Should the hook timer freeze within a certain range?
I’m interested to know peoples opinion on this, after posting a discussion around if DS should be basekit to try and punish tunnelling.
Someone suggested that within, say 10 or so metres, of a hooked survivor and NOT in a chase, the hook timer either freezes or is halved in its speed, thus eliminating campers.
it’s an interesting concept and I’d like to hear some opinions about it.
Comments
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The devs tested it and then said categorically it will never ever ever ever happen.
Camping is purely a survivor sided issue caused by bad survivor play. This is counter intuitive, it SEEMS like the killer is choosing to camp, but the killer is actually playing purely reactively when it comes to the hook.
The killer's ONLY objective is based on what the survivors do. If the survivors themselves divebom the hook, or just don't repair gens? The killer literally has no choice but to camp. If the killers do gens? Camping is terrible.
Good survivors don't let their teammates get camped not because they are sicknasty at instantly rescuing their bud from the killer, but because they put the killer under enough pressure that they can't take the luxury of spending a whole flippin 3 minutes (for perspective, that is enough time for 3 survivors to repair 7 generators counting skill-checks, so literally every generator in the map, including the 2 you don't need to do) unless the killer has a very good reason to suspect that they are actually pressuring 3 survivors while camping.
If you remove the reward for camping, suddenly the killer has no incentive to hook. What the devs found is the killer... just slugs. Every time. Because if you are literally not allowed to defend your hook, hooking the survivor is BAD actually, even if you don't WANT to defend them. It costs you time to bring a survivor to a hook, and your 'reward' is 1/3rd of their way to death, and giving the survivors the ability to instantly heal them to full. If camping doesn't create an objective the killer can defend, suddenly you have no reason to want to hook, because it actually makes the killer gamestate worse. If you slug, the survivors either need to invest time into healing the downed player, or the downed player has to heal themselves which means they aren't insta-unhooked.
Killers will always camp unless the survivors pressure them. It isn't just 'you counter camping by doing gens.' You get the killer to stop hanging out by the hooked survivor by doing gens. The killer needs a reason to leave based on the survivors threatening him. If the survivors refuse to threaten the killer, the killer should be able to do whatever they want. Acting like the killer shouldn't be able to get the kill if survivors don't do gens is like saying the killer shouldn't be able to down survivors even if they don't run away: If you don't make things hard for the killer, guess what? It isn't hard for the killer, and they are going to walk all over you. Give em something to think about other than 'Wow I could just get rid of this guy right now and there isn't a damn thing the survivors can do about it."
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No.
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If a killer wants to camp they will and they aren't gonna give two ######### about gens that's the truth, you can spew this crap all day but just because you rush gens doesn't mean they will stop camping
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I wouldn't mind it at all if in exchange gens slowed down when you aren't camping and putting pressure on survivors
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This is already the case.
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Most killers care far more about not being a 1 kill game then camping. It is just really clear that you are overly invested in being able to unhook right away and thus are the exact kind of person that killers wait 15 seconds 'soft camping' to trick into having a hook standoff.
Again, I said this in multiple threads to you, but sincerely, just count to 30. You got a full minute to rescue. 30 seconds is enough time to pop 2 gens and put the fear of god into killers. See how many actually are willing to wait out the 3 minutes it takes to kill a survivor. If your not in beige ranks, its probably going to be like... one in one hundred games maybe?
Like if a killer is just willing to throw the game vs a team that has 2 people willing to stay on gens (Because hard camping loses even if you can lure one survivor off gens doing it, 2 survivors can fix around 5 gens assuming they can do skillchecks in 3 minutes), that killer is hard de-pipping most games. If your at 20, then I would just say climb to 15 or 10 which should be trivial even if your a 4 man SWF and a camper is forcing 1 survivor to de-pip every game (You lose 1 pip, gain 3 every game, rotate the person first caught and you all gain .5 pips a game) and get to a rank where the killer isn't such a thirsty skank that they are willing to lose nearly ever game for a singular kill.
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The problem with this theory is it defeats a perks purpose. Insidious. The whole point of the perk is to camp. Granted, pointless against teans but against solos. Can be dangerous. Another problem with camping is that you always get 2 free kills in any game because of it. And of course if you have Rancor, Blood Warden, NOED, or even someone like Michael. You are promised more than two. Camping in itself (without effecting the purpose of things) needs punishment.
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That 15 second rule is garbage and if a killer starts camping they've already thrown the game that in itself wastes enough time to get gens down it's quite clear they don't care about gens anymore
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15 seconds off of gen pressure isn't enough time to throw the game.
My dude/dudette/dud, you are just... so deep in the weeds right now, running hot arguing some truly absurd nonsense. Why don't you take a break, maybe play killer for a bit yourself or just take a walk, and come back to the discussion a bit more cool?
Obviously I don't know your experiences, but the killers staying for 15 seconds isn't them hard committing to camping. That is 20% of the 3 gens that they aren't pressuring, meaning that they are unlikely to get done unless it would already be too late if they left. If the killer ends up pressuring one of those gens, they probably can regress it by that amount during a chase, as the difference between a completed or 99%'d gen and a gen at 20% is huuuuuge in terms of how much pressure it puts on the killer, it basically doesn't matter.
The risk-reward of staying for 15 seconds if you suspect the survivors to 'unhook tunnel' for waiting a mere 15 seconds is very huge. Even if that bet only pays off 33% of the time (And, in my experience even at rank 1 it pays off WAY more) the cost to payout is hugely in your favor as a killer to at least try it on the first hook, unless obviously you can immediately chain into another chase.
Hell, you know what? We could run a duo for a bit if you want after you cool down. Maybe see what your dealing with. Perhaps rank 20 is a camping hellscape. I don't think that matters too much because of how trivially you climb out of hard camper ranks because you literally can't de-pip vs them if you know how to play the game, but that still isn't great for mega rookies. I doubt greens are camp hellscapes too just because those killers were able to pip and thus likely won't commit to hard camps without expecting payoffs unless its vs a key.
Your mistake is imagining killer players as a monolith, a group of supervillains who value ruining the survivor experience so much they are willing to throw every game they play just to screw you, which is... blatantly absurd?
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It was already tested long ago and abused by the survivors so it was scrapped.
I think camping/tunneling happens way less than people act like. Many times the survivors are just making bad plays and getting punished. Not saying it doesn't happen, but even on survivor I see way, way more games where the survivors accuse the killer of camping or tunneling, than there are games that they actually tunneled or camped.
All that said, the reason many killers camp/tunnel is because of the games poor balance. It incentivizes them to do so. The way you fix this is not by punishing them for camping/tunneling, you fix it by making it more efficient to leave the hook and down someone else than it is to focus the same guy.
IE you are trying to cure the symptoms of the disease(camping/tunneling) rather than curing the disease itself (game imbalance).
The killers camping and tunneling is them backed into a corner from poor balance and feeling like they have no options left. Just gutting them for that with nothing else doesn't make them stop camping or tunneling, it makes them quit the game.
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I play killer and survivor both equally and have 9500 hours in this game, I'm a nurse main granted so I don't ever stick around the hook for 15 secs that's a straight waste of time as a killer when every second counts, 90% of the killers I see that camp hooks don't ever leave them and their intention is to secure that kill and they don't care if survivors are right there or not , I'm usually on a gen and once it pops I go for the save and the killer is just circling the area, NO it's not every game and I'm not saying it's impossible to win I'm saying that killers are camping just to be a dick to that survivor for whatever reason they feel like and at that point gens are usually the least of their worries and they've already thrown the game to make sure that one person dies
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A situation that happens to me a lot that I camp in: If a survivor is nearing death or second stage I will camp unless everyone is healthy or the situation makes me do something else.
Camping isn't just for BM, you can camp in strategic ways that punishes survivors and progresses your objective.
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Steve perk sort of does that already but no one runs it in public matches.
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Well from the way everyone is talking I think you're all speaking of different scenarios than I am I only see someone camp if the game is either out of their reach or they just are doing that from the start to punish a survivor that made them angry, maybe a meme ? Idk but I rarely see any good killers camping every hook for 15 seconds everytime , only a few hooks and the time you would spend you would absolutely lose gens in the bigger picture
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I don't think it should completely freeze, but should slow by up to 90% based on the killer's proximity to the hooked survivor. For all these comments about it being abused in some previous test none of us old-time players seem to remember being allowed to take part in: a chase can only last so dang long around a hook. Especially with the reworked maps the devs have been delivering us lately.
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This is so stupid. So basically the survivors always win. The killer always loses.
Camping is a strategy in this game.
Survivors mains always moan about this.
If a killer is camping your choice is do gens or risk unhook.
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I agree, they do it more as a toxic play than anything else, that's what I've seen. I suppose you just have to keep playing to get out of that rank 15-20 area and get with actually fun people to play with.
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I stay at red ranks usually on both sides, it's not a all the time thing but that's the only time I see them camp is when they're pressed for the kill
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This suggestion is bad and you should feel bad!
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Absolutely. If the idea being the game is high stakes hide and seek, then the game should always being motivating the seeker to continue seek. That’s the objective.
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This is not true.
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This comment is lazy and you should form a worthwhile response
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Camping is a lazy strategy for those who have no other resort. The fact that you have the ability to play lazy does not mean it should be encouraged. In any game, players should strive to leave their comfort zone and improve the areas that need improvement
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No. There are times where it is important to force people into the second hook stage. You'll see that alot in tournaments.
Also, camping is the only thing you can do in the endgame to get at least one more kill.
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This is one of the more honest comments I’ve seen and I agree. It’s not to say every killer does this, but it is extremely common and therefore should not be dismissed as if it doesn’t ever happen. It’s a popular tactic that players don’t like to admit to. If you want to camp that’s fine but the penalty for it should be just as equal to a potato survivor that hides on the edge of the map and doesn’t help with objective categories.
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General gameplay as a whole is not based on tournaments, there are other players in the community and that is the focus, not a small percentage
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Camping and tunneling is extremely common, I’ve seen it, many players have seen it, if it were false there wouldn’t be as many discussions on it as there are. Where there’s smoke there’s fire right?. That said there’s plenty of killers who don’t rely on those tactics and do exceptionally well so there’s no reason why any killer should need to rely on them as long as they focus on improving themselves
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It's not as common as you would think when it does happen it could be for alot of reasons and I don't think the hook timer should freeze or anything like people are suggesting, you seem like you're trolling with a new account with what you're saying to people and how frequently
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I would totally stand behind that idea. If he killer is not in a chase and stands next to the hook, yeah, the timer should freeze or go a lot slower.
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I play at all times of the day and I experience it often enough for it to be common. And having a strong opinion and not having a problem voicing it is not trolling, it’s being engaged in the community. Responding negatively to someone choosing to be involved in that community is trolling and discouraging their participation. People are allowed to voice there opinions and disagree with others
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They talk about it in Devstream 21. They had prototypes that did things like blind the killer near the hook, or make the timer longer, but that caused survivors to game the time mechanic by doing things to force the killer to stay near the hook but not actually engage in a chase, because if the hook timer doesn't go down and the killer can't leave the hook without the survivor getting off and away, the killer legitimately has no other options, so they committed to never adding more negative reinforcement against hook camping (And, on top of that, reiterated its a good strategy and they want killers to feel better about LEAVING the hook than making being by the hook worse.
Vid link attached. Starts at 17:30
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This content has been removed.
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I’ve watched the part you’re referring to and the final response was they were “not satisfied” with the mechanics they tested so far and will continue to look for a viable solution as they have acknowledged killers need to be encouraged away from camping (at least that’s what they are hoping to see). Not that they are giving up on that route and it will never happen. It’s in the works, they said. As for the killers options if they leave the area the timer resumes and survivors must unhook, always the killer to proceed. It may be difficult for the killer to adjust, but is the point of any game not to challenge every player to improve and try new things?
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The mechanic they ended up making was a combo of BT and BBQ. The dissatisfaction with the fix wasn't because they wanted to remove camping (again, they literally said in the clip they don't want to make camping worse, they want to reward not camping, and they said they will never 'destroy' camping), it was because their solution had too many negative costs.
Pausing the hook timer is not an option. Not because it makes the game 'harder' for the killer, but it breaks a core interaction. Pausing the timer when the killer is 'camping' (AKA: defending the hook, which may or may not be correct), breaks the game because it removes all pressure the hook creates from the survivors.
I am sorry, but getting hooked is MEANT to suck. Its meant to make the game worse for the survivors. That is to encourage you to not get hooked in the first place. Same with how getting shot in CS:GO sucks, or getting cornered in a fighting game sucks. Games NEED gamestates that dramatically disfavor certain sides to work.
So get good at doing good rescues, get good at not getting caught first, or get wrecked. Don't be the guy complaining that AWPs are OP because you can't rush down long wildly firing an SMG at max distance and get instantly killed because you won't buy a 50 dollar flashbang in counterstrike. Camping is here to stay, because its too important to the game's health.
If you don't want to lose control over the game and risk being eliminated without you being able to do anything to stop it, play better earlier in the match and apply gen pressure so the killer never has the time to even CONSIDER camping. Don't be the definition of a scrub, someone who when things don't go their way in the game don't adjust their own playstyle or try to get better, but instead complain the game itself is unfair despite everyone understanding the rules beforehand: http://www.sirlin.net/ptw-book/introducingthe-scrub
If your complaining that it is unfair you can lose, you lost the game before you started. Games don't exist to let you win or have fun all the time, they are a more cohesive experience, and if you can't enjoy how the game makes you lose, you should re-adjust yourself, rather than demanding the game changes.
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I agree with you on some points, though what I heard them say word for word in that video was “if it’s is exploitable (hook camping) then we want to fix it, but absolutely no concrete information on how at this time”. I don’t think it breaks the game because there’s ways to implement game mechanics that make it harder for survivors to exploit a paused timer ex. causing an exposed or exhausted status on survivors when near a hooked survivor for too long. Also if a killer is in a chase the timer doesn’t need to pause. If you get creative with it there are many ways to get this to work in a balanced way, it just takes imagination and an openness to experimentation
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They talk about in later dev posts how they aren't interested in persuing this and implore survivors to, in not so many words, 'Get good.'
For real, camping isn't actually a problem in the game if you know what your doing, and the devs are super sick of people complaining about. They flat out said any reports about camping will be discarded.
There is no valid reason to punish killers for defending hook if the survivors refuse to punish them. You have the tools to stop camping. Use them. Survivors have been complaining about this since 2016. Its not going to change, the 'anti camping' feature of the game is the killer believing at least 2 survivors are on gens so if they camp for the 3 minutes required to get a kill they lose (As 2 survivors can do 6 gens in 3 minutes if they are good at skill checks).
Convince the killer you WILL punish them, and they should move. If they don't they will depip down to 20 pretty quick and most people will statistically pip past a hard camper meaning they will find themselves alone vs other people who can't play. If you are at 20, you have problems outside of getting camped.
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I haven’t seen any other dev streams where they’ve stated that so I won’t speak to it. As for convincing the killer they will be punished in game, I can tell you there are many killers who don’t mind that and will still choose to camp as gems go off. What’s more, while many of them are low rank there are red ranks as well that do so and I myself have witness rank 3 or 2 killers go up a rank after camping 2 or more hook sacrifices so the whole de pip thing is not entirely accurate. I don’t actively take clips in game, but I can look through and see what I have and if you want I’ll try to remember to record an example of this. But I have for sure witnessed it happen. That’s why a lot of red rank killers end up with only 2 kills and say the match was too hard...well you camped 2 survivors you had difficulty with while gens went off so what did you expect to happen? But it’s enough to still get one pip so for some killers it’s worth it.
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Also, to the point of “if you don’t want to be camped then get good” what does that say to players who have just started playing or are still learning? Yes practice makes perfect, but there is an importance in providing a reasonable learning curve and at a certain point that point of view turns away players who were interested in playing, but are immediately discouraged when their first week of playing is 70% getting face camped. That’s a pretty bad first time experience on a game you were hoping to play, any new player would feel like they’re being punished for being new to the game and having little opportunity learn. And we see that reflected in how many console players have left the game as well as players who tried it for a month and just moved on to a different game. I get that there is a learning curve, but it doesn’t need to be so severe and no game should ever ignore the focus of providing new players a welcoming experience. That’s a very “gated community” outlook.
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Guess you're not a Futurama watcher, then. Otherwise you'd understand I was quoting said show.
I could go into other things about how pausing a hook timer while a killer is within range, say, setting traps, or using intel they have from their perks (if bbq and chilli doesn't show everyone, then all three must be within range, but I'll run away and let them get that unhook for free because if I don't walk away the hook timer will never start...), or breaking pallets, or any number of things that aren't camping but would be treated as such by this bad suggestion, but I really didn't want to do anything other than convey my point with a pithy quote.
In short, this is impossible for survivors to NOT exploit, even by mistake, and it's impossible it's not punitive against killers. What OP suggests is "What if all survivors had a free hook pausing perk that they could exploit by keeping the killer within range?"
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So here’s a perfect example of a rank 1 blight who made no effort to leave the hook even with 3 survivors on gens so the idea that the threat of gen progress while they’re camping does not apply. This is no isolated incident, but rather common in higher ranks players, they will risk gens popping if it means they can remove even 1 survivor from the match.
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- Not showing survivors auras is no guarantee that all 3 are in range, there are several ways to hide your aura from that perk you should be aware of.
- there’s plenty of ways to make such a feature less exploitable if you put some thought into it.
- camping in itself is an exploit so if your going to resist this function on those grounds you should acknowledge the former.
- any killer worth their salt has no fear of unhooking. Unless you are not confident in being able to find a survivor more than once.
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For real, if someone is at rank 1 and your ACTUALLY threatening gens and constantly pop them, the blight won't be at rank 1 for long. So said blight CAN'T be doing that every match. Its actually impossible.
Furthermore, its important to remember that while, yes, some killers may camp 100% of the time and thus auto-lose the game rather than 'correctly' going off the hook... so what? This problem self corrects, and the cure is worse than the disease here. Especially because good survivors tend to NOT assume they will get all 3 hook stages unless they set it up ahead of time for the entire SWF team to have BT.
Post edited by dezzmont on0 -
Campers shouldn't be "eliminated". There's no reason for that. If anything, killers who camp should be enticed not to.
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Camping isn't actually an issue in the grand scheme of game balance. If a killer is just sitting in front of a hook or walking back and forth around it constantly, they're going to lose the game very fast against even remotely competent survivors. The only reason it might work out for them is if the killer is using Insidious or something like that, and a survivor runs up to try and rescue you and gets grabbed or downed, and that's a very rare scenario. Against less skilled survivors it can work more frequently because they run up and try to unhook you directly in front of the killer, but that's more an issue with survivor skill. Some people have suggested l1 kindred be made survivor base kit to help counteract this, but if that happens IMO gen kicking should be buffed to compensate (see some recent threads about it)
Camping is mostly an issue in the sense that it absolutely sucks ass for the person getting camped, because it means you're almost certainly going to de-pip, you wasted any item you brought, and you basically didn't get to play that match. There's unfortunately really not any way to fix this without degrading the health of the game itself. Directly punishing killer for staying near hook is going to lead to SWFs abusing the hell out of it and bullying killers out of playing even more.
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I had the Idea that when the Killer stays near a Hook for to Long the survivor would be transported to another hook.
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1) Yes you can hide in lockers and whatnot; most Survivors don't bother doing that. And if you don't see anyone, they certainly ALL wouldn't hide in lockers outside 40M away. If you don't see anyone you might as well hunt around the hook region.
2) it's YOUR job to demonstrate how you could make it unexploitable. YOU'RE the one saying this is needed.
3) No, it's not. It's a behavior, not an error coded into the game. It's a real scumbag move. I hate it and it makes the game worse for all parties.
4) yes, you're right. The corollary to your statement is that a good killer may stay NEAR a hook without camping to do some of the other stuff I said (reload, set traps, break pallets, kick gens), and, by the extremely bad idea you support, would not get any hook progression.
You got camped by someone who felt uncertain in their skills. I'm sorry you had that terrible experience. It sucks. This solution makes the game unplayable for killers. Every killer has several things that survivors do that are jerk things to do that aren't exploits and gets them riled. Flashlight flicking, teabagging, gesturing at the killer, locker spamming? These are all jerk moves. I'm not going to suggest something like giving anyone who crouches 10 times in 5 seconds exhaustion for 30 seconds for basically doing squat thrusts in front of me.
Your idea is not a solution.
Edited to take the edge off a bit. I'm getting a little heated by you spamming this forum topic trying to suggest this "solution" as a thing that wouldn't completely break the game. It would. Stop.
Post edited by Theninjajesus on0 -
So there was supposed to be a video attachment to show exactly what happen but it didn’t post for whatever reason.
Regardless, you actually can pip up from this kind of gameplay style, which ties into the other issue that killers rank system rewards you even when your not doing a whole lot of effort which should definitely be reworked. If your not putting in a lot of effort towards your emblem categories it should be properly reflected post game. Currently you can pretty easily pip up even if you camp or at the very least safety and that’s taking it real easy on killer gameplay.
Lastly the problem doesn’t “self correct “. If that’s true, why has it not self corrected in all this time? Doesn’t look like it’s going to at any point. And to the point of the cure is worse than the disease(which is almost never true in any situation), that statement alone is a dramatic over exaggeration. No matter what the issue, its absolutely ludicrous to suggest that it’s beyond the capacity of a capable human to remedy. We’re not in the stone ages, there’s plenty of viable solutions as long as you try. What’s impossible is to fixing something without attempting because your afraid it can’t be done. If we were all to adopt that mentality we wouldn’t have the technology and resources we have now to begin with.
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Camping is purely a survivor sided issue caused by bad survivor play. This is counter intuitive, it SEEMS like the killer is choosing to camp, but the killer is actually playing purely reactively when it comes to the hook.
It's situational tbf. 95% of the time it is srvivors causing it but theres always that one killer who just camps
If you remove the reward for camping, suddenly the killer has no incentive to hook. What the devs found is the killer... just slugs. Every time. Because if you are literally not allowed to defend your hook, hooking the survivor is BAD actually, even if you don't WANT to defend them. It costs you time to bring a survivor to a hook, and your 'reward' is 1/3rd of their way to death, and giving the survivors the ability to instantly heal them to full. If camping doesn't create an objective the killer can defend, suddenly you have no reason to want to hook, because it actually makes the killer gamestate worse. If you slug, the survivors either need to invest time into healing the downed player, or the downed player has to heal themselves which means they aren't insta-unhooked.
This is seen already in a lot of games. about (and this is personal experience) 20% of the time, it's riskier to pick up and carry a survivor over attacking or pressuring another. A slug takes up 2 people's time (the healer and the slugged) while a hook only does that after you waste time hooking them, which only takes up the downed survivors time.
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Interesting...
- that’s straight up exactly what most survivors do, I’m getting the idea you’re inexperienced.
- Anything that doesn’t financial compensate me is not my job, otherwise I’d put it on my taxes. I choose to provide examples and I have so scroll up and find them if you want to read more about it.
- To exploit; to selfishly take advantage of someone or something at benefit to one’s self, commonly at the cost of another. (Nothing to do with coded errors, exploitation is, as you stated, a behavior)
- setting traps, breaking pallets, yada yada yada, does not take much time, so if given a grace period of say 10 seconds of not pausing the hook and your still there, yeah, your obviously camping and trying to find an excuse to still be in the area.
- I’m not “sorry” per say, that you’re getting “a little heated” in a community discussion, but it is unfortunate. Nobody is going to back down because you want them to, that’s not how things work in the real world.
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Not a very bad idea but to be sure it only work against real face campers, it should have 2 conditions :
1) Not applying if a survivor is less than 32 meters of the hook cause sometimes you saw or know there is someone who followed you and hide for the unhook or by any other mean (Flashlight fail, BBQ, contagious fright etc...) and you have to search around the hook for it tho youre not actually in chase.
2) Not applying when all gens are done, it would be a dumb move for killers to leave your last kill when you have almost no chance to down another surv and doors is 99 (which all survivors do before rescuing).
As for DS in basekit, its okay but they should make it so if you hook someone between (and of course the DS surv is not down to avoid slug exploit) it would not apply, you shouldnt be punished cause you were good/the ds surv being bad or greedy and end a chase quickly, cause actually good surv exploit it, making them virtually invincible for 1 min and allowing them to bb, do gens/totems in front of you or take the chase for another surv.
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