Blood Point Unbalance
Does anyone know why survivors walk away with so little BP comparing to killers? (Besides when bringing specific add ons, of course).
Thanks for the input!
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I am not sure, but I think killers requirements for piping/not depiping are higher compared to survivor's.
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I think it is a nod to the 4 on 1 aspect of the game, so killers get more and higher level perks quicker to contend with the 4 perks vs.16 perks combined.
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Killers do more per game then survivors do to win.
Heck the winning play for survivors in a lot of games is to just gen jockey aka holding down M1 and occasionally pressing space.
Compare that to a killer who has to do tracking/Mind games/Generator management(Keeping survivors off gens and making sure to regress the right ones)/Downing survivors while potentially playing around at this point half a dozen 2nd chance perks/So on and so forth in order to win nearly every single game.
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It’s unfair as it serves no purpose. Killers get an insane amount of points in each category that often times are maxed out. Survivor categories are difficult to max out especially survival points. I hate playing killer but survivor bp gain is so low.
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Because they go against 4 players while survivors are going with 4 against 1 😉
So imo well justified that killer gets more.
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it does serve a purpose. Imagine the survivor queues if both roles made the same bloodpoints.
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In a game where every match is a 1v4 there is somehow a shortage of the 1 player team
Imagine how long queue times could get if bloodpoints didn't incentivize playing killer
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It is fair and it does serve a purpose.
The game needs incentives for people to play Killer as the Survivor load is four times higher. It is fair because the Killer has to constantly engage everything.
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It has nothing to do with "incentives" to play killer or the fact that there's more survivor players. People saying that here haven't got a clue, to be honest. It's balanced because of the job killer requires vs survivors.
Killers get significantly more because their job requires them to do significantly more. Killers are a team of one that have to worry about 4 separate survivors. Survivors are a team of 4 that each do only a PORTION of their objective. You all share the bloodpoint pool as survivors. Killer gets their whole pool of bloodpoints to themselves. Don't believe me? Find a way to do all the gens solo, destroy all the totems, max out your altruism, and max out your bold, as well as escape in a match. You'll get about the same as a killer who 4k's with 12 hooks.
TL;DR - Play killer if you want more bloodpoints.
Under zero circumstances is there any "imbalance".
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I was just asking out of genuine curiosity. When a camping killer gets almost twice the points I do then I think that it's truly a wonder.
If they actually worked and did what they're role in the game is then it'd totally legit and I respect it.
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There is 1 thing people forgot. You can main a single Survivor for the rest of your life, with full perks. Once per 3 months, you level up a new survivor to level40. Then unlock them to your main Survivor.
A new Killer, on other hand, requires tons of BP to gain full perks for that Killer.
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The survival scoring is all about healing and escaping
Meaning selfcare and hatch (not knocking it just saying how to get max survival)
and Altruism is dictated by healing and unhooking (with means dealing with teammates)
Objectives means holding (insert input) for 1-2 gens (I think) but the killer can tunnel the survivor meaning no Objective scoring
And on the opposite is true for the survivor who repairs gens the whole match and not getting chased or close to the killer
Survivor scoring is wonky as it gets... like the "on Fire" thing in Overwatch
Brutality scoring is all about damage- to survivors gens and pallets
Deviousness scoring is about use of killer power (with happens most of the time- with some killers needing land a shot (Nurse blinking on or near a survivor and getting a hit... Huntress hitting hatchets... Pig traps and ambush... etc)
Sacrifice scoring mean hooks and kills- meaning if no survivors get hooked no score and max for multiple hooks and kills (but staying around the hook losses points... Face and proxy camping be damned... they need to increase that penalty)
Hunting scoring means finding and chasing survivors- finding survivors is good but chasing only one survivor is bad (Tunnelers be damned) and long chases are hit or miss (cause I can't find the right answer)
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Imagine if blood points were separate for survivor and killer. Meaning you can only use survivor blood points for survivors and killer blood points only for killers.
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Survivor is easy m1 gens and farm off hooks
killer actually has to play the game
was this helpful?
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Killers can more easily get points across all 4 categories whereas survivors have it tougher. Not many actions give you points in survival so, aside from escaping, that one usually goes empty/nearly empty.
They should either add more ways to score points as a survivor, like some survival points for being alive after each generator pops and being the last person alive, stuff like that. Or, the idea I prefer, is to remove the 8k point cap for each category but keep the overall match cap of 32k. That way things like objective don't get maxed out super easily and you're left doing gens for a good while whilst earning no points at all.
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Because if survivors earned as much BP as killers no one would want to play killer. A lot of people only play killer to get more BP.
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Mostly because you are competing against other players to get bloodpoints.
Only one person can get a unhook. Once a person is healed you can't get any heal points untill they get re injured. Usually only one person can get chased. Once a gen is done you can't points from it anymore, etc etc.
As a killer all the points are yours to earn. There is no one to take them away.
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doesn't they both have a same blood point floor 32000 ?
in my experience killer's blood point would be the third high in game if he did not get 4 kill.
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The grind in this game is so ridiculous to the point where new players might as well not play.
Seriously, its ridiculous. Im forced to bring we're gonna live forever every match because you get fa bloodpoints normally.
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I don't think it's a fair argument to say that the higher BP incentivizes people to play killer. A lot of people say playing survivor is a boring M1 simulator, which implies that playing killer is more fun than survivor, and thus they play killer because it is more enjoyable for them, not because of BP.
I think killer gets more bloodpoints mechanically speaking because they are the only one earning in those categories, so there is no exclusionary condition for killers. As a survivor maxing any category means you likely couldn't score much in other categories. Max objective means you aren't saving, healing, or being chased much. Max boldness means you probably aren't touching gens all that much. I think removing the cap from at least boldness and objective if not all categories would level the field
also, survivor side has at least 10 more perks and 2 more characters than killer, so if you are going for p3+50 with all perks on all survivors the grind is considerably more than killer, so it should be at least equally easy to score in survivor as in killer
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not unbalanced at all. Killers bloodweb requires more spending , and more expensive specific add ons in some cases. u dont even need perks to win a survivor match as already pointed out so why u need 100k bp every match for pressing m1? xD if u play an all rounded game and win u get like 20-30k. AND once AGAIN another reason why selfcare is a good perk for survival points , in most of my matchs even if i die i have rank up and half of that catergory
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You must be playing a different game, then. I can get good chases and work my ass off but still get depiped *rolls eyes* some things in this game are just broken lol. Killer is more expensive, yes. But it's more pointed to the fact that I'm killed because of hook camping or survivor tunneling and I get less than 6,000 pts a match. THAT'S where the frustration comes from.
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Each killer has their own set of perks/add-ons but survivors just need to invest into their main since they are basically skins. Once you Ha e the teachable you want, no need to change survivors anymore. Plus it's a 4v1
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4v1 is fine, but when's the last survivor game you've played? Have you actually gone up against some of the tactics that the lower ranks use? Perks or no, it sucks to work hard for so little pay off (especially vs a locker surfer who only hid and got boosted by finding the hatch), not to mention the "good survivor perks" aren't necessarily always accessible to everyone.
I can't tell to how many times the killer will camp in your face and then patrol once you're in second stage, only to instantly rebook you once you get off. If you've have the unfortunate luck to get caught early you're lucky to walk way with 4000 pts. Personality my lowest ever was against a a killer who did this not 45 seconds into a game. I walked out with just over 3000 pts. I never had a chance to do anything at all. Good player or no it happens and things like this are rough lol
It is what it. Killer is more expensive, which sucks btw, I don't disagree. I think there's just more in it that that.
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I play both killer and survivor equally and I'm rank 1 in both. I know both sides and killer is 100% more difficult. Most of the time as survivor you will be holding M1. Meanwhile killer has to be keeping track of many more things and at full attention for the whole match. Imo killer should be getting double what survivors get since they do way more work.
If you die quick as survivor, it sucks but it's the game. The blame is on the devs for making it optimal to tunnel and camp. That said, getting hooked and camped is very rare for me as high rank killers know that this is not a good strat.
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First of, survivors get a lot more points than the killer, its just split between for instead of split between one.
Yet I usually have my BPs near the killer, often even more than the killer, but a lot of survivors waste points.
Want some easy tips?
Do bones. 1k BP per Totem, 1,5k per Hex, and next to noone else is doing them. Fast BPs too with just 16 seconds, compared to gens.Also protects from noed. Then a chase, and you are maxed out easy.
A save unhook gives you 1,5k BP, healing the survivor afterwards gets you additional points, but so is helping in other ways. 3 Unhooks and healing/cutting in a chase or taking a hit and you max out easy.
Gens: a gen only gives 1250 BP, so even if you do all alone you just cant max out. However, doing heals or gens with other people gives cooperation points, so doing 2 gens with someone else and one alone can max you out quite easy.
Survival. Yeah, here i have nothing to say other than to survive. 5k bp for that, and everything else depends on the killer. Some have things like rbt or traps that give survival points when handled.
Sure, i have the games where i am camped and tunneled, too, but usually i get between 18k and 28k, depending on how the game runs. If one side dominates (even if its survivors) the game is just to short to give much points anyway.
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Survivors and killers get roughly the same amount of points. Playing solo survivor i often get more points than the killer. When survivors get lesser points, than they do only the objective or get tunneled out early.
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true its very annoying sometimes but its a good representation for life imo , its not without obstacles even when u work hard they dont run away they just get smoother
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