More ways Killer powers can assist Survivors
In honor of the Clown changes which includes his power being able to help survivors. I've come up with some additions, since this may be where the game is going. Feel free to add.
Freddy: Survivors in the dream state get 10% increased repair speed
Myers: If Mikey does not down a survivor during Tier 3, all survivors heal one health state
Doctor: The Doctor is affected by his own madness! He now hallucinates survivors!
Trapper: If he steps in one of his traps, he loses 10% movement speed for 30 seconds afterward
Billy: When Billy uses his chainsaw sprint, survivors can see his aura
Huntress: Survivors gain an extra 1% movement speed per hatchet in her inventory
Comments
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When Ghostface marks a survivor, they get a free sprint burst effect.
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When whiney Killer mains start crying they automatically disconnect.
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Imagine! You can throw Antidote bottles that way that won't let survivors use it, or not throw them at all, if you wish.
Devs reduced Reload time, buffed addons, added a new (optional) tool for you to get a survivor, if you use it SMART.
BUT YOU STILL BITCHING!
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When whiney survivors get a killer perk nerfed, they d/c.
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Dang dude, calm down, just a joke post.
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Doesn't seem like one. This dude is 100% serious
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Most the killer mains don't whine; because the role requires a level of masochism to endure even trying.
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I know this game pretty well and there is no Killer power that involves "crying." Please try to stay with the theme!
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Even if he's actually serious you don't need to be like that.
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You do understand that the antidote is a Red Herring right?
- its clear antidote clouds are meant to be placed at and appropriate space in front of the chase so that a survivor isn’t effected (while its white), yet Clown reaches and passes through the moment it’s yellow.
- They’re used to trick survivors into going for a speed buff, but Clown can cancel that cloud at any time by trowing a tonic at it.
- Worse case scenario is that both the survivor and Clown pass through the yellow cloud in short succession, in which case Clown is still moving faster than the survivor, making the survivor no better off.
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Oh wait! You can cancel Antidote cloud by throwing tonic at it? Thats even better
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Even rn I’m thinking baiting them into running a wall with the speed boost the amount of times I’ve tested myself into a corner from a hit and got caught because of it
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It’s what is stated in the developer notes so far.
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Correct. I absolutely want all the changes I recommended to become reality.
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Talking about bitching, not changes
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You have posted multiple times. Not once have you given a suggestion on how a Killer power can be changed to help Survivors. Please stop derailing the thread
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Here is one for most of the killers:
Trapper: If the trapper steps in his own trap, it acts like a real bear trap suddenly and breaks his leg entirely almost clean off. He is then forced to crawl at 15% base move speed for the rest of the game.
Wraith: When he cloaks his aura is revealed for the first 3 seconds of it.
Hillbilly: When a survivor is hit by a chainsaw sprint, they can crawl at 300% move speed for 5 seconds and leave no blood trails and make no sound....good luck finding them with the 5 second lag period survivors have after being downed....
Nurse: If a survivor is hit post blink state by nurse, her power transfers into them for the duration of their post hit speed burst in which they can run through any wall for 3 seconds.
Huntress: Her hatchets stick in whatever surface they land in, survivors can collect these hatchets and use them to instantly smash any hex totem on the map in one second instead of 14 seconds.
Hag: Stepping on a Hag trap merely teleports you to the nearest other hag trap that is farthest away from the hag; and then erases both of them.
Myers: When stalking a survivor the metal gear solid sound effect and notification of being spotted appears over their head.
The Doctor: Shock therapy accelerates survivors, giving them 4% haste effect per tier of madness.
Spirit: If she phases while a survivor can see her, that survivor can see her aura for the duration of the phase.
Legion: When he feral frenzy stabs a survivor, any survivor whose heart beat is sensed can see his aura.
Plague: Survivors are given masks at the start of the match. They are immune to vile purge (Don't get all serious with this one)
Deathslinger: Luck offerings add a chance for his gun to just outright misfire.
Demogorgon: His shred ends with him just hugging a survivor. The warm embrace ends after 3 seconds and gives them endurance effect for 30 seconds.
Blight: When colliding with a gen, it knocks some parts back into place, increasing the gen progression by 2% for each time he collides with it.
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LOL @ Myers doing MGS sound but I think it should happen when someone reveals Ghost Face
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Cleansing at Pools of Devotion heals you one full health state-
Oh wait.
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If Legion hits an injured Survivor with Feral Frenzy, the Survivor doesn't take any actual damage from it and gets a speed boost.
... oh wait
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Yes we are, because this rework is not what any of us were looking for. The OP's parodies are no longer so far fetched. That's how insulting the rework is, that we have to make comedy out of it to stop ourselves from blowing our tops in anger and disbelief.
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Yep because giving the killer a downside for misusing his power is so bad for the game
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I'm up for a killer that can drown survivors in their own tears honestly. Power grows stronger with each dev update that doesn't mention object
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Trappers power already can assist Survivors simply for the fact how it is designed.
A trap that never gets stepped on gives the survivors generator time (time it takes to fetch and set the trap x4). Same applies if an injured Survivor steps on a trap and the Trapper is not close enough to get there (only x3) or the survivors gets rescued b a teammate in 1,5 seconds (x2 in this case).
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When Oni enters blood fury every survivor is teleported to a safe loop and don't leave scratch marks untill it's over.
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