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The Undying nerf is nothing compared to the new ui

Only1alt
Only1alt Member Posts: 18
edited January 2021 in Feedback and Suggestions

I get it. You guys miss undying. I would if i owned the perk, but the thing that is flying under the radar that is most important to me is the new ui. It is absolutely TRASH. I need more people to stand up for this change, because it is honestly the worst thing to come from thia, i really hope the ui doesnt change.

Post edited by Gay Myers (Luzi) on

Comments

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited January 2021

    Tbh I like almost all of it except I want the survivor info to be back in the bottom left corner; at least let me toggle it to be there....

    Having more information tracked automatically for you is really going to help newer killers especially I like those aspects.

  • DawnMad
    DawnMad Member Posts: 1,030

    Completely agreed. The information is just scattered around everywhere, it will be annoying to have to keep tabs on every corner of my screen. Like, why do I need to look at 2 opposite sides of my screen to see my bloodpoint progress whenever I do an action, that's just bad design.

  • Thankfully the issues people have with it are just the location of things....so if bhvr (ahahahha) listens, then it should be an easy fix for most folks. It can even be optional in an options menu if they want multiple choices for where to put things....

  • MadLordJack
    MadLordJack Member Posts: 8,814

    I, too, hate the new UI and think it could have been achieved more comfortably by just making a few alterations to the old one.

  • MiniPixels
    MiniPixels Member Posts: 536

    A lot of people agree that it's terrible and I can understand why you think not many people are acknowledging it, me and 2 others had discussions on the topic and all of our discussions were merged and moved into feedback and suggestions, it has about 90 replies most if not all of which are negative, it is being acknowledged and has been put into an area where the devs can read everyone's opinions on it in one place, if this discussion gets moved or merged don't be surprised.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Placing the Survivors in the upper left is so confusing. All the other information is at the bottom of the screen. It makes no sense.

  • FellowKillerMain
    FellowKillerMain Member Posts: 858
    edited January 2021

    Not sure how often you play killer, but if you need to adjust to keeping an eye on all parts of the screen at all times... playing killer is a great way to do it. You get used to seeing certain effects in your periphery, and once you adjust to it, you will know when to and when not to look at those areas of the screen. In a way, the items being located in different corners can help prioritize certain information, as you only have to watch for changes in corners for priority information. Having it all in one corner, is too cluttered, imo.

  • boostedsurvivormain
    boostedsurvivormain Member Posts: 399
    edited January 2021

    I agree, the new UI feels like a scattered mess IMO. There's so many different places to look, which I really don't like.

  • Zozzy
    Zozzy Member Posts: 4,759

    The language used in the stream boils down to this.

    Humans don't like change. You will get use to it. Nothing you say will make us change the design.


    Rip the ui i guess. Now killers have dumb pictures blocking part of their vision when scanning the map.

  • Only1alt
    Only1alt Member Posts: 18

    The reason i thought this is cause i saw a lot of people making a statement about the undying nerf, but i did not see very many talking bout the ui

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  • Rydog
    Rydog Member Posts: 3,275
    edited January 2021

    Everything about this game's UI and UX needs to change, it has some of the worst UI/UX I've ever seen in any game of this scope. You guys who are complaining about the new in-match HUD are just really used to what we have now, even though it's suboptimal and kinda bad at conveying information, especially for new players. This is really the important distinction: The UI needs to serve new players better. All you guys here, you're already in the system, and you understand how all of this works. But I have never, never introduced anyone to this game who wasn't confused by something about the presentation. The game's UI should prevent this, but it doesn't. It needs to work better for new players (and if it works for new players, it is -- by nature -- gonna keep working for you, too).

    Now, I would have maybe made some different decisions about element placement; I think it is better to have most stuff concentrated in the lower-third so as to minimize visual scanning. That said, there aren't enough complex HUD elements here to make this a huge issue. The issue is how it conveys key information, and this HUD does it better.

    Consider all the things that the new HUD does:

    • The "Generators Remaining" box. I have heard the question "Does this means we've finished X amount of generators, or is that how many are left?" There is no question with this -- and it is front and center. This communicates the game state to the player with no ambiguity.
    • Character portraits. I don't care who you are or how long you have played this game, the "anonymity" of each character (unless you take extra steps or have a really great memory) is aggravating. These portraits make it clear who is who.
    • Hook counter. Again, a good piece of information to just have available. You no longer have to wonder "Wait, am I on death hook? Is that guy on death hook?" This will make it more clear who should be distracting the killer, who needs to "take their turn" on the hook, and just overall what the game state looks like. It takes the arbitrary obscurity out of the proceedings.
    • UI scaling is just a good, basic QoL option that is long overdue.

    To those of you who will inevitably go "But this is just a problem for noobs, who cares?" Those new players are way more important than me or you are. I guarantee you that Behaviour has data that says "[Some high number] percent of new players play one match, and if they lose, then they never come back." I can tell you, from experience, that this sort of churn is almost always down to initial presentation and UX. If the player finds the game oppressive and confusing, and they don't understand why things happened the way they happened, there's a huge risk that they are gonna bounce. A HUD refresh is one step toward helping to redress that.

    Hopefully they move to the in-game menus and stuff next.