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My suggested changes to Object of Obsession

Francesco044
Francesco044 Member Posts: 109
edited January 2021 in Feedback and Suggestions

We all know that this perk is really annoying and it could cost you the game if you play trapper because the object user can see you every time whenever he wants.

Then my suggestion is to make object work only if both players watch in the same direction so if you play trapper or hag you can still have a chance to put a few traps without being disarmed or activated when you will chase another survivor.

My other suggestion is to make object reveal the one who is using it and all his friends who started the game with, so they gain information on your position and you on them because they only send one person with object that will tell everyone the information gained.

Finnally if possible object would deactivate if the killer is chasing someone because if they are in a swf they will tell what the killer is currently doing to help them in chases.

These are my suggestions let me know what you think about in the comments.

Post edited by Mandy on

Comments

  • Huge_Bush
    Huge_Bush Member Posts: 5,435

    They should just delete it from the game and give Laurie a new perk. Devs have stated they also look to the "fun factor" of perks when it comes to balancing. If they are true to their words, they really would delete it since no killer has fun against it.

  • Bwsted
    Bwsted Member Posts: 3,452

    I like your first and third suggestion.

    The middle one wouldn't probably be implemented because bhvr doesn't do specific buffs/debuffs for solo/swf.

    Good ideas overall.

  • dspaceman20
    dspaceman20 Member Posts: 4,699
    edited January 2021

    I propose I full rework for objects of obsession. I would suggest that it should see the killers aura for up to 3 seconds if you enter the killers terror radius and when you leave the killers terror radius it should show your aura to them for 3 seconds.

    Also make it active only if your the obsession so multiple people can't use it.

    Although I do like your suggestions.

  • Francesco044
    Francesco044 Member Posts: 109

    Thanks! Btw I think that there are a lot of perks that are useless if you play in or angaist a swf for of the voice chat because they give the same informations from that as the perk would do.

    They should do something if you play in a sfw but idk the matter is that they make the game as balanced as possible

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Been saying that when watching in each others direction for a long time now.

    That is like how the old OoO worked and it was good.

    I don't get why they decided to change it into this ######### perk

  • Francesco044
    Francesco044 Member Posts: 109

    It would fit with his description too because it says something like: "he was looking at me" and not "I was looking at him".

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Yeah exactly.

    And that way it does have a counter to.

    Like when I see the aura I can if I want, start walki g backwards to that person.

    Now that survivor has a change to get away from me as I don't see where they are going because I got my back towards them.

    But i can also surprise them by doing that.

    It can throw them of guard as they don't expect that much.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    I don't know.

    Before as it is now, it was when both the killer and survivor both were looking in each others direction.

    But somewhere around the freddy rework they changed it to what it is now.

    I didn't know untill someone was mentioning that to me.

    I was as freddy facing 4 OoO on the swamp and used the backwards walking to them.

    When i talked about it in a community, they said that that was the old way of OoO and that they can now see me whenever they wanted.

  • Francesco044
    Francesco044 Member Posts: 109

    Right, I remember doing that too (with freddy too), then I forgot why I stopped doing that angaist objects.

  • Greatamygdala
    Greatamygdala Member Posts: 292

    By fun factor it actually means the survivors. Like tell me when was the last time a Killer had a fun build and it actually survived?

  • Junylar
    Junylar Member Posts: 2,005

    The perk itself is fine if we are talking about a fair game of 4 solo survivors. This perks becomes a nuisance only in SWF sweat squads, where it becomes their legal wall hack for the team. You shouldn't constantly change the game when the problem is somewhere else entirely: half of all the problems this game has come from SWFs and how comms break any balance this game could have. Just do something with SWFs and stop crippling survivor perks further, making solo survivor experience worse than it already is.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Solo survivor isn't worse at all.

    I always play solo with different builds and having a fun time.

    Even escape almost every time.

    If they revert it back to the old OoO than all problems are solved.

    Back then it was a balanced perk as it had a counter to it, something it doesn't have now.

    Especially against freddy that perk is nasty, don't wake up and stay asleep and you have unlimited info.

    You can be next to him on the other side of the wall and still see what he is doing

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited January 2021

    I mean i would take this over anything else but the problem of this perk working across the map still is a thing. It just seems lazy and unlike mori's they can do a lot to this perk hell even make it a completely new thing. Don't get me wrong i would rather take any of your idea's then leave the perk as it is but the perk can be balanced in a better way. If they restricted the perk properly and made a better downside to the aura reveal aspect the perk could be in a better spot, here is my idea for it.

    OoO: when you look in the direction of the killer you see their aura if they are outside of 24 meters and are within 48 meters for 3/4/5 seconds. OoO has a cooldown of 10 seconds, during the cooldown the killer can see your aura outside of 24 meters. If you are not the obsession OoO has a cooldown of 30/25/20 seconds, OoO does not activate if the killer is undetectable.

    OoO becomes disabled when you are on a hook or in the dying state.

    Post edited by AChaoticKiller on