http://dbd.game/killswitch
Now That You Have Nerfed the Ruin/Undying Combo
When can we expect to see the DS/Unbreakable/Soul Guard combo to be changed?
I think this is a very valid question seeing as the only counter to this is a very boring one for both sides, slugging.
During End Game Collapse, this build is completely uncounterable.
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It'll come at the same time as console optimization
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Haha I saw your comment about the blights PoV on the other post I actually voted it up cause it was pretty accurate 😂
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The counter is picking them up.
I don't know how you some killers still don't know this, but you can just down someone again after they DS you.
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Never going to happen. The latter is a survivor combo, the devs will never nerf it. Hell a while back they even buffed unbreakable for some stupid reason (it use to be 10-15-20% they buffed it to 25-30-35.)
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Also keep in mind that unless you have a hex it only lets you pick yourself up once, the complaints about it are still valid though and the combo should be looked at
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Nothing like intentionally eating a 5 second stun.
I don't have any particular issue dealing with ds/unbreakable myself, but I don't think saying killers should eat a 5 second stun as a counter to this perk combo is valid.
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Just change Ruin for Devour Hope and profit on insta downs + the occasional mori. The sense of urgency will drive survivors away from gens.
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Yes, after they gain 20 meters of distance to start looping you again while you either have 0 pressure on the other survivors or are losing it quickly. But hey, just play Spirit/Nurse/Freddy and you're good to go right?
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Yeah let me just eat your DS as an M1 killer on Haddonfield while you gain 20 meters of distance and make it to the House of Pain cause we all know that’s balanced.
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Right. I love when I DS a killer and they turn into an M1er on Haddonfield. The best part of the perk.
Yes? At this point you're complaining about having to play the game.
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Turn into an M1 killer? Do M1 killers not already exist to you? What game are you playing cause I think you’re clearly misunderstanding the point here.
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On the contrary, I understand what you were trying to do there quite clearly. You complained about DS/Unbreakable/Soul Guard in general, and then presented a highly specific scenario (A. Playing an M1 Killer on Haddonfield, B. Getting DS'd, C. Next to a specific building on the map) as if it proved your point, ignoring the obvious problem that said scenario is so stupidly rare that it doesn't even begin to make sense as a recognizable argument for your original point that those perks are bad in general. Unless you think DS somehow always creates that scenario. Which isn't too much of a stretch; you suggested slugging as a counter to Unbreakable/Soul Guard, so it's a fair conclusion that you don't understand how these perks actually work.
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No, I'm complaining about being forced to lose a significant amount of pressure no matter what I do because 1 of the 4 survivors brought 2 perks. I would not have to lose that much pressure if not for the DS + Unbreakable combo. Maintaining pressure requires you to chase different survivors. You chase one, down them, hook them, and chase someone else while you have them hooked. This would normally pressure 3 survivors: The one on hook, the one being chased, and the one going for the unhook. However, DS breaks that loop. The DS user just needs to take a hit for a teammate or sit on an important gen in front of your face and they have their combo that will guarantee that you lose pressure no matter what.
You can:
Pick them up: Wrong answer. Get stunned for 5 seconds while the survivor makes distance. You chase them so they don't complete the gen you're defending, but in the meantime the other 3 survivors are getting unhooked, healed, doing more gens, etc. and you lose all of your pressure.
Leave them: Also wrong! They pick themselves up and either run away to start a new chase or sit on the gen until you come back over there. Without the need to pick up their teammate, the other survivors which you haven't found yet are once again resetting pressure. You could camp the slug to wait out DS, but not only are you losing pressure, you also have Soul Guard to worry about, which would allow them to make it to a loop and start the chase over.
The killer is forced into a lose/lose situation if the DS user is aggressive. Not to mention that all 4 survivors could be using those perks.
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Your so focused on the example I gave you failed to realize that DS can potentially do this on ANY map. The settings aren’t important as the perk in the survivors hand. You give DS to a rank 20 they won’t know what to do with it, you give DS to any competent rank 1 you’re guaranteed to lose all momentum. Sounds like you’re defending something that is broken, maybe you need to learn how these perks work before suggesting feedback.
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