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Need help against the Twins

xEa
xEa Member Posts: 4,105

Hello

I am here to ask the community what to do against the Twins. Since they were released, i have not even survived this killer a single time and every game ends the exact same: Everyone slugged on the ground.

I am not a terrible survivor by any means, my winstreak as solo survivor is above 40 escapes in a row in red ranks and i have about 4K hours in this game. So "git gud at looping" is not helpful.

Because of the problems i have with this killer, i checked youtube and competent streamer for some tips, guides etc but they dont really come up with anything useful. The best i found was Dowseys 4K Streak with the Twins (200 in a row) but while watching him, there was nothing the survivor did that helped. They all got destroyed over and over again and i could not see any play that would even make him struggle a bit.

Dowsey himself suggested to pair up, but as solo survivor, its easier said then executed.

So, maybe one of you here can help me out? How do you survive the twins?

Kind regards

Comments

  • xEa
    xEa Member Posts: 4,105

    Nobody? People keep saying Twins are weak so there must be something to survive them, even when playing solo.

  • Moxie
    Moxie Member Posts: 806

    Hi. Slugging is very frustrating but there are some perks that can help with that. We're Gonna Live Forever, Unbreakable, Tenacity, Soul Guard. Not a perfect solution but it does help.

    This is a common complaint from high rank survivors as slugging is almost necessary to create pressure. It is unfun but it is what is it. Until the Devs make 12 hooking viable....

    Best advice I have seen is travel in pairs as survivors. If Victor knocks one of you down, the other kicks him and heals you. Try to coordinate with a survivor and stay healthy.

  • xEa
    xEa Member Posts: 4,105

    Thanks but i really dont want to change perks because of a new killer. Perks should not be the solution ever.

    Well, i have no problem with slugging, but with this specific killer who can zoom around with 150%+ MMS he can down everyone within seconds, especially b ecause he sees the bloodtrails.

    I tried to pair up and do exactly what you suggested, but they never understand whats going on and why it is a good thing to do. In SWF its a different story but i have problems playing solo.

  • Trashmaster
    Trashmaster Member Posts: 357

    Just dont do a damn thing and make the game boring for the killer as well, twins players do not deserve your effort and attention

  • Heartbound
    Heartbound Member Posts: 3,255

    The easiest way to defeat any killer is to finish all the generators. You may look at that and think I'm joking, but the quicker you finish those generators the less time the killer has to apply pressure to your team as a whole. If you are not in immediate danger, be on a generator. If you are in danger or hooked, it's on your team.

    Pipping is up to you, but escaping is a team effort.

  • xEa
    xEa Member Posts: 4,105

    The problem is that this killer can get the "point of no return" where survivors have to stop doing the objective just to be able to safe their teammates super fast and super easy. In many of my games, 2-3 people are injured or even downed before i or someone else can finish the first gen. And once people are getting slugged, its pretty much over. Ruin is regressing gens, people have to get picked up and healed, but they get downed and injured so fast, its not even possible to catch up.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    Buddy up and heal. Victor can't take down healthy survivors. Other side is David and Steve are repairing a gen injured together. Victor rushes up and pounces Steve. David can put hit foot through Victor's entire being and get Steve up. If the killer sent Victor again, repeat the process. This is time the other 2 can be repairing un hindered.

    I know Survivors got into the NO HEAL META, but this killer combats that.

    It's hard to take you serious with a Doctor avatar. I don't know if that killer has even been considered fun to face.

  • xEa
    xEa Member Posts: 4,105

    Its not that i am not trying exactly that, but at one point, it always gets overwhelming. Also not everyone wants to get healed, i can not force them to heal up when they rather want to repair a gen or whatever else.

    It might be easy to follow that stategy when you are in a team, but solo is a different story.

  • IronKnight55
    IronKnight55 Member Posts: 2,986

    Agreed. If you face a Twins player that really knows how to play them, It's a VERY unfun game. I wouldn't mind if the Twins got a rework.

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  • Devil_hit11
    Devil_hit11 Member Posts: 9,354

    I kinda dislike helping survivor mains now a days. they should learn to play against twins on their own. that being said, I've played against Twins about 50 times and i'd say i've lost like 25 times out of the 50 which is more than double than most other killers. I'm not sure why survivor mains instantly give up and say "It has no counter-play blah blah".

    If your looking hard-counter Twins, There two specific perks that obliterates Twin's. Both of which I will say are Non-meta survivor perks. The first perk is Soulguard. Many Twin players will often use Undying+Ruin because other perks such as Pop goes weasel are Ineffective because the killer spends most of his time controlling victor, Not charlotte. As long as Ruin is up, Soulguard is Unlimited Unbreakable. If an entire has Soulguard vs Twins, It forces the twins to pick up survivors manually after every down with victor which is very slow and completely counters their entire slugging gameplay. No mither also works but for obvious reason, I don't recommend you to run it.

    Second perk that obliterates Twin is Autodidact. The reason being is that as Twin players slug, you can heal slugged people on the floor and as you heal them, you can easily hit 5 tokens from single slug and eventually just instant heal your entire team is seconds. Twins needs everyone to be injured to 4 man slug and if you never injured, you can hold victor for 30 seconds +10 second of regrow time and if entire team is always full health, Twins will never be able to slug. There are other good perks such as Botany+Desperate measures+Self-care or Leader but they're not slot efficient. Durable med kits are also super strong vs them.

    With that being said, you don't need these perks to win, but they make Twins really easy to beat. As for victor, there is a lot of tricks to dodging him. the biggest mistake people make vs him is they think that going close to victor is the way to dodge victor pounce and that is entirely wrong way to play vs Victor. The strategy behind victor is when victor holds his pounce, he slowdown for like 1 second, use this time to make distance to about 4-6 meters away, Victor is at his strongest when he's pointblank because travel time to pounce is instant but further away he is, the more travel the pounce has and therefore there is way more chance to dodge him. Long range pounces are much harder to hit than close range ones and you can slowly wiggle away from Victor if he commits to the Pounce. Many Twin players will often cancel their pounce if they're 6 meters away and you can keep making distance. If your more than 35 meters away from charlotte, you can just jump into a locker and instant win vs Victor, otherwise bait a pounce and kick him as usual. Other stuff to know about Victor is Victor can't break pallets so you might as well drop them and Victor is not consider a chase so you can use windows with no entity blocker.

    Hope that helps. Twin is devastating killer when played well but she has fair counter-play if you can constantly bait victor into missing his pounce and win many chases against Victor. Very challenging to play against especially in SoloQ. Personal opinion, I think many survivors hate Twins because she's difficult to play against but not many killer players play Twins because slugging is pretty high-skill cap in DBD as it is all or nothing strategy. I like her because she's not a push-over when your skilled at her and she's actually challenging to play against if the player is good at killer. Its very refreshing for them to release a killer that isn't just vault window 2 times, drop pallets and hold W with 5 minute generators with no-heal playstyle. Good luck doing that vs solid Twins player. It will only get you to one-way ticket to 4 man slugging.

  • xEa
    xEa Member Posts: 4,105

    Hello and thanks a lot for the long text, i really appreciate it.

    First of all, i am not a survivor main, i play both roles equaly, also according to my stats.

    About the perks: Thanks for the suggestion, but i wont change perks because of any killer. Perks and items (which i never bring to a trial) should not solve the problem. i also play perkless frequently.

    About tricks on how to defend against victor: Well to be fair this sounds all very logical and all, but eventually it comes down to how good the killer can handle Victor. I am not counting on that he is missing, sure i will try to make it as hard as possible for him, but its quite similar like deathslinger: If he is just good enough he will hit you, no matter how you move. At least this is from my experience. I have with both killer a very similar feeling, simply because victor is so fast. Missing a target as victor 4-6 meters away is actually really hard to pull off, the hitbox feels gigantic.

    Anyway, thank you i will try my best, one day i will beat them eventually :P I still have a strong feeling it really also comes down to teammates who have to understand the best strategy against them.

    Kind regards

  • Devil_hit11
    Devil_hit11 Member Posts: 9,354

    I mean easy way to figure how hard it is to land a Victor pounce is to do a killer challenge, only try to go for long range victor pounces, I assure you. just play Twins for even 2 games and go for long range pounces, the hitbox is not that big. Its about size of Huntress hatchet. Its real strength is pointblank. you can find this out yourself or just take my word for it. I have feeling that after many months, everyone will just spam lockers against Twins and i know say they said that one of the perk they will buff is Iron maiden... but Iron maiden is.... hot garbage trash perk and it will never be good perk even on Twins so I hope they increase locker timer to 15 or 20 seconds so that they're only usable if its map-wide like Mother dwelling. I really fear lockers even though its not being utilized much.... yet...

  • LiunUK
    LiunUK Member Posts: 945

    healing and staying in groups messes up the twins bad

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    You counter them like every other killer with very little chase counterplay: you do gens and then rush out the exit gates. And you bring unbreakable.

  • JimPickens666
    JimPickens666 Member Posts: 326

    They're realistically probably the weakest in the game, i mean charlotte has no power and you can kill victor, who can only hurt you with his little pounce that he can't hit 9/10 times in a jungle gym

    Posts like this piss me off because i NEVER see the twins. Maybe theyre all in low ranks, but im pretty regularly matched against baby killers anyway so where tf are they all hiding?

  • Zayn
    Zayn Member Posts: 365

    Split up against them since they only way they can realistically mass slug and snowball is when the survivors are relatively near each other, Don't be afraid to use pallets against Victor, something I like to do is run past a pallet like I'm gonna loop the pallet and then crouch to hide and break LOS in order to slam it on Victor when he runs through it. This is all easier said than done in solo queue which is what I usually play but they do help. The killer is flawed in design promoting scummy gameplay.

  • crowbarman
    crowbarman Member Posts: 499

    I am a twins main, and yes.

    Heal, always. I have played games where the team keeps doing gens while injured. So easy.

    Second, if I down someone, go to to that person and try to get the rez. Sometimes it takes a while to get over to that person and there's so many times they could be healed but nobody comes. Or, keep doing gens.

    Realize that you can loop extensively using a window or pallet because you aren't in a chase, it will never be blocked.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    So I've only played the twins 3 times now, and one thing to counter victor is tight, circular loops. Going to a t-wall, jungle gym, killers shack or similar complicated loops gives him too many straight away to charge his leap. If you circle around a large tree or something like that, its nearly impossible for victor to get you.

    Another counter for victor is he's really easy to hide from in grass because of his low POV.

    My final tip for victor is that his leap is nearly impossible to use when going up stairs, down stairs, or narrow drop downs (like a hole in the floor or a window out of the 2nd story).

    TLDR: victor is good at shutting down the typical loops, hiding in corners. or resources like pallets and windows. Instead of the usual loops, go for short, tight loops. Instead of hiding in a corner, hide in grass. Instead of looking for pallets/windows (unless you're great at timing pallet drops), look for 2 story buildings with vertical loop potential.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited January 2021

    Soul guard + Unbreakable + decent medkit and add-ons.

    Since the current killer meta primarily revolves around the Undying + Ruin combo, with this build you get infinite 2nd chances as long as both totems aren't cleansed when facing slugging killers, and since slugging is what the Twins were built for, and the fact that after you get slugged they have to switch back to Charlotte and walk over to pick you up, you're pretty much guaranteed to get your 2nd chances multiple times. These 2 perks are also a decent combo against many other killers who get distracted by your teammates after they down you, but honestly, it shines brightest against the Twins hands down. The decent medkit is for keeping yourself healthy so that you don't get downed by victor as often and can even abduct the little turd for 30 seconds if you feel its the right thing to do in order to buy your team more time on the gens. This isn't a concrete defense mind you, but its worked very well for me on in most games against the Twins.