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Anti-Camp Perk

I'm sure there's tons of these out there, But hear me out.

The Adored One

You bring meaning to people's lives with your friendship, and they wont let you die in vein.

To be used by the survivor being hooked.

Upon the hooking of said survivor, with respect to perk level, if the killer is within an immediate radius of 15, 30, or 40 meters will grant an interaction boost to 1, 2, or 3 survivors, ie. Healing, Generator repair, and Exit Gate opening. Granting 4, 6, or 8 percent speed boost respectively. Stacks.

The figures are what I think would be fair but they're up for debate, I would just like to see a perk like this in the game. What do you think? What would you change? Explain.

Comments

  • BasementDweller
    BasementDweller Member Posts: 482

    30 or 40 meters near a hook with a increase interaction speed (that at max is 8%) that stacks? This isn't something that I would call "fair".

  • honestyoverbias
    honestyoverbias Member Posts: 74

    I like the idea, but I think 40 meters might be a bit excessive. 30 at lvl 3 sounds fairer. And would how would the perk choose which survivor(s) are affected at lvl 1 and 2, would it be in terms of proximity to the hook? ie. the survivor closest to the hook is prioritized. You would also have to consider how long it takes for the perk to activate, I think the killer would have to be allotted a grace period to move away from the hook, 10 or 15 seconds sounds right. I’m not sure about stacking it, prove thyself doesn’t stack with itself for that reason.

  • zeduard0z
    zeduard0z Member Posts: 4

    Don't really have that strong of an idea just how much distance looks like in game but that can be changed for sure. Makes sense, doesn't have to stack. Don't know what would be the better, whether only give like a 3% but then add a survivor by perk level, apply only to one survivor, or a lower percentage but applies to the rest of the survivors. The grace period is also a good idea.

  • dezzmont
    dezzmont Member Posts: 481

    They experimented with a similar thing (Slowing the death timer so that survivors had more time to do gens without the killer coming) back in 2016.

    Broke the game. Survivors would just rush the hook and wait so the killer HAD to stay there and eat the penalty, meaning the rest of the survivors could repair lightning fast.

    "Anti-camping" is already super easy. If a killer hard camps you should win every game vs them already. It literally can't get any weaker without making it so that if the survivors literally all swarm the hook the killer still loses. Camping is generally not the right choice but it needs to be the right choice if the survivors disrespect the killer or the game breaks.