Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Found an image that shows the best of both worlds for a new UI

chieften333
chieften333 Member Posts: 1,554
edited January 2021 in General Discussions
20210108_191518.jpg

It keeps the gritty style that we know and love, while showing the necessary info that the new UI was trying to convey.

Credit goes to u/MikeHuntOG for creating this mockup. ( Thanks @OniWantsYourMacaroni )

( just so y'all know those are the survivor adept portraits )

Post edited by chieften333 on

Comments

  • Mistercookie
    Mistercookie Member Posts: 147

    We don't know what's gonna be added. This is not about the little hook extra icons and probably something much bigger.

    I know it spreads informations, but it's not the end of the world once you're used to it. Do you need to see your power icon all the time? No, every killer power as a sound playing when it's available I believe. Every information you need is at the top of the screen.

    The little info you'd need to gather around your power icon would be hatchets for huntress, for example. Even then it's not a big deal imo

  • HellDescent
    HellDescent Member Posts: 4,883

    That looks way better than what bhvr did. Except survivors who have never been hooked shouldn't have a number next to them, that's just confusing imo.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited January 2021

    Man that is so much better....and it tracks hook count per person instead of just total.

  • bm33
    bm33 Member Posts: 8,498

    That's way better. I hope they do something closer to this than the current plan of HUD all over the screen blocking view for killers and survivors.

  • onemind
    onemind Member Posts: 3,089

    Please a mod or dev see this this is perfect.

  • Kaitsja
    Kaitsja Member Posts: 1,928

    I like this much better than the idea of the little portraits that they're going for.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    We do not know what is being planned for the UI as a whole...

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    It definetely looks better except the health states of the survivors.

    Like that one stick figure looks like it got slashed by davids head and is trying to run away from it.

    (P.S Credit goes to reddit user u/MikeHuntOG)

  • Terro
    Terro Member Posts: 1,171

    I don't get why they just don't make the UI completely reconfigurable. I don't remember which game did it but they let you drag, drop, resize, add and remove the UI elements anywhere you wanted.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I love it.

  • stargazer9
    stargazer9 Member Posts: 649

    The generic portraits too. They look really bad and out of place. I hope they change them and use the ones in this post instead.

  • MMNT
    MMNT Member Posts: 7

    This was before the PTB came along, have the moderators checked this?

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319

    adding new features and changing things up a bit eh? Sounds like they might be a little scared of that Evil Dead game that supposed to come out later this year heh. A franchise like that, with a decent game dev like Saber behind it, without the lolsuits friday the 13th were later threatened with when somebody decided to go nuclear against anything with Jason... could be the game that finally pushes these devs to compete for quality and fun in the experience. Hopefully they'll stop expecting killers to be unpaid entertainers by the end of the year and start being concerned about their fun too. Because it could be a lot more fun to be a deadite, or a special infected in Back 4 Blood too. Both of those games could total disasters, but the chances are between their developers and focus at least one of them will be decent enough that their IP will swing enough players over to them and hold onto them for a while.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    It looks so much better, but more importantly it's easy to get the needed information at a glance.

    The bottom left corner is a good place for necessary info like that in DbD. It's out of the way and not distracting, but while a survivor is working on a gen it's there in the peripherals, and large shape changes (healthy vs injured vs dying vs hooked) are easy to notice and decipher, neither loud and distracting nor so subtle that the player has to squint at them.

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  • Mr_K
    Mr_K Member Posts: 10,523

    Too good for dbd

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    I mean, while what you say is true, let's not forget that other developers have already tried this genre before and failed. Last Year which failed, relaunched then failed again because the player base dwindled. RE: Resistance, which did last a while but again, failed as the playerbase dwindled. Then there was that Predator game, which god knows what happened to that because I hear nothing about it even existing at this point anymore. So unless these upcoming games throw some amazing features into the game, DbD will still be the leader in this genre for a while.

  • The UI was a disaster. I don't understand how a company raking in so much money now can seemingly hire people who look like they have no experience in UI design. Most of the information it tried to put across did not come across to players well.

  • Yords
    Yords Member Posts: 5,800

    There is one extra chevron on Laurie. But yeah, I like this one so much better.

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319
    edited January 2021

    Last Year was abandoned by it's devs within about amonth after the discord release, with communication being silent not long after for the most part. I had that day 1 and remember that, and expected the same for it's steam release. turned out they didn't ditch it as quickly on steam, but by the time it made it to steam some of it's target players had already ignored it after discord so it already started on steam with a shrunk playerbase I bet. It alsos ounded form what I heard it still had some balance issues even on steam that they took too long to fix, but if they hadn't abandoned it at the original launch, kept up on it year round, and had crossplay once on steam it could have been balanced out and lasted much longer. (I think it did have crossplay with steam, but we all got steam keys for it anyways, but when I saw others saying they'd already let it go I figured it been a waste to install it myself too by then which was a shame since I did have fun it's first couple weeks on discord and it's maps were much better though the killers needed a lot of work and the tazer was busted as hell once people figured that out).


    Friday the 13th was simply an issue with some prick going nuclear with threats to sue everything using Jason in it. That game itself, had it not been for that, was already on track to eventually beat dead by daylight like a red-headed stepchild. It had it's issues, but they were being worked out untilt hat happened and it had bots so queue length as an issue was more optional rather something you could do nothing about and the player being Jason was picked randomly anyways. There were more players a match and you did alot more than holding m1 and creeping around tot he next generator to do the same thing when not in a chase. You could even kill Jason, yet Jason still felt very powerful. And if you hid long and well enough you could win on that alone. I enjoyed that game far more overall.


    Anything else, that doesn't hype itself for years just to be ditched by it's devs like Last Year or have an already well known and appealing franchise behind it like Friday the 13th just to get threatened to be sued into oblivion if they continued pushing out the character's content could blow dbd out of the water if it was released finished, playable, and fun and fair enough for all sides involved. Evil Dead could be a massive disappointment, but here's to hoping it's not even if you'd still rather stick to dbd since that would provide competition forcing dbd to also get better to not lose players to it. That way everybody wins regardless of which game they rather play.

  • Pizzaman
    Pizzaman Member Posts: 546
    edited January 2021

    Remember when they said the same thing when they introduced "Devotion".

  • PyroGL
    PyroGL Member Posts: 239

    This looks great! Since the art team seems to be the most proficient part of BHVR, I imagine they could knock something like this out in a week or 2.

  • KingFrost
    KingFrost Member Posts: 3,014

    To be fair, they only have to photoshop an image, not code an entire HUD.

  • chieften333
    chieften333 Member Posts: 1,554

    It's more the fact that they designed a better looking hud in less time than it took for BHVR to make their godawful one.

  • Tricks
    Tricks Member Posts: 957

    Still no totem counter

This discussion has been closed.