http://dbd.game/killswitch
What I just faced against Ruin+Undying
It was gone in under 1:30 seconds in Solo Q. Such a busted combo.
Comments
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Ok this one guy played one match and ruin and undying lasted 1:30 (which is more than enough time for ruin to be effective btw), we can all pack it up now, ruin and undying is fine!
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Anecdotal experience often doesn't represent the strength of certain combos. This goes especially for games like DbD.
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I just had a game against a Blight where I cleansed both Ruin and Undying in the first three minutes by myself, no totem tracking perks.
The game was over after that. Killers that don't have gen regression perks lose the game because of the current state of gen speeds.
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I mean,i had a match where my undying got cleansed after 15 seconds into the game and soon after that my ruin but i had also matches where survivors had to cleanse all 5 totems ¯\_(ツ)_/¯
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Yep, RNG at it's finest.
That's why ( some ) hexes are powerful. They are supposed to make the potential bad RNG worth it for their effect.
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Had a match where none of the DS's got used. Such an overpowered perk, am I right?
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Same. It's hit or miss. Saturday I was very unlucky thought about ditching the combo then Sunday came around and for the first time ever they had to cleanse 4 hexes to get ruin. then again next game all 5. i feel if it survives long enough to regress 2 gens down to nothing even if they cleanse it's too late. Hell maybe one depending on how they cleansed meaning how many went off looking for them.
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It's the same reason why i stopped using Ruin before it's rework.
I absolutely hate the RNG aspect of it.I rather play with weaker perks that are more consistent
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i really like pop and oppression. Like Alot But I recently started using the stipulation perk (Surge) and it's not too bad requires you to watch where you drop lol. I like to run TT with pop, oppression because you down, pickup/hook, TT tells you what gens are being worked on, you go pop it, oppression tells you where to apply pressure next. Assuming to don't find a target or targets before hand or oppression isn't still on cooldown :(
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I'm happy that corruption works well for you. I have had nothing but bad experiences with it. leaves gens spread out towards end (primetime) and/or survivors just hide. What do you run with it and on who?
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Same I sometimes put pop in, but at the same time pop doesn't even really feel worth it to even justify kicking the gen, because it barely sheds off time. Ruin and undying is unreliable in terms of you having to worry if someone has detectives or bad totems spots, or whatever else it might be. Often times there will be times where you lose both of your totems really quickly and have 2 perks the rest of the game. Which can cost you game easily. I feel like running aggressive perks is the way to go, instead of running ton of slowdown.
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No it wasn't effective it was also a four man escape. This is me trying to show Ruin+Undying isn't as busted as people make it out to be .
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agree
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Finally some like-minded people.
Corrupt feels like the most consistent slowdown out of all and it fits my aggressive playstyle.
Hate the RNG nonsense of Ruin+Undying and i hate kicking gens because it interrupts the game flow.
Chase perks for the win \(*.*)/
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Haven't needed to use DS in 3 weeks. So why does everyone want this busted perk nerfed?! 😂
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How about buffing it?
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I've been messing around with Pop and oppression lately. It's fun, it grows in strength and can't be cleansed. It also helps me locate survivors if they blow the skill check and they quite often do because it's very sudden.
If you 3 gen with ruin survivors will go off and break the totems and do the gens after it's gone. You 3 gen with pop/oppression doing the gens is nearly impossible if you are aggressive about it.
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The best thing about not running pop is that you don't have that awful experience of getting a gen repaired into your face before you can pop it
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How busted the perk combo is almost entirely up to RNG. If it doesn't stay up for long, it's almost useless, but if it does it's so much free pressure and a free win for the killer. And on high mobility killers it doesn't even matter if survivors find totems quickly because uh-oh, their aura is revealed and killers can shoot over to the totem and get you off it, no Thrill required.
And when you throw on tinkerer you're just waiting for a notification then dropping everything you're currently doing and making a beeline to the gen without even thinking about it. That's what I hate about this dumb combo, it's too RNG heavy in a game with so much randomness already.
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