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Is everyone calm?

Positivity remember?

We all have to be Positive about things. So now that there are some changes Is everyone ok? What are you guys reactions to some of the changes?

Comments

  • justtrynaplay
    justtrynaplay Member Posts: 81

    Undying change sucks not sure how i’ll Use the clowns new ability but the hud and rank rewards are alright was hoping it’d be more than just bloodpoints tbh

  • Zeus
    Zeus Member Posts: 2,112

    Should have been a 50 pound rock instead of a pebble.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    For real,

    Throwing a pebble at the killer should stun him 😤

  • notstarboard
    notstarboard Member Posts: 3,903

    I like all of the changes, honestly! The only thing I would do differently is really prioritize performance and stability over new content.

  • Pulsar
    Pulsar Member Posts: 20,783

    Legion's add-ons are probably gonna get nerfed so, ya know, I'm simmering.

    Also, Ruin use is about to dive off a cliff. Undying solved a problem, which was that Ruin never survived long enough to have an impact. Now that it's gone, Ruin will follow.

    Also, HOW HAS DS NOT BEEN ADJUSTED YET?

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    THE UI TEAM SHOULD BE FIXING BUGS...

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    "Is everyone ok"

    Nah,just grab some popcorn and watch this forum burn for the next few days

  • Science_Guy
    Science_Guy Member Posts: 2,029

    First time?

    This is easily one of the most tame post-Dev updates forum atmospheres we've ever had.

  • chieften333
    chieften333 Member Posts: 1,554
    edited January 2021

    After cooling down a bit, I can see undying will still be a good perk.

    But the lack of changes on the crutch combo that is DS and unbreakable is still unbelievable.

    That and the new injured animation looks like someone ate at taco bell.

    As for the UI I prefer the old, gritty style we have right now. I don't know why they can't just add the hook counter onto what we have now.

  • Pulsar
    Pulsar Member Posts: 20,783

    Adam yeets a boulder at the Killer.

    Myers and Oni can yeet it back.

  • QwQw
    QwQw Member Posts: 4,531

    Jesus.

    Good thing I wasn't on here back when ruin got nerfed.

  • Science_Guy
    Science_Guy Member Posts: 2,029

    Oh boy. You're not wrong, that was an awful time to be a part of this community.

  • lagosta
    lagosta Member Posts: 1,871

    Don't worry, king. In the next update pebble will stun the killer for 5 seconds if you manage to hit the killer with it, I promise.

  • Chordyceps
    Chordyceps Member Posts: 1,713

    Honestly, the Undying changes seemed kinda unnecessary to me. Sure, you could potentially have to cleanse every totem in the map to get rid of a perk, but you could potentially get rid of it in as few as 2 totems. People called Ruin+Undying OP, but I dont think you can reasonably call anything that could be removed from the match in as few as 2 totems OP. At least now that they're changing it it'll allow you to keep tokens for perks that use them. Which means that I might be able to run Huntress' Lullaby without it dissapearing in 10 seconds flat. So yeah, I thought the change was unnecessary, but I'm looking forward to potentially running it with other perks now.

  • Asssblasster625
    Asssblasster625 Member Posts: 629

    it should be the ######### looney toons bolder and you should drop it on the killer for an instant win

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  • HectorBrando
    HectorBrando Member Posts: 3,167

    Rank3 pebble should toss a stone the size of a bowling ball towards Killer's head, getting rid of them (or sending them to fog hospital at least).

  • notstarboard
    notstarboard Member Posts: 3,903
    edited January 2021

    This just drops the average amount of hex totems you need to cleanse to find the Ruin from 2.8 to 2. That's hardly bad enough not to use, and it comes with the benefit of being substantially stronger with all token-based hexes. New Ruin still got some use even before Undying existed, remember. Undying/Devour is going to be everywhere now and I'm looking forward to it.

    DS has been nerfed three times already since launch. It certainly does need another nerf imo, but they're not exactly ignoring it either.

    Legion's add-ons have not been touched, so maybe reserve judgment until changes are announced.

  • Guest1567432
    Guest1567432 Member Posts: 728

    Elodie should have base kit Calm Spirit.

  • Pulsar
    Pulsar Member Posts: 20,783

    They changes were announced, and with Legion, a change usually means a nerf lmao

    And the Undying change guarantees you will only need to cleanse two. Ruin saw almost zero use before Undying because it was so unreliable, it wasn't worth sacrificing a perk slot for.

    One of the DS changes was a healthy buff. You can't use it whenever you want, but EVERYONE can use it and it has a much longer stun time.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    I'm excited.

    Most of the changes seem interesting.

    The new HUD and MMR will be take a while to get used to I think.

    The Clown rework seems quite creative and strong.

    Hopefully he gets his own chase music, too.

    Can't wait.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited January 2021

    They said they would change Legion's deep wound time add-ons somehow, but they have not announced specific changes; complaining about nerfs before we know what's changing doesn't really make sense. Plus, those add-ons are already unhealthy for the game imo and I would have been happy with changes even without the deep wound changes. No one wants to spend the whole match holding M1.

    Right, two cleanses, which is still a lot, and which is still stronger than two Ruins would be because Undying naturally tends to hide the second hex better and you also get some aura reading out of Undying too. "Almost zero use before" is a stretch; plenty of people ran Pop/Ruin or Surveillance/Ruin, especially on killers that are good at defending totems.

    Everyone could always use DS. It went like this:

    1) Everyone running DS gets a skill check right as they get picked up to stun the killer for 5 seconds. Can be used once per trial.

    2) NERF: 5 second stun -> 4 seconds.

    3) NERF: It's now an obsession perk and non-obsessions have to wiggle to 35% before using it.

    4) NERF: Now it gets the current 60 second hook timer requirement. 4 second stun -> 3 seconds.

    5) BUFF: 3 second stun -> 5 seconds.

  • Pulsar
    Pulsar Member Posts: 20,783

    I would argue that the fourth nerf on your list is more of a change than a nerf. It allowed everybody to use DS instantly, but it made the requirements harder.

    The change I think they are referring to is not his Green and Purple Blade add-ons, which extend mending time, but rather Frank's Mixtape and Stab Wound Study.

    Frank's Mixtape currently takes 5 hits to down someone, that's almost 20 seconds of being stunned. It's useless.

    Stab Wound Study reduced the Deep Wound Timer to 25 seconds from 30. Not good.

    I HOPE they buff them, but I don't have a lot of faith in that at the moment.

    Ruin's use is going to nosedive. Why would anyone use Ruin over PGTW or Devour? Like it or not, I can almost guarantee that Ruin is out of the meta.

    Personally, I'd take Ruin/Undying over Ruin/Devour any day.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited January 2021

    Yeah, if they change Frank's Mixtape and Stab Wound Study I think they'd almost certainly buff them - I agree they're useless now, so what's even the point of changing them to make them worse even with the new deep wound changes?

    I agree that Ruin will not be meta on most killers any more, but I don't think that's a bad thing; not everyone is running meta builds every match, either by choice or out of necessity.. I do think it will still be strong enough to get a lot of use on killers like Blight that make especially good use of the current Undying/Ruin/Tinkerer meta.

    As for the Devour piece, I think that's going to be very killer dependent. Undying/Devour is going to be despicable on killers like Hag that can really defend their totems. It's going to be way stronger on her than Undying/Ruin ever was and I would honestly be surprised if it doesn't become meta. Other killers will definitely take a hit from this, but I don't think that's really a bad thing. Every meta build Blight I've run into lately has absolutely annihilated our team. You can't coordinate totem cleanses in solo queue and it's honestly not that easy unless you have a four-man, so the second you draw a map with well-hidden totems that's basically an L. With these changes you don't need to coordinate as much; you will need to cleanse exactly two hexes every time. You don't risk drawing the killer over or making the Undying harder to find by just cleansing hexes as you find them. I think it's a good change.

  • xEcoLog1cDuk3Xx
    xEcoLog1cDuk3Xx Member Posts: 441

    I choose to keep to my own lane unless there's something that interests me much. For the most part, I have a calm mindset just irritated over something dumb.