The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
someone please explain me this.
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also watch till 8:50 he edited it on slowmo
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Thats server sided hit registration. So far, killers got robbed of their grabs all the time. Since the server sided hit registration is active, grabs work again, like expected.
So nothing wrong here.
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Freddy's just got that reach, man. Just straight-up able to pull you into dimensions where it was a grab/hit.
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It's not unusual now. Hit (fake)validation seems to have actually made those kind of grabs possible if the killer lags severely.
The first clip below shows another example with slow mo. I'm the survivor and my ping was 32 in all the footage btw. The killer was a streamer from ***** (ok, I'll censor their location. If you play on EU servers you know what place I'm talking about, because those players all lag like crazy and hit you from miles away.)
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that is hillarious LOL
(i know which country you mean :p)
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Due to the lag compensation DbD uses, if the hit happened on the killer's side, the server accepts it even if it didn't actually happen. This system was taken from multiplayer shooters. Killer always sees survivors with a certain latency, so he sees them at positions they were some time ago, not where they are now actually. The higher the killer's ping, the larger the latency, the more the distance between the actual positions of survivors and the positions the killer sees. So a high ping allows killers do things like this. The same applies to the infamous vault hits, hits through pallets and simple 3-meter hits in general. HEX: WiFi + HEX: VPN is a pretty tough meta perk combo among many killers nowadays.
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here from the killer perspective LOL
(sorry for bad mic quality)
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Yeah, this "I had 32 ping" is the real BS happening. You can only see your Ping and if it is good, it does mean nothing if the Killer has a bad Ping. But for some reason, the Survivors cannot see the Killers Ping, but the Killer can see the Ping of the Survivors. Dedicated Servers simply made it worse, before you could see that you had a Killer with high Ping (aka you got connected to a Player who probably lives far away from you or if the ping was spyking, has quite poor internet), but with Dedicated Servers, I never have a Ping higher than 60, mostly it is 35-50.
But now, you only see your Ping, but not the Killers, which makes stuff like this happen.
And personally, I dont see anything wrong with saying that those are Russian Players, because you can be sure that those Players most likely dont do it intentionally, they just have no other choice, because there are no Servers in Russia. So it is not naming&shaming or anything, it is just what it is - players who get connected to a Server far away because there is no other option. You have to name the problem and the problem is that BHVR has Dedicated Servers without being able to open Servers in some regions of the world.
I am at the point where I just want to go back to P2P so badly, I would give everything from Dedicated Servers up for that. I am just tired for getting questionable Hits or Grabs, just because a player from Russia is the Killer. And meanwhile, I have great Ping, but this only means that players who go against me as Killer will most likely have an awesome experience. Which is nice, but eh.
At the very least, the Killers Ping should be visible.
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I totally agree with you!
I would also prefer to have p2p back. But thats highly unlikely, since most survivor mains thought, that the game would greatly improve for them. That all the mistakes they had on their side, were caused by lagging killers and that dedicated servers would get rid of lag switching.
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Server-side hit validation does not affect grabs. It's purely for melee hits.
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If you watch the slow mode, the survivor is still in the vault animation - so I can see why that counted as a grab.
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The matchmaking is also interesting. I live in Eastern Europe and often play with players from China (and they are really from China: they even speak Chinese curse phrases like "SB" and "NMSL" in chat when they are angry, although it takes some Mandarin knowledge to understand what these mean). So somehow we got connected from two opposite sides of the globe, and play on the same server, which must be either in Europe or in Eastern Asia, since there are no servers in Russia or any other country in between.
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Maybe you guys should do a grab validation too because this is a real problem that has been in this game since the implementation of dedicated servers.
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Even if they implement a grab validation very little would change. Whatever version of hit validation is implemented, it's the most liberal value available. Has anyone seen any videos of hits that have been rejected? A few weeks ago I went against a killer that was getting the most insane hits and grabs. They happened to be TTV so I watched a video of their perspective and before the match started the person had a high ping and was complaining about how laggy he was. They even had that red icon in the top left corner throughout the majority of the match. Even on their screen, the hits were very sketchy and in some cases it was obvious so he was laughing about it. Not a single hit was rejected! I just don't think they have the appetite or the courage to really address the latency issue. It's something they want to address but they are so afraid of the killer, this was made clear during one of the streams where they talked about how devastating it would be if a killer goes to hit and the hit doesn't connect or is rejected and how that survivor could loop for another 20 seconds. However clearly the hit isn't devastating to a survivor who may be on death hook and goes down, that's totally okay. As long as the killer gets their fake hit!
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Pretty much accurate. I've only played shooters beside DbD. So, I might add that DbD and shooters are intrinsically different. That's why that system simply can't be transposed via brute force without running into the issues that we have right now. Shooters are SYMMETRICAL. Both players have peeker's advantage. So, even in the worst-case scenario without any compensation mechanisms whatsoever, both players have still ways to affect the outcome by going first even if the hits may still appear visually inconsistent.
However, in DbD, survivors can't 'shoot back' or 'shoot first'. Survivors are mostly reaction based and those reactions need to be quicker the more unsafe is the loop. Latency decreases that reactionable window of opportunity even further. That's why naked client hit registration has always been, since the time of P2P lagswitchers, easily exploitable by simply increasing latency. Ironically, there's no advantage to having low ping as killer, because survivors have a more accurate representation of the players' positions, more time to react and interactions are more consistent.
As for hit validation, I know what it's supposed to do in the devs minds, but as far as I'm concerned, it doesn't do anything at all for a low ping player like myself. It might as well be a fairy tale that we've been told. I might add, that if you try to VPN and get uber ping, you probably still be able to play killer and not have a single hit invalidated. I'm totally not saying that I could know someone who might've tested that to see if hit validation existed at all and that's how I'd know...
While I do agree that's not naming&shaming because those players don't have any fault whatsoever for that sad state of affair, you never know with these forums and their rules.
For the rest, I kinda said this many times, but for the sake of it, DbD dedicated servers are a publicity stunt to appease the community back then when introduced. With client hit registration, they're simply a relay slapped onto a P2P architecture. The devs even so much told us that the coding is still based on P2P when explaining why DH doesn't work, for example.
The servers might work for matchmaking, tracking inventories to detect hacking, DC penalties, maybe stats and stuff like that. But for gameplay purposes, they do nothing. If anything, it's very possible that average latency might have increased if the connection path between the players is longer due to relaying through some obligated locations.
Hit validation could have done something about that. Except, it doesn't do anything at all, currently.
As a matter of fact, as survivors I don't think we'll ever see the killer's ping, just like as killers we'll never see who's in a SWF. I mean, with MMR we won't even see our own rating and they even said that they want to hide one's ranks to other players, eventually. The reasons for those are quite obvious.
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"Hit validation could have done something about that. Except, it doesn't do anything at all, currently."
I can imagine that they made the Hit Validation more lenient. In the end, it is quite a dilemma - you have Dedicated Servers which are not in every Region of the World. So you cannot put a system in the game which would punish players with high Pings, because this would mean that quite a bunch of players (if we go for Russia, Russia is huge) would be "robbed" of Hits constantly.
It was written on the Forums that Hit Validation should benefit the player with the better Ping, but this is simply not true. Like I said, I have 60 Ping at max, often around 40 Ping and get BS-Hits. And I doubt that the other player had an even better Ping.
But again, some Dev once said that 150 Ping is "pretty good Ping"... Despite the Indicator turning yellow with 100 Ping and above.
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Server-side hit validation does not affect anything. It's purely for memes.
FTFY.
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