http://dbd.game/killswitch
To all killers upset by the ruin undying change!
I agree it is annoying that the devs are targeting these perks when ds/unbreakable is still around and not even giving it a ptb to test the changes, but this also comes with benefits.
Undying is now the ultimate perk to combo with devour hope and i plan to use this combo every game, when i almost never used ruin with undying, cause i love devour hope. You will be able to get value out of it even if you dont run it since survivors will have to honor it and look for it since after 3 stacks they will lose. It will literally be as annoying for all survivors as ds/unbreakable is for killer.
Also if you dont want to run this combo just run ruin with pop to compensate for when ruin gets destroyed.
As a person that plays survivor roughly 40% of the time i found ruin/undying annoying but not unfair and i never called for it to be nerfed. I think survivor mains are going to get a monkey paw like effect with this change.
Comments
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You forgot a flaw. Totems have ######### spot and can be cleansed in first 30 secs. So the new undying will be gone in first 30 secs without doing anything for you.
Rip undying. It was not so reliable before, and now it is even more useless.
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what is the change?
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The first hex totem you break will always be undying.
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This content has been removed.
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i am actually 100% fine with this change, the old undying was pretty unfun to deal with
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I don't mind either. It's basically giving an hex perk two totems instead of one. I don't really use undying so wouldn't really bother me.
Also you still keep the stacks even if they break one totem. So it's a buff for perks like devour hope.
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I thought it was pretty balanced as it was. Sometimes it would last all game, other times it was gone before you could even cross the map. It certainly lost some of it's potency.
It can certainly be good with DH, if it lasts.
Haunted twice a game would be good, however who is going to cleanse the Haunted the second time?
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Undying was the ultimate "Totems are an objective too" hex, RIP.
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Undying is now Haunted Grounds without exposed.
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Haunted, but it applies to ANY hex
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But only once.
Your chances of keeping Devour Hope alive are higher with Haunted than with the new Undying.
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*Yawns* Any Survivor mains on the forums want to insert a non-existing counter argument on why Ruin+Undying was more OP than DS+Unbreakable?
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With haunted there is still a 33% chance that it breaks first. Now undying makes sure it survives for all least two totem breaks. Also you can run haunted, devour, and undying to get lots of possible exposed effects.
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glad to see the typical smug attitude of bias players is consistent with this community
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I’m happy with the change. Ruin Undying matches were super uncompetitive as killer.
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I don't have either of these perks and even if I did, I wouldn't use them.
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Yes, I'm just a veteran player who played the game for 4+ years and is tired of 1 side getting special treatment over the other because of priorities. That's the issue.
Bro, what a joke of a response. We all know the reason why Undying is getting nerfed, it's for a dumb reason.
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It had to be cHanged, solo queue was impossible to get a win with anything but a terrible killer using this combo, and even against swf it boosted try hards using spirit etc. To unbeatable status without them having to even try hardly at all
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you don't even deny that you're bias and your response is just more smug
the reason because it got nerfed is because the RNG could create a ######### experience for most survivors while the top 1% of swf could deal with it just fine, the only dumb thing is the favoritism.
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The new Undying isn't actually as bad as people think. Right now to destroy a Ruin you either need to destroy the Undying or destroy all 4 other totems. After the changes you will HAVE to find the location of Undying either before or after cleansing Ruin but you will at least not have to find a 3rd hex if you cleanse Ruin first. I'm with this change, a slight nerf that makes it much less annoying for survivors.
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The nerf should've been removing the aura reading ability. Making the cleansed hex move to undying reduces it's value tremendously. RIP undying. Back to pop
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Ruin/Undying was even weaker than old Ruin, and still got nerfed.
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Tell me where I said "I'm biased toward killer" in my original post, I asked if anyone (Survivor mains) have a counter-argument to undoubtedly the strongest combo in the game which is DS+Unbreakable. Comparing Ruin+Undying with DS+Unbreakable (even though one combo is clearly stronger than the other) and then saying "Only bad killers need it" is not a valid statement to justify Undying's nerf.
Also, I like how you're arguing about RNG odds that are 50/50.
Next time if you're going to take my 2 posts out of context and bait me down a rabbit hole, at least provide evidence to back up your claim and not put words that I didn't say in my mouth.
Thanks (:
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I look forward to making sure you get no value out of Devour Hope :)
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That one is interesting. What if killers had an action that awarded 1000 BP that took 14 seconds to execute and required them to find an object hidden in the map, would you do it?
Unless the devs incorporate dull totems to provide some real in-match benefit, then they will remain score events.
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Saying that all Totem Spots are bad is simply wrong. There are ton of really good Totem Spots, but nobody talks about them because this is a killer-sided forum.
I wrote it in another Thread, I had a game against a Blight, it lasted around 12 minutes (he got a 4K) and I cleansed 3 Hexes during that game and knew where another was. He was a Streamer so I watched the VOD and he still had Ruin AND Undying up. So even if I would have been able to cleanse that Hex, there would have been a 50% Chance it was Undying. No idea where the last totem would have been.
Hex-Perks are not meant to stay active for the whole game. And with the always improving Totem Spots, that can happen with Undying.
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out of context? what? i said you are bias, i never specified killer (there are other types of bias). This proves you have a us vs them mentality, now i think you are a bias killer main
you said "Any Survivor mains on the forums want to insert a non-existing counter argument" implying you don't think survivors have any
what where this "only bad killers need it" comes from I said it ruined the experience of most survivors while the best SWF could deal with it. I never mentioned killer skill.
the RNG is not as simple as 50/50 some maps have nasty spawns for totems while other maps have garbo spawn for totems
evidence? of what? that you're smug? just need to point to your posts, even the one I'm replying to does
that you're bias? you assume that the perk got nerfed for a dumb reason and your us vs them mentality
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