Why the game shouldn't be balanced around deathsquads

I've seen countless threads and posts of ppl complaining about deathsquads and that the game needs to be fairer so killers can consistently beat them. I understand that they are challenging and all but let me ask people who think these squads need nerfs this;

If the game was balanced so that majority of killers could decently and consistently beat these teams, then what's actually posing a challenge to you? What's stopping you from just winning everygame? And what's the difference between a 4man deathsquad and an infectious slugging nurse or a ruin undying blight? Sure these cannot be beated by ur average survivors/killers but doesn't that make sense? Why should an average or decent killer with a normal build be able to beat potentailly the most challenging and best teams in the game? It makes more than perfect sense to me that slugging infectious nurses stand a decent chance against these teams and vice verse, because if you were to nerf swfs, what's stopping these insanely strong killers and builds? Because a solo q team sure as heck ain't beating an infectious nurse.

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Comments

  • Withered8
    Withered8 Member Posts: 1,241

    That's the intention of MMR, just seems like there's quite alot of difficulties in getting it to work.

    Also curious as to whether it would classify 4man slugs as nurse and 1 hooks as a complete domination or rather you end up black pipping and not increasing your rating.

  • Freddy96
    Freddy96 Member Posts: 767

    Real Deathsquads don't even play public games most of the times, they would balance the game for people that aren't even technically playing it

  • TicTac
    TicTac Member Posts: 2,414
    edited December 2020

    They need to do it like Zakzan above you said. Nerf things which dont affect bad players.

    They did it before with the nerf for Great skill check progression.

  • valvarez4
    valvarez4 Member Posts: 868

    Because many people play to have fun. They don’t need to feel powerful in a video game

  • apathyinc
    apathyinc Member Posts: 464

    I mostly agree with you, but in my experience the "fun" SWF is even more rare than the deathsquad. SWF does need tweaking because if we look at the average players, an average SWF is fully capable of easily stomping an average killer, even though their skill levels are equal. I'm not a fan of buffing solo to SWF level as an alternative though. I enjoy the challenge of solo play and think all the tools are already there to be successful without making the game too easy.

  • Marigoria
    Marigoria Member Posts: 6,090

    I wait 10 mins for a killer lobby in the morning and survivor is instant. Opposite at night.

  • Zarathos
    Zarathos Member Posts: 1,911
    edited December 2020

    So raise/maintain the power of solo as is, hit swf and most importantly add some new base game mechanics to dbd so survivors have more tools to combat power based killers. Swf needs to be tuned to allow for this without breaking the experiance on the killers side.

    The kill rates are definatly favoring killer now but i think it can be easily addressed once matchmaking (a lot ti say on how abhorrent it is right now) and undying, ruin is adjusted (saw that coming from a mile away). Whatever this rumored glyph content might be im hoping it hasnt been shelved survior is lacking options beyond just jamming a builds of second chance perks that have there own problems.

    Obviously a lot here but piece by piece hitting swf first follow up with ruin undying or both at the same time would be my priorities. Tweak ds for hopefully the last time and finish with some new glyphs mechanic that could add map traversal for killer and survivor.

  • Tsulan
    Tsulan Member Posts: 15,095
  • Withered8
    Withered8 Member Posts: 1,241

    If you're gonna balance for the highest level of play in dbd, then theres gonna be a whole lotta things on killer that need to be removed as well you realise? It's not just survivors who have strong stuff.

    Otzdarva has literally gone on 50+ winstreaks with some of the worst killers and ur trynna tell me that genrushing and survivor perks are the biggest problem? Watching him will teach you things but there's actually alot of passive things which you will and need ot pick up the more you play the game. Don't expect to beat 4mans when you just start playing a killer or dont have an excessive amount of experience.

  • Withered8
    Withered8 Member Posts: 1,241

    Have you seen a tournament nurse or spirit? They will destroy 80% of teams, teams which are meant to be the "best" fyi. Sure you can try and balance for high ranks but that also means killing some of the broken stuff on killer side as well, somethign I don't think many killer mains would be onboard with.

  • Withered8
    Withered8 Member Posts: 1,241

    Maybe the strongest swfs should be toned down in ways like this but it sounds like a very dangerous path to take. It'd be very easy to basicalyl remove all the skill from surviovr doing this, makign all teams seem very similar if not the same and making the game quite boring.

    Deathsquads aren't that powerful when they are matched up with their sweatlord killer counterparts, slugging nurses, stridor spirits etc. In those cases the games actually become quite balanced.

  • Withered8
    Withered8 Member Posts: 1,241

    How would you implement swf drawback tho is a huge problem. What happens to non-coms and casual swf? I woudl rather just see better matchmaking which puts these "deathsquad" swfs against the sweatlord killer counterparts.

  • Nosferatu3145
    Nosferatu3145 Member Posts: 542

    The problem is that there isn't that much sweatlords killers and neither deathsquads, they're queue would be horrendous. I think they should improve the rank system, to make it really indicates the skill level of players. Once this is done, if you're in a SWF and you guys are purple/red ranks, you should have a drawback. 1 less perk, maybe do one more gen, I don't know. And if the SWF is being beat up with these limitations, then they lose rank and return to their level of skill.

    Also map offerings shouldn't be a thing for SWF (I personally don't think it should be a thing at all, but then we would lose jump scare Myers). The amount of information they got, with the ability to send to a survivor sided map and with perks that will sinergize with that map, it's overkill.

  • valvarez4
    valvarez4 Member Posts: 868

    because they read these forums and they feel they need to 4k every game. That's why they think it's stressful. Or do you think is stressful as killer to 2k?

  • malloymk
    malloymk Member Posts: 1,554

    I play both roles. If I'm preferring to play chill games I usually play survivor because a quarter or my interatctions are just holding m1.

    If I want to be more interactive or want more bp I play killer.

    In either situations I just want fun games. I don't care if I win or lose as long as the game last more than 5 minutes.

    I'm not a sweat dick though, so maybe I'm in the minority.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Playing survivor isn't only about repairing gens though.

  • valvarez4
    valvarez4 Member Posts: 868

    Same as me. But that's because hundred of r...n campers appear

  • Tsulan
    Tsulan Member Posts: 15,095

    Yeah, the holding m1 phases are only interrupted by running in circles phases.

  • Raptorrotas
    Raptorrotas Member Posts: 3,246

    If the game is balanced around "noobs" what happens once they decide to be "deathsquads" instead?

  • nursewannabe
    nursewannabe Member Posts: 1,075

    I literally posted this same thread couple of months ago. Surprisingly, most people agreed iirc

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Top tier players aren't encountered all the time but we do need balancing at that level. Anybody can play like trash, but that's not something you can balance around. Most players will improve at least somewhat making balances at that level obsolete. Balancing for high level means mistakes will carry more weight early on but also better highlights areas in need of corrections.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    The thing about detahsquads is that they trump everything ever in the history of DbD. There is nothing that can be done about them. A good team can beat anything the killer throws at them (now that Mori's are third hook) but a good killer cannot beat a deathsquad. Why? Gen speeds. All the regression in the world doesn't matter when survivors, from mediocre to deathsquad level, focus on gens.

    But you are right, the game shouldn't be balanced around that. They should just be forced to the top of the MMR ladder where they get 3 hour wait times only to go against the strongest, most obnoxious killers. That's the only solution that doesn't hurt anyone else.

    Now all we need is MMR to be enabled and functional...

  • Withered8
    Withered8 Member Posts: 1,241

    Yes it shoudl be about the more skill side winning, and it mostly is. So many newer or mediocre killers expect to be able to be beating these swfs consistently when it's quite clear they don't have enough experience or skill to do so, even people who try and beat these swfs with extremely casual and memey builds/killers.

  • TAG
    TAG Member Posts: 12,871
    edited December 2020

    I think the game should be balanced the way every other multiplayer game worth a dang is balanced. And that means doing something about what is generally labeled a "deathsquad."

  • Withered8
    Withered8 Member Posts: 1,241

    So you wanna nerf loops even more? Loops are highly balanced now and fair for both sides there's not much more you can do to them without killing looping. Although i do think some main buildings are a bit busted still and a few loops on the newer maps, other than that maps like macmillain, autohaven, fathercampells, ormand, even some corn maps are where the balance of maps should be sitting at. In hexy's tournament it made sense some killers were only getting 1-2 kills because some of the best surviovr teams in existense were there. No standard killer should be able to beat some of the best survivor teams.

    I do agree with you're second point though, and it's somethign that is gonna be really hard to adress in the long run.

  • Withered8
    Withered8 Member Posts: 1,241

    Well the game is a 4v1... Makes sense that the single role has more responsabilities and is more stressful, that's the payoff for having more of the game in your control.

  • Withered8
    Withered8 Member Posts: 1,241

    Have you not notcied thought that even when survivors stomp killers, they almost always come back with a 1 or 2k regardless? And i've seen countless games where the killer gets everyone at 3-5 gens. All it takes is one survivor mistake and it's game over.

  • Withered8
    Withered8 Member Posts: 1,241

    Same thing as when killers decide to be sweatlords and 5gen sluggers. Put these two against eachother or if you happen to run into the occasional run, try your best, learn a few things, move on. You can't win them all.

  • TAG
    TAG Member Posts: 12,871

    I don't think 1-2k is a "comeback." That falls into the opposite mentality of "it's not a win unless it's a 4k".

  • Withered8
    Withered8 Member Posts: 1,241

    That' fair, but then people seem to forget that both sides would need balancing if you were to balance for a deathsquad, becasue currently those are the only things stopping the best killers like i said.