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SWF/Party Indicator in lobbies

JPA
JPA Member Posts: 1,685
edited December 2020 in Feedback and Suggestions

Do you think it would be good if survivors who were in a party where indicated as such in the menu somewhere in the game?

It could be in the pre-game lobby, however this may result in SWF parties never getting a game, because a lot of Killer's may just dodge the game entirely when its obvious. In which case it could be done in the post-game lobby. I still think it might be nice to see if it was a party or just good players, after the game (to either reassure myself on a loss, or make me want to improve if I thought I lost to a swf, but just lost because I sucked).

Post edited by Gay Myers (Luzi) on

Comments

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    If not in the starting lobby, I at least want to see whether or not it was a team after the match in the results screen. I can't believe the devs haven't implemented it already. That way we can actually collect data on swf.

  • Nosferatu3145
    Nosferatu3145 Member Posts: 542

    I too don't get it, they must have a reason to do this. I mean, if I was this incompetent in my job, I would have been fired ages ago

  • MadLordJack
    MadLordJack Member Posts: 8,814

    I'd like it in the post game lobby so everyone could see that nearly every single team has a SWF.

  • MeatBycicle
    MeatBycicle Member Posts: 756

    It's 100% because they lie in their data. There will be some form of SWF in every lobby you get as killer. Survivors like to think that just cause they queued solo, it means the lobby they filled is with 3 other solos, and killers over-exaggerate how many SWF they go against.

    In reality its so incredibly rare to go against a full solo lobby, I'd say its far more rare to get a full solo queue lobby than it is to get a full 4 man SWF lobby.

    The devs can never show who is in SWF because of that reason alone, it will show how much they have been lying all these years about the player base, and specifically matchmaking.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited December 2020

    Why? It couldn't be in the pre game lobby, people would just dodge over and over, survivor queue times are long enough as is. So that can't and won't happen.

    It can't be in the post game lobby; because people can't be trusted to behave themselves with this information. Killers already sometimes harass survivors just because they THINK they are in SWF.

    Lastly SWF in and of itself doesn't actually do a whole lot to survival/kill rates, you can still have relatively the same match in terms of difficulty with some exceptions; it's just the REALLY sweaty survivor groups you fear are generally only in that SWF pool.


    So you would have something in which basically a ton of people suffer; for what purpose? So you can know something that is relatively pointless to know? That isn't a fair trade off in any situation.

    I hate bully groups, they made me quit killer a few times for a long while; but I am also not so ignorant to the other side of things either.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    You guys blame losing on SWF waaaay too much. With this attitude you guys wont ever improve just sayin

  • EvilBarney666
    EvilBarney666 Member Posts: 351

    The way I look at it is, I just deal with it. Swf or not. They are never gonna change it. Might as well just move along. I do say that swf is unfair in the sense that they have voice communication. It nullifies certain perks. Take knockout for example. You down the survivor. Solos would have no idea where you were unless they stumble upon you. A swf on comms says. I am under the window at the killer shack. Come get me.

    That right there is unfair for the killer. They do nothing to fix it or balance for it. I do not mind people playing with their friends. They should not be punished for that. But they do have to agree that having voice communication is unfair for the killer for the added information they get from it.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,120

    Aside from your rather unnecessary comment, I can imagine that they do this to avoid more toxicity in Endgame Chat. Killers would probably jump at the fact that they lost against an SWF.

    Personally, I would also like to show it postgame, I guess this would show a lot of Killers that they are not losing only against SWFs and that they are also winning against SWFs.

    Because, lets face it, most Killers lose because they are bad and not because of SWF.

  • Nosferatu3145
    Nosferatu3145 Member Posts: 542

    Lol, ######### are you talking about? You said that my comment was unnecessary and then you with your never-ending crusade to prove to the world that SWF are not OP and killers are bad, being that this is not even being discussed here.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,120

    You: Insulting the Devs.

    Me: Saying that an SWF-Indicator would make sense, but giving a possible reason why it would not be implemented.

    Yeah, bud. Go on.

  • CashelP14
    CashelP14 Member Posts: 5,565

    Before a game no because killers will either dodge or bring a really strong add-ons.

    In post-game I think it would be nice to know you faced a swf.

  • Nosferatu3145
    Nosferatu3145 Member Posts: 542
    edited December 2020


    I'm not insulting the devs, i'm making a statement. I said that they must have a reason to not do that, because if they want to do that but can't, well, then they're incompetent. Calm down white knight.

    And then for some reason you feel the need to comment this.

    "Because, lets face it, most Killers lose because they are bad and not because of SWF."

  • ChurchofPig
    ChurchofPig Member Posts: 2,953

    If it were something only visible on the survivor side (for solo queue) during the lobby that's fine. The killer could see it post game, but definitely not in lobby. The amount of lobby dodging killers if they saw swf would be immense.

  • sulaiman
    sulaiman Member Posts: 3,225

    I read about a lot of killers that want a challenge. They might seek out the swf especially.

    Also, why would killers dodge swf if it were balanced? Oh wait, because it isn´t.

    Maybe if someday a mmr is implemented that make games actually fair, but not now.

    And for post game lobby, i like to keep stats on my games. If i would keep stats on killer games (just for the argument, i stopped playin killer anyway) there would be a pattern to see, either that swf has next to no impact, or that its has. And i think one of the outcomes is feared by the devs, because as long as there is no proof, they dont have to act.

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319
    edited December 2020

    They'd be justified saving those addons for the 3 and 4 man premades. But this will never be shown end game even, simply because they took moris out of the game and when killers see the more common double duo and 3 man lobbies and the likely less common (might have become more common in the past few months after the botched attempt at MM drove more to party up with the urge to avoid the influx of 'bad' randoms) many will decide they're too common to continue dodging and will look for other games if they're not of the sweatier sort. Even if they can beat alot of them easily enough, many still say that those usually are not fun matches for them, and lower and mid range killers would probably wind up playing only survivors or other games probably after a while lol.

    That's not a bad thing at all, since it would force the devs to properly balance the game or offer a solo/duo only queue and then an anything goes queue with no matching but maybe a 'hidden mmr' sort of like league did. When the 4 and 5 man steamrolls in blinds became too common on periods I won blinds too often I went to solo/duo ranked mode in league. Even though it was the non casual mode I wound up having more fun with it because the only times premades got on my nerves were when I happened to the 5th wheel in a lobby with two toxic duos. Those kind of matches were generally very rare for me, and since dbd only has 4 players to a team it wouldn't be possible in this game to be outnumbered by pricks in a lobby unless you counted the killer too.

    I would dodge some of the 3 man lobbies myself as survivor, since they often either ignore you on the hook or drop the killer on you to run them while they get gens or use you as bait and hide until you're chased first. nobody likes premades except for themselves I confidently believe. They're the most selfish players in this game for certain, but also in plenty other games. I hate premades in almost every game I play, which is why I haven't often played multiplayer games outside of a couple mmos for the past 10 years once they began increasingly being catered to as the mtx era began rolling around (apparently they tend to be buyers of costumes/skins etc versus solos so they get preferential treatment). The left 4 dead games were some of the last online non mmos I enjoyed outside of league. I am gonna give back 4 blood a try this year, but ordinarily I won't even buy a multiplayer only or main-focused game with the intent of a 2 hour try n refund since I assume I won't enjoy most. I only got this originally in 2016 simply because it was a different sort of idea, outside of evolved, and seemed neat at the time. Big mistake though lol. It's gotten better, but devs still have a hardon for swf apparently

  • JPA
    JPA Member Posts: 1,685

    This is precisely why I would like to have a SWF indicator in the lobby. I may find, more often than not, that I'm losing games to solo's, or perhaps a 2-man swf. In which case I'd feel less hard done to, and more driven to actually evaluating my plays and improving.

    The fact is, I don't know, and you don't know, how often a given Killer is seeing SWFs, this feature removes all doubt.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    There is no reason, whatsoever, not to include the SWF breakdown at the end of the match. It might make Killers Salty? No. People are already either salty, make excuse types or not. I think it (have always thought so) that it is sketchy being unwilling to release that information. The simple fact that they won't is what makes it a problem, or creates a perception that it is a problem.

    Let people know what they fought. It will help them, and will help the Game too in it will most likely back up their claims.

  • kaijudane
    kaijudane Member Posts: 139

    I think it's a good idea. Players should realize that SWF can be a big problem for solos too.

  • kaijudane
    kaijudane Member Posts: 139

    I think it's a good idea. Players should realize that SWF can be a big problem for solos too.