Buffing perks from Demise of the Faithful Chapter

Solidarity: While injured, you can heal or be healed 10/15/20% faster. Healing a teammate also heals you at a 50% conversion rate.

Poised: After a generator is completed, the perk activates. When the perk is active, whenever you escape at least a 10 second chase, for the next 4/6/8 seconds your aura won't be shown to the killer, you don't leave any scratch marks or pools of blood on a ground and your grunts of pain are reduced by 100%. Then the perk deactivates.

Head On: While standing in a locker for 3 seconds, the perk activates. When the perk is active, preforming a rushed action to leave a locker will stun a killer for 3 seconds, if they are standing within range. Causes the exhausted status effect for 60/50/40 seconds if the stun was successful. The aura of lockers are also revealed to you within 16 meters.

Corrupt Intervention: 3 generators located farthest from you are blocked for 80/100/120 seconds at the start of the trial. When a generator is completed, 1 generator located farthest from you will be blocked for 60 seconds.

Infectious Fright and Dark Devotion seem fine but feel free to suggest.

Comments

  • Crowman
    Crowman Member Posts: 9,495

    Corrupt Intervention doesn't need a buff and it's probably going to get change if the devs do implement an "early game collapse" that they talked about at one point.

    Head On also doesn't need a buff either.

  • FilthyQuentin
    FilthyQuentin Member Posts: 82

    The Head on buff is just to find lockers easier, especially in indoor maps. Is no big deal. For Corrupt intervetion though it would be nice to still have more uses because after 120 seconds you are playing with one perk less. Early game colapse hasn't been revealed yet so can't say anything about it.

  • AhoyWolf
    AhoyWolf Member Posts: 4,211

    Head On and Corrupt Intervention don't need buffs, they are already pretty good.

    As for the Poised and Solidarity changes, it would make them better ngl, but I'm just no the biggest fan.

    I had these ideas, Solidarity makes you actually heal other Survivors slower while Injured (Let's say 35/30/25% slower), but it converts the heal at 100%.

    As for Poised, maybe make it activate when pressing a button like Dead Hard, it activates (lights up) when a Generator gets done, then you get the ability to remove your Scratch Marks for 8/9/10 seconds when pressing the active ability button.

  • FilthyQuentin
    FilthyQuentin Member Posts: 82

    You can't really make Poised like that because if you would combine it with Dead hard you would activate both perks at the same time unless I don't know, make Poised only to activate if you walk and then run like Diversion where you have to crouch.

    For Solidarity I don't really like the idea of healing someone longer not to mention if the killer brings Sloppy butcher. It's already annoying to see someone use negative Autodidact skill checks on you xd.