of making people scream. I know it's not AS useful but not screaming to Hag traps, Clown bottles, Freddy snares and more can be useful in their own ways of you break line of sight and are truly going for the stealth playstyle.

  • noctis129
    noctis129 Member Posts: 967
    edited December 2020

    U have to learn the timing of when the doctor uses static blast.


    Calm spirit and technician works well vs the doctor.


    If u just suicide on hook Everytime ur just going to suck.


    Like what ukenicky said. Use calm spirit. Calm spirit is actually OP as it helps w a lot more than just madness scream.

  • Raccoon
    Raccoon Member Posts: 7,733

    You don't unlock the ability to drop pallets early until 1000 hours ;(

  • Renfear
    Renfear Member Posts: 137

    I've had a great many matches against Doctor where there's three people down in the first 45 seconds. That's not an exaggeration. I mean, I'm a pretty good player. Not great,but not bad either. I've never beaten doctor. Ever. And the idea that the only way to do it is to run a specific perk kinda pisses me off. You HAVE to run Calm spirit to not lose against doctor and you HAVE to run Spine Chill to not lose against Ghostface or Meyers. What's the point if your entire build is just going to be insurance against specific killers?

  • CountVampyr
    CountVampyr Member Posts: 1,050

    I don’t know what the hell you’re talking about, honestly. If you don’t have calm spirit then get yourself into a closet. You can hear his power wind up for Pete’s sakes. I’ve died at the hands of the Doctor plenty of times, but I’ve also escaped from him plenty of times, too. If he’s getting 3 people down that fast then you’re playing with potatoes. His power doesn’t have that capability even with add ons. He’s no Leatherface!

  • Renfear
    Renfear Member Posts: 137

    Yes, just have a closet handy at all times, that's a great idea, I'll just keep one in my pocket from now on.

    Look at it this way. What all can Doctor do?

    1. AoE ability that causes everyone nearby to scream and reveal their position
    2. Screaming prevents you from vaulting or dropping a pallet
    3. Insanity starts, making skill checks harder
    4. Hallucinations

    Compare that to other killers, like Huntress or Deathslinger or Clown, they do one thing. These long range attacks can be dodged. Not so with Doctor. They didn't even have the decency to give him the slower runspeed of other ranged killers.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    lol. Whatever. I have problems with certain killers. The Doctor isn’t one of them. I suggest you try another strategy against him because clearly yours doesn’t work.

  • HR_Helios
    HR_Helios Member Posts: 189

    He's a killer you have to know the mindset of. A good doc doesn't shock without a plan and they are slowed a lot while they are charging and releasing their shock. This makes him easy to play against when you have a bad killer. They don't know the shock timing ,the mind games you can do on the shocks to guarantee hits(assuming the survivor misplays ),etc. On jungle gyms if your approaching the window and are close as he's charging the shock spam the vault and due to the slight delay before it hits you you'll catch the vault. If you're further away you will need to loop back around to the pallet and watch behind you for the red stain. If he follows you predrop the pallet and use it to gain distance. It's all about playing around what the docs plan is. As for the rest of the game the longer you are undetected the better so try to stay out of the terror radius. If your on the gen and he hasn't used his blast in a bit get out of the radius or in a locker. Then once he shocks get back on the gen. That way he's less likely to interrupt your progress which will benefit the team in the long run.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Imagine losing to a mid tier killer KEKW

  • yobuddd
    yobuddd Member Posts: 2,259

    I don’t play Doctor much, but when I do, I use this build:

    BBQ - So I know where to go after a hook

    Iron Maiden - To deter people hiding in lockers against BBQ or my Static Blast

    Whispers - When it lights up, I use my a Static Blast (rather than so many others who do it right after hooking.) This guarantees either a scream or knowledge that they’re in a nearby locker if they don’t scream.

    Variable - this perk can change, but I have great success with Overcharge and Huntress Lullaby.


    Now that you know the build, think about how to play around it.

    1. Be bold. Stealth just wastes time and gets you dead.
    2. Magnetic hands. Work gens to put the pressure on me. If you’re not dangling on my meat hook, you’d best be working.
    3. Run for your life! Your time on 2 feet is far more valuable than saving the shack pallet (affectionately referred to as The Shallot). Throw the dang thing and make me kick it so that ~kachang!~ Ah there ya go. Your friends just popped a gen.
    4. Expect that I will anticipate when you want to pallet stun me, and that I’ll try to stun you first with a zap. Again, just throw it. By the time deadzones are a problem, gens should be just about done.
    5. Why do I bring Iron Maiden? Simple. Lockers deny me lots of info so I want to punish you for using them. For some reason, most Doctors I encounter don’t use this perk. That’s good news for you!
    6. Keep in mind that my static blast takes a minute to recharge. You can do a lot in that time. Once you hear the blast, just go wild in my terror radius (ie work gens) and I’ll never know you’re there. If someone screamed, even better cuz you know I’ll be investigating.
    7. I’m not The Plague where you’re fine just suffering with the affliction. When you’re afflicted with madness, you actually want to do something about it fast! When you see a red stain on you all the time, I see it too. And that glow is a beacon. Also, you know those phantom Doctors that pop in and out? I can also see them and I know they’re looking in your direction. If one pops up, get out of your locker and run! I’m gonna check that locker. (Remember - stealth bad)


    Hopefully this helps!

  • AnnoyingNarrator
    AnnoyingNarrator Member Posts: 222

    Look, Doctor is a scary killer, but not a deadly one. He will force you into chases, but he has a hard time ending them. Doctor, but simply, is a scrub stomper. If you don't know what you are doing and don't have a plan at all times, you are going to fail. My general tips are

    1. Do Gens far apart from one another. Doctor, like most killers, is nasty with a good three gen.
    2. Make him overextend. If you can get him to commit to a chase on the other side of the map than the gens, you can make him waste valuable time
    3. Figure out what addons he is using so you don't get caught out by them.
    4. DO NOT TRY STEALTH. That is the worst thing you can do as a survivor
    5. Don't try to escape chases, extend them. If you leave a chase, you are most likely in tier 3 madness and can't do anything until you snap out of it. This means that the Doctor knows that he can harass another survivor without having to worry about you doing gens. Instead, keep him in the chase to make him waste as much time as possible.

    Overall, the Doctor is a killer that brings a lot to the table, but none of it really sticks. The problem is that lower rank survivors tend to play in the exact playstyle the Doctor punishes. But if you focus on gens and distracting him for long enough, he is a very easy killer to beat.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Here’s how I personally play against Doc.

    I won’t literally keep count of 60 seconds in my head, but if I hear the TR, and have a good sense that it’s been a while since he last used Static Blast, I get into a locker ASAP. The first time I get into a locker I will wait a good while after the TR is gone before getting out (whether he used Static Blast or not) because some Docs are crafty and will have Iron Maiden equipped to try and catch out survivors getting out of a locker immediately after Static Blast is used.

    In a chase, I just don’t risk pallet stuns or looping. I drop early and just try to get as far as possible in the hope I can juke him at LoS blockers. Going through pallets so quickly, so early isn’t ideal against any killer, but eh what else can you do against Doc?

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    And Technician.

    Calm Spirit and Technician are heavenly against Doc.

  • TicTac
    TicTac Member Posts: 2,421

    Sorry but you are not a good player. What tells me that is not that you lose against doctor, its that you give up against him instead of improving.

    The doctor can find you easily. Ok, who cares? There are some moments like after he hooked something where you dont want to be found but when he carries someone you have enough time to find a locker.

    To counter his shock in chase you need to understand more what your options are. When you are so predictable that a doctor can shock you without line of sight its a problem. Dont stay at pallets, you can run around the loop more bc the shock slows doctor down.

    The problem with doc is that he is a noob stomper.

  • Trashmaster
    Trashmaster Member Posts: 357

    1. Just run, literally, the doctor is a basic killer with abilities that slow him every single time he uses them

    2. Pallets and longer loops are very effective, doctor players are used to early pallet drops though and may try to trap you on them when possible or simply brutal strength the pallet and continue

    3. Unless you're running heavy stealth, DO NOT expect calm spirit to do much for you. The doctor has 2 different aura readings to find you even when you don't scream (in the case of restraint add-ons you will actually be highlighted more visibly than those who screamed) Also, you can expect the doctor to focus more on you if you run this perk

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Quote: "I've had a great many matches against Doctor where there's three people down in the first 45 seconds. That's not an exaggeration."

    If that's the case then the Doctor really earned to win. If 3 people go down like poorly programmed bots then why would they deserve a chance to win?

    It's a PVP game. The better team is supposed to win.

    Besides the Doctor needs to hit you TWICE to down you. This allows you to run him for a while even by just holding forward until you go down especially if you use an exhaustion perk.

    How do THREE people manage to go down like that?

  • CountVampyr
    CountVampyr Member Posts: 1,050

    Just went up against a rank 6 Doctor on The Game map. 3 of us survived out the gates even though it felt like an eternity before I even found a gen, or at least one that was safe enough to work on. I got hit but never hooked. I’m not saying this to brag, just to say yes it can be done, even in solo queue.

  • lagosta
    lagosta Member Posts: 1,871

    Don't do both. Calm spirit prevents the scream but not the bubble. Doctor is also the second best user of Iron Maiden and many good docs make use of the perk.

  • lagosta
    lagosta Member Posts: 1,871

    My advices on doc:

    1- Do not loop predictably. If you run the same path several times before throwing a pallet, he will shock you just be you reach it and hit you. just looping both paths of the same loop can do wonders.

    2-Do not stealth, don't even try. Continue with your activities and pressure gens. Doc doesn't have amazing lethality and if at least 2 people know how to loop him, your team will be fine.

    3-Be unpredictable. If you lose LOS with him, change tiles, you'll be impressed by how powerful this is.

    4-Learn to hit altered skillchecks and do not rely on Technician. If you ever play doc you'll see that the amount of information that you need to process is quite overwhelming at times. One failed skill check will not necessarily bring him to you.

    5-Low skill doctors tend to overuse their Shock Therapy and lose Bloodlust every time they do it. They also depend too much on Static blast to find survivors. A good doc will keep track of most of your team at all times and chase whoever is most convenient or highest priority.

    6-Most important, play Doc. You will see his pitfalls and weak points as well as what other survivors do to evade him. Have fun

  • CountVampyr
    CountVampyr Member Posts: 1,050

    Well, no. I generally wouldn’t use a closet to avoid his shock if I had calm spirit. But I’ll still use them for bbq.

  • redsopine00
    redsopine00 Member Posts: 905

    Really because I’ve never been revealed by a docs shocks before and with tec before it’s change I managed to stealth a gen with the doc trying to camp it and failing to find me

  • redsopine00
    redsopine00 Member Posts: 905

    I use tec for a lot of reasons but primarily nowadays in case a Freddy shows up same as why I always use calm to negate a doc

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,116

    "Few hundred hours"

    So basically "I haven't learned how to do this, so do this nonsensical things instead"

    Under no circumstances should anyone be taking any advice from you. Especially since you have so much trouble going up against a B TIER AT BEST killer.

  • edgarpoop
    edgarpoop Member Posts: 8,429

    A good Doctor is B tier at best. Really not that threatening in a chase, so tracking is kind of whatever. I've never really understood what survivors struggle with vs Doc. You can't camp the pallets. Keep moving and maintain distance at the tiles when he's shocking. There will be a window to drop the pallet safely. The biggest thing is to understand what you can and can't do relative to the timing of his shocks. Sometimes you won't be able to make the window at a jungle gym and have to settle for sticking to the pallet portion. Other times he starts his shock too late and you can make the window before it detonates. Stuff like that.

  • SentinelCaptain
    SentinelCaptain Member Posts: 234

    Being perfectly honest, yes, Doc is probably my least favorite killer to go against, but I understand and accept the fact he, generally speaking, is a hard counter to my personal play style as a survivor which is generally stealth because my loop and chase are weak against skilled killers (for reference, I hover around 12 for killer and survivor, so I believe the term "average" for me is perfectly justifiable). You know the sound of his power even at a distance by now, so brace yourself as soon as you hear it (assuming you're not the unlucky soul that he waltzed up on first, in which case sorry for the crap luck.) Lockers seem to be a decent go to, but try to have a contingency plan if you run into one running IM. (Which thankfully I haven't had the misfortune of as of yet, but now I'm paranoid I will.) I honestly wish I had more constructive and productive input, but it's the best I have, and I hope it is of some assistance.

  • As a doctor main- I can confirm that calm spirit is the bane of my existence