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People forget why Undying is so good

gatsby
gatsby Member Posts: 2,533
edited January 2021 in Feedback and Suggestions

Ruin is probably the strongest gen regression perk at high tiers of play. If Killers were able to have repeat perks, they'd probably bring two Ruins and an Undying. And if Undying didn't exist they'd probably just bring three Ruins.

Undying is strong, sure. But if Ruin didn't exist I don't think anyone would be complaining about it or using it that much

Post edited by Mandy on

Comments

  • Greatamygdala
    Greatamygdala Member Posts: 292

    Aura reveal should be gone otherwise Lmao just do totems. I say the same thing for old and new Ruin. Do totems.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Iiiii don't think anyone forgot why undying is so good, man.


    I'm pretty sure people have noticed.

  • thisisntmax
    thisisntmax Member Posts: 231

    Killers need to keep running undying ruin so I can utilise my soul guard, ds, prove thyself, dh build ty

  • Altarf
    Altarf Member Posts: 1,046
    edited January 2021

    Ruin is only useful if the killer can apply lots of gen pressure. No, it doesn't need a nerf, it rewards good gameplay while doing nothing for people that just chase one guy or don't apply pressure. It is completely fine. Without undying, it isn't even that strong given how easily it can be eliminated. If Ruin is nerfed (again, might I add) to irrelevance like you suggest, killers only have one option for gen regression - PGTW. And that's already been nerfed. And then people will start complaining that killers use PGTW every game and it will be nerfed again.

    Undying is the one that needs to be looked at. I'm not gonna be forced to use something like surge because people think every usably strong perk should be nerfed.

  • EuphoricBliss35
    EuphoricBliss35 Member Posts: 875

    Are you under the influence or something? 2 ruins, 3 ruins, forgot that undying is pretty much solely useful on ruin, thinking ruin is needed for “high tier play.” You ok bud?

  • lagosta
    lagosta Member Posts: 1,871

    Just rework hexes as a whole already!

  • lagosta
    lagosta Member Posts: 1,871

    Hexes as their current implementation tend to be either too oppressive or underwhelming. For a hex to be worth a perk slot, it needs to generate a lot constant value while active (Ruin) or an intense sense of urgency (NOED/Devour). All of this while under pressure of being fully cleansed, which can be frustrating for the killer when it happens minutes into the match.

    Also, many hexes only bring marginal value to the killer and are not worth the risk (Third Seal/Blood Favour/Lullaby) and could be readdressed. The same could be said of the last category (Retribution/Thrill/Undying/Haunted Grounds to a lesser extent) that are used to protect and support other hexes.

    There is so much room for improvement for killers and survivors here. OhTofu raised a suggestion brought by the community to only allow one hex perk in a build and that hex effect would be divided between all totems. For example: Ruin could have each totem powering 40% regression. Cleansing a single totem would reduce the effects of the perk, but not outright remove it, so both killer and survivors have a more streamlined experience. The issue is that not all hex effects can be easily translated into 5 totems and there comes the need for a rework of hexes as a whole.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Interesting. I'd miss all-hex builds but I'm sure I'd cope.