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"SeLfCaRe TaKeS ToO LoNg"

Claudette_Baguette
Claudette_Baguette Member Posts: 567
edited January 2021 in General Discussions

"SeLfCaRe TaKeS ToO LoNg"...

If another survivor heals you it takes 16 seconds and 2 (!!!) survivors can’t do anything else.

If you selfcare you are ALONE and it takes 32 seconds and another survivor can sit on a gen. So its the same amount of time overall.... if another survivor only takes one second to get to you and heal you it's actually more efficient to selfcare since you can do it immediately.

And you are more versatile if you selfcare because spreading out is really important and another survivor can finish a gen while you heal yourself.

So stop the self-care hate, it also allows you to make plays (get out of the exit gate if everyone else left or killer is near it, save someone safely, etc) and... well you don't die in one shot and thus stay longer in the game which is the most important part. It counters a lot of killers too (ghostface for example, if you selfcare under a pallet where you have a good overlook you won't be ambushed and die, same with other stealth killers). It also counters the Twins heavily since they rely on people being injured for pressure.

I am a 4k hours player who plays since release and I can tell you... I'd love if every of my teammates ran selfcare when I play solo survivor, they most of the time get ambushed by tinkerer or are unaware and die in one hit all the time or crouch in a bush waiting for someone else to show up and heal them... That's wasting time. As a killer I fear players who use selfcare wisely because they keep me from snowballing the game.

Post edited by Claudette_Baguette on
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Comments

  • HexSmolPP
    HexSmolPP Member Posts: 62

    Nothing at all. Dwight is one of my mains. I'm saying for the people who actually do what Dwight does in the trailers... Aka sit in a locker all match lol

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    I bring self care for the scenarios you mentioned to get me out of a tight spot. Otherwise it is always gens over healing myself. That time it takes to heal myself is almost half a gen solo

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited January 2021

    If you find someone else to heal you, the two of you can then go pop a gen together in almost half the time it would normally take, avoiding any regression perks in the process. If you run away and self care, you're probably going to screw over your team unless you are willing to interrupt your heal to go be productive.

    Self care is hated because people use it to stay healthy. That's a bad idea, especially if you don't have something extra like Botany Knowledge, Desperate Measures, or even Solidarity. Trying to stay healthy when it takes 32 seconds to heal is a really, really bad idea in so many situations. If you're bringing self care, be prepared to not use it.

    Edit: What I mean by "trying to stay healthy" is when someone literally stops everything to self care despite it being a bad idea. In a corner or in the middle of the map, it doesn't really matter.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    As someone who uses sloppy on almost every m1 killer, I approve of this thread, I just love self care users who can't play injured and go self care in a corner.

    Jokes aside, I don't think sc is useless when used correctly but people don't use it correctly.

  • rats00
    rats00 Member Posts: 194

    As a someone who likes to use sulphuric acid bottles with nurses calling on clown, I support this message.

  • Huge_Bush
    Huge_Bush Member Posts: 5,415

    Nothing! If only he has a cosmetic that was more revealing than his current ones.

  • skyguys
    skyguys Member Posts: 67

    And this applies to Urban Evasion and Spine Chill. Both perks get so much hate than they should because of all the bad players using them in a non-productive way. (spine chill: running around a gen when the light flickers constantly, urban evading in the corner while the killer is on the other side of the map)

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    95% of survivors can't properly juke so they should absolutely run SC.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    Survivors dictate how killers should play.

    Survivors dictate how other survivors should play.


    Play how you wanna play...

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Selfcare is a good perk cause you can learn when and how to be effective with it...

    I personally don't use it... cause I'm terrible with it

  • Mister_xD
    Mister_xD Member Posts: 7,669

    just run Resillience, Botany Knowledge and Desperate Measures together with it.

    ez fast healing!

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    If I see you (or anyone) self-caring, know that I will not help you out in the trial.

  • Chappy01
    Chappy01 Member Posts: 57

    i run self care, key, and left behind. so far 99% survival rate. lol killers think they can stop me with sloppy butcher. i just T bag and laugh ^^

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    Terrible perk. Encourages bad play.

  • Hex_Llama
    Hex_Llama Member Posts: 1,839

    Me! Weak looper me! It is in all of our interests for me to get healed, I promise.

  • ggezbaby
    ggezbaby Member Posts: 404

    As a killer main, PLEASE keep running self care! It’s a terrible perk and it does wonders for nurses calling lmao I always see people healing behind a rock or in a corner with no loops/pallets. Ez down.

  • EuphoricBliss35
    EuphoricBliss35 Member Posts: 875
    edited January 2021

    Run self care, botany, MoM and purple medkit with add ons. See you in 6-8 sec fam (MoM for the freebie hit coupled with the quick heal. Can pair with soul guard, DH, DS, UB, etc)

  • Komodo16
    Komodo16 Member Posts: 1,488

    Self care gamers are usually not very generous. That's why it gets hate not because you do nothing but because they heal when somrone is on hook and other teammates arent saving them. Your argument could be used against you and thats the way dbd is. Just use whatever perks you want and if you care about being useful just dont make bad habits

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
    edited January 2021

    Self-care is bad when

    1. Killer has ruin and pushed a survivor off of a generator
    2. Killer kicked a generator and is chasing another survivor.
    3. Killer has nurses calling (against nurses calling you need to reduce your time healing, having someone heal you or finding a medkit is critical to not going down due to showing your location to the killer)

    Now, I'm not going to say self-care is always bad. For example,

    1. You have BT, you're the optimum survivor to go for a save and you may want to be full health to do that.
    2. You intend to take a body block to protect a vulnerable (death hook survivor)
    3. All survivors are injured verses a killer with infectious fright

    In these circumstances it may be worth using self-care to prevent a snow ball win by the killer

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited January 2021

    You often only end up needing to do that like one time a match though; very rarely twice. A brown med kit, super common, will do all that and let you save that perk slot.

    I mean it can still be useful of course as you might not always have one, but it's one more thing to the pile of reasons why it's usually not needed.

    Also if one person on your team has we'll make it or something, you'll see a lot of healing anyways.

  • bjorksnas
    bjorksnas Member Posts: 5,621

    So many people just use it wrong way too much and ruined it for the rest of us

  • ukenicky
    ukenicky Member Posts: 1,352

    If I had Inner Strength I'd use that over Self Care but I don't so rip.

    That being said I still love using Self Care sometimes, almost always with a med-kit when I do. The way I utilize it is with an Emergency Medkit (Green) with lots of extra charge add-ons so that I can heal myself incredibly fast, multiple times. Sometimes I also run Resilience with this and will heal myself to 99 (Kind of risky) and tap to finish the heal during chase / at palettes if I anticipate I'll need to be able to take a hit.

    Self care is not perfect but it's also not the WORST ever. It's like many perks in that, in can develop bad habits in players but with some creative use it can be quite nice! Honestly my favorite part of Self Care is the medkit efficiency buff. I'm a medkit runner lol

  • Father_Dark
    Father_Dark Member Posts: 84

    I'm a very altruistic survivor. And yes, I have died many times while trying to do an end game collapse rescue (often, that person does escape though, soooo, yea me...? shrugs.) I run SC, Kindred and BT as my standard build and I usually have a medkit. I often do gens injured, but it depends on the killer. I also am not very good at looping. That is something I am working on still. Oh and I do not have inner strength, so that's not an option. These are the reasons I run SC.

    If the killer is running nurses calling, which you can usually tell pretty quickly (same with BBQ or Tinker's), then I adjust accordingly. If I'm playing against Hag, I'll heal up before I go in for the rescue. Why? Not from what I do, but SOOOOO many times, after I unhook, the idiot unhooked survivor immediately runs and sets off every trap around us.

    However, I have seen many survivors constantly doing SC instead of gens as the killer slowly builds up hooks on us. There are some matches that that I feel as if I'm the only one working on gens. Heck, one match, I pop'd the first 3 gens! It is what it is. Since 99.99% of the time I'm in SoloQ, I would rather have SC than to take a chance with a random person to heal me when I need it.

  • SaintDorks
    SaintDorks Member Posts: 252

    I will be upfront I only now started using Selfcare after A teamates failed about 20 healing skill checks on me...Over and over..Trying get the killer to come over...To kill me...However,I don't heal unless It is in the clear and I clearly can't do anything unless I heal..Even,then I usually just use a medkite.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    As an enjoyer of bloody glove oni, I approve this message

  • thisisntmax
    thisisntmax Member Posts: 231

    Run botany, resilience, desperate with it, 99% yourself and do gens faster, pop yourself off when the killer comes. It has its uses with the right perks.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    In the situation where you are injured and someone nearby is repairing a gen, it's actually better to self heal than to let them stop repairing to heal you. Don't believe me?

    Gen - 80 charges, Heal - 16 charges

    Both heal first method:

    • 16 seconds to heal, no gen progress during this time
    • 1.7 charges per second on generator, taking about 47 seconds
    • total of 63 seconds to heal and do generator

    Self care/gen split method:

    • 32 seconds to heal, 32 charges on generator simultaneously
    • 48 remaining charges once second survivor starts working, taking about 28 seconds to finish
    • total of 60 seconds to heal and do generator

    Almost negligible difference but technically self care is slightly more efficient than the other person stopping repair to heal you first, so it is mathematically proven that self care does not reduce gen efficiency, it actually slightly improves it. Does that make it worth a perk slot? Maybe it does, maybe it doesn't, either way though maybe people should stop hating on it so harshly

  • unluckycombo
    unluckycombo Member Posts: 582

    Nah, Self Care takes too much time.

    You could spend 32 seconds healing in a corner and dedicate an entire perk slot to it, or you could bring a medkit, which will heal you faster (and good medkits will heal you more then once!) Without taking up a perk slot.

    You could also just run something like Bond, where you can see your teammates auras to encourage them to heal you. (Plus, it allows you to know what's happening with your solo queue teammates.)

    Or, you could just run Inner Strength- helps encourage the breaking of totems which can progress the objectives (Especially with how meta Ruin+Undying is), helps you with your own map knowledge by encouraging you to learn totem spawns (Which can be great next time you're on the map and there's a Hex perk up) and helps prevent NOED. (Also, there's the fact that it's heal speed is always consistent. Inner Strength isn't effected by Sloppy Butcher.)

    Besides, it encourages you to be afraid of being injured- and sitting in the injured state isn't always a bad thing.

    Imho it's just not worth it. Takes too much to get use out of (Since you have to pretty much dedicate your build to make it useful) while not having the fun meme potential of other not so great perks. (Like Head-On builds, Chest Builds, or Flip-Flop.)

  • Axe
    Axe Member Posts: 1,060

    just. run. a. #########. medkit


    or stop being such a coward and do gens while injured

  • Equus
    Equus Member Posts: 324

    32 seconds is way too long, I can get more than 1/3 of a gen done in that time!! If you just spread out and would have also worked on a gen the team would have at least 2 gens over 1/3 done. You need to pressure the killer by working on gens a healthstate is easily undone. You can still loop fine while injured. Selfcare should at least be paired with botany knowledge to make it helpful. And you need to know when to use it I often never use it when I put it in a build.

    You'll spend your time better getting used to running around injured. Everyone healing constantly is actually really good since it means nobody is working on gens while the killer continuous hunting you down without the worry of 2 gens popping. There are moments for healing and there are moments for selfcare but the latter is rare if you would like to be efficient and win more.

  • Marigoria
    Marigoria Member Posts: 6,090

    You mean make solo q more miserable. Without it being base kit, I already get left on hook because my team mates decide to self care instead of saving me from it.

    Or this one claudette self caring near the ruin totem, instead of cleansing it, while the gens regressed.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Correct use of self-care - use very sparingly if at all if there's a situation where you genuinely need to not be injured, although inner strength is even better for this

    Usual use of self care - run like the wind after getting unhooked towards the corner of the map and evading the rescuer with we'll make it , possibly running straight into the killer en route

  • Tricks
    Tricks Member Posts: 957

    Inner Strength + Do_Bones.exe = Profit

  • sulaiman
    sulaiman Member Posts: 3,219
    edited January 2021

    But what if its the other way around? What if its just super safe playing people that run that perk? They would try to play super save without it anyway, and that means they might not come to your rescue unless they are fully healed. And if noones there to heal them, they just hide and let their team die. I have seen such players.

    Also, not every player knows how to loop. I, for one, don´t. But i know how to juke. But at some maps, in order to juke the killer, you need to take a hit. Can only do that if i am healed.

    Also, i play solo, and i had way too many survivors that don´t heal you, because if the killer comes and find you both, he often goes for the injured one.

    the thing is, that self care is exactly as efficient as normal healing, because while it is at 50% speed, it just need one instead of 2 survivors. The difference is, that you choose then to heal, not that crappy teammate that wants to use you as a meatshield.

    The thing is you have to know when to heal yourself and when not. But a potatoe teammate doesnt get better if he does not run self care.

  • Greatamygdala
    Greatamygdala Member Posts: 292

    Self care is good, It's just that too many bad players rely on it heavily that it actually throws the game for them. One instance you should be using this perk on top of my head is when a Killer pretty much got everyone on lock down(Slugged or hooked) and you're injured. You need that to fully recover and make some plays.