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Let’s Get Us Some Grudge Action

I hope the grudge makes her way to this game. How horrifying she would be to play against.

 Can you imagine her on all fours chasing you in the corn? 


Abilities: 
- Crawl: Judon lowers into her signature quadruple jointed crawling state, terror radius replaced by signature clicking noise. Cannot see scratch marks. 
Movement speed increased to 120%, attack cooldowns reduced 50%, cannot break pallets, climb windows, or damage generators while crawling. 
Cannot grab survivors or pick them up while crawling. Extremely vulnerable to flashlight blinding. Any pallet stuns while crawling are 50% longer. 

Transition to and from crawling stance is 3 seconds. Cannot move while transitioning, hair covers her eyes and obscures her vision while switching positions to give survivors a moment to find an escape route. 

No escape: 
- While standing, the grudge moves at 50% movement speed, while survivors are in line of sight, meter fills similar to evil within, when this bar fills all the way, ‘no escape’ becomes available, the grudge can teleport 20m away from a randomly selected survivor at will, and let out her signature clicking noise once more. 

Perks Ideas: 

Vengeful: Bloodlust activates 25%/50%75% sooner, and bloodlust levels are gained 30%/40%/50% faster

Tresspasser: Gain a notification whenever a survivor passes by a hook within a 1m/2m/3m radius.  Has a cooldown of 10 seconds  

Restless Soul: Lunge attack speed increased 25%/50%/75%

Impatient: Lunge attacks last 25%/50%/75% longer, but have a longer miss and hit cooldown.


Bearer Of The Curse: While not in a chase, movement speed is increased by 5%/10%/15% or 2%/4%/6% for the crybabies scared of the killer actually being a threat. 

Alternative concept: Gain a small, very brief burst of speed after a successful attack cooldown finishes. (Like Wraith’s Whirlwind upon uncloaking) 

These are just some ideas. But I think the grudge could be the most horrifying killer in the roster, meant for fun more than anything. Those are concept perks, we need some horror in DBD again. I think this is our answer. 

Comments

  • cTrix
    cTrix Member Posts: 122

    Devs already said no more licensed killers.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532
    cTrix said:

    Devs already said no more licensed killers.

    Damnit I just wasted like 15 minutes. #########. 
  • steezo_de
    steezo_de Member Posts: 1,213

    @cTrix said:
    Devs already said no more licensed killers.

    Did they go into detail why they wouldn't license any more?

  • cTrix
    cTrix Member Posts: 122
    edited October 2018

    Yes. Money.

    Licensing costs money. A percentage of every DLC for licensed killers goes to the owner of the property rights for that killers franchise. This is why you cannot buy licensed killers with shards in the ingame shop. If you could do that the devs would be giving out money to the franchise owners without actually making a sale.

    Additionally, you have to come to an agreement with the franchise owner everytime you make a change that affects the licensed content, which in short means that licensed killers cannot get cosmetics without explicit approval of the franchise owner, which makes a cheap art project into a lengthy business contract. The skins would also have to be more expensive as the franchise owner would take a cut of every sale.

    The reason for licensed killers in the first place is that they are marketing. Players are more likely to pay attention to a product if it's related to something they already recognize and enjoy. Would you rather play a game with Michael Myers or Stabby McMaskface?
    The game is already popular enough that further marketing is not required.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775

    @cTrix said:
    Devs already said no more licensed killers.

    Damn, no shot at the Ginosaji, then?

  • Fenrir
    Fenrir Member Posts: 533
    cTrix said:

    Yes. Money.

    Licensing costs money. A percentage of every DLC for licensed killers goes to the owner of the property rights for that killers franchise. This is why you cannot buy licensed killers with shards in the ingame shop. If you could do that the devs would be giving out money to the franchise owners without actually making a sale.

    Additionally, you have to come to an agreement with the franchise owner everytime you make a change that affects the licensed content, which in short means that licensed killers cannot get cosmetics without explicit approval of the franchise owner, which makes a cheap art project into a lengthy business contract. The skins would also have to be more expensive as the franchise owner would take a cut of every sale.

    The reason for licensed killers in the first place is that they are marketing. Players are more likely to pay attention to a product if it's related to something they already recognize and enjoy. Would you rather play a game with Michael Myers or Stabby McMaskface?
    The game is already popular enough that further marketing is not required.

    Even tho they got 200,000$ from a different game they co owned yeah there just greedy

  • Star99er
    Star99er Member Posts: 1,463
    edited October 2018

    We already have a killer inspired by The grudge/The Ring, I'd rather get a killer that isn't human or isn't a ghost. Personally think a Wendigo or Lycan would be cool

  • Blueberry
    Blueberry Member Posts: 13,671

    @cTrix said:
    Devs already said no more licensed killers.

    Stop listening to this person, the devs never said this. They said that they were going to release some original ones first. That's it. Seeing as the last 2 were originals, I don't think a licensed one is too far off.

  • Oblitiry
    Oblitiry Member Posts: 487
    More killers I'm weirdly attracted too...
    Cool! ^_^

    The throat popping click noises would make me giddy like a little girl on christmas.
  • powerbats
    powerbats Member Posts: 7,068

    While they'll add more licensed killers down the road it does indeed cost money and there's lots of constraints put onto that character. Character model, cosmetics which cost lots of money both in designing and in licensing fees) That takes away from money going directly to the game for things they create themselves, while you want some licensed content you don't want to go overboard.

    The other really big issue with licensing is ownership across platforms like Bill from L4d2 which Valve owns on Steam for PC. It's not licensed for usage on Consoles at least not Playstation, the same issue would be true for anything else they license.

  • steezo_de
    steezo_de Member Posts: 1,213

    @Fenrir said:
    cTrix said:

    Yes. Money.

    Licensing costs money. A percentage of every DLC for licensed killers goes to the owner of the property rights for that killers franchise. This is why you cannot buy licensed killers with shards in the ingame shop. If you could do that the devs would be giving out money to the franchise owners without actually making a sale.

    Additionally, you have to come to an agreement with the franchise owner everytime you make a change that affects the licensed content, which in short means that licensed killers cannot get cosmetics without explicit approval of the franchise owner, which makes a cheap art project into a lengthy business contract. The skins would also have to be more expensive as the franchise owner would take a cut of every sale.

    The reason for licensed killers in the first place is that they are marketing. Players are more likely to pay attention to a product if it's related to something they already recognize and enjoy. Would you rather play a game with Michael Myers or Stabby McMaskface?

    The game is already popular enough that further marketing is not required.

    Even tho they got 200,000$ from a different game they co owned yeah there just greedy

    I don't know about that. $200,000 does not go far when you run a midsize company like BHVR. Greed is one thing but trying to make smart investments is another.