http://dbd.game/killswitch
A lot of people aren't good at M1 Killers
The most basic and broadly applicable Killer skill in DBD is being able to chase well with a 115%, M1 Killer.
Killers like Legion, Wraith, Ghost Face, Pig, Oni, Twins, Blight, Myers and Trapper literally require this skill to be effective.
If you think any of those Killers are weak, you might want to brush up on your fundamentals. You gotta learn mindgames, how to expect and bait exhaustion perks, pay attention to deadzones you create to lead Survivors into favorable chases and be extremely confident on distances so you only swing when you know it will be a hit (or just want to force a strong pallet down like shack pallet).
Going round and round with no mindgames, swinging at everything and racking up bloodlust doesn't cut it if you want to win. If you think that's how you chase with an M1 Killer, you need to re-evaluate how you play the game. That's not meant to be mean, it's meant to be a wake up call
Comments
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100%. Every killer is viable at rank 1 with minimal slowdown. It's rare that a killer actually rotates me the correct way at jungle gyms, long walls, etc. Free fast vaults all day. So many killers complain about gen speeds when their problem is simply walking in the wrong direction most of the time.
I think it's a symptom of just how much the devs have dumbed down M1 killer powers. You don't need to know anything the vast majority of the time against most survivors with Freddy, Doc, PH, etc.
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Where's mah boy Doc?
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As someone who mains Trapper and Myers, agreed, you need to be a great M1 player to make them viable.
That being said, many maps are hellish with them because tile design and density are so massively stacked in Survivors favor. Cowshed being an example, there is not a single unsafe pallet on this map, but a couple god windows, shack, and 15+ safe pallets. A good team of Survivors (like oracle for example) can not lose against an M1 Killer there unless they choose to do so.
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You're not wrong, but Oracle is the top 0.001% of players. Someone could play daily for a year at rank 1 and never encounter 4 survivors that skilled on the same team at the same time.
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Doc's power can help tremendously at loops. He doesn't play the same way as standard M1 Killers do.
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Pff jokes on you, I'm bad with all sorts of killers..... *Cries in bBy killer*
You can t bag me now
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Yes, of course they´re an exxagerated example. I only used them because they are good to highlight the issue. That being the higher the skill of both parties, the less viable M1 play is on many maps. Even holding W and running straight ahead after a hit, using the speedboost well, extends a chase by 20-30 seconds easily against a 115% M1 Killer, and more if the Survivor can reach a tile (and let´s be honest, you can make it almost anywhere after a hit if you time it well).
Thankfully, 8/10 Survivors at red ranks (no offence) just aren´t good so it´s not a problem that arises every game, but a 20k hrs+ SWF (which are not that rare) definately will impressively highlight how M1 play is for the most part harder for the Killer than for the Survivor.
Thats why I like reworked MacMillan. Better balance of safe and unsafe pallets, jungle Gyms that enable mindgames (unlike new Autohaven, especially with stretch res) and new Ormond, for example.
Also, it´s sufficient if 1 or 2 Survivors are good loopers if you happen to come across them first. If they have a good setup, you have to leave them, but if you realise this a couple seconds too late that´s 3 gens popping and nothing gained, at which point the game is over unless the Survivors deliberately throw it.
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...
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There’s too much sense going on in this thread, where are the usual posters at?
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He does play the same though. Unless you're using his dumbest add-ons and range, you can't use your power at most loops or it's usually slower than chasing normally.
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They are still weak though. Sure you can do some mind games here and there, but they are just still weak.
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