Looking towards the hag when triggering a trap.

I just finished a game against The Hag, and while running into a set of traps closed to each other, it almost made my character run in circles, In my opinion, survivors who trigger a trap shouldn't be forced to look towards the killer when triggering a hag trap.

Forcing the survivor to look towards The Hag's illusion breaks the game for the survivor since it makes it too hard to control the character and it secures a hit for the hag since it almost makes you run to the killer's grasp, leaving the survivor player with a sour taste in their mouth thinking "why the hell was my character looking at that illusion for no reason?", I know devs make this in purpose as it states in the hag's power description: "Survivors who enter the trap area trigger a Phantasm of The Hag to appear and disorient the Survivor." but I feel they should apply this effect in another way like: Making the surv run into a random direction, sometimes even towards the illusion, or make it an add-on that forces the survs to look towards the hag, making this "disoriented" feeling more reasonable.

Comments

  • Blueberry
    Blueberry Member Posts: 13,590

    The traps jerking your camera is entirely the point, that's what they are supposed to do. That would be an extreme nerf to her.

  • DisturbedZ
    DisturbedZ Member Posts: 59

    A minimum distance between her traps would be nice. It would cut back on the circle problem a bit and not really nerf her. I mean if you can cover an area in two traps then why should you place 6 in one spot? it seems a bit silly to allow them to be placed that close together.

  • Malakir
    Malakir Member Posts: 799
    Arturo said:

    I just finished a game against The Hag, and while running into a set of traps closed to each other, it almost made my character run in circles, In my opinion, survivors who trigger a trap shouldn't be forced to look towards the killer when triggering a hag trap.

    Forcing the survivor to look towards The Hag's illusion breaks the game for the survivor since it makes it too hard to control the character and it secures a hit for the hag since it almost makes you run to the killer's grasp, leaving the survivor player with a sour taste in their mouth thinking "why the hell was my character looking at that illusion for no reason?", I know devs make this in purpose as it states in the hag's power description: "Survivors who enter the trap area trigger a Phantasm of The Hag to appear and disorient the Survivor." but I feel they should apply this effect in another way like: Making the surv run into a random direction, sometimes even towards the illusion, or make it an add-on that forces the survs to look towards the hag, making this "disoriented" feeling more reasonable.

    Traps are fine and function in the way was meant to be
    The disoriented feeling already exist even if you get used to it you kinda ignore it after a while