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The killers crying about the undying "nerf" forgot Devour Hope exists and will now give you ez 4ks.

Hear me out having to cleanse 4 totems to get rid of ruin as a solo survivor with bad RNG was ridiculous so I am pretty happy with the changes. Having said that I do main Hag so I never used tinkerer/undying/ruin (I use Corrupt, Pop, STBFL, Monitor or swap out Monitor to Franklin's if there is a beamer.)


The undying changes are a nice QOL improvement for solo survivors, a good SWF would wait to find both totems before cleansing it or cleanse every dull they see. Not only that but (and this is the important part for us killers) It is a MASSIVE buff to Devour Hope and I expect to see that become meta, when you have to find two totems with exposed and don't lose stacks.


If you aren't running ruin survivors at high ranks tend to ignore totems unless the stumble upon them (and with the Devs changing a lot of the ######### totem spawns that is happening less) If survivors are not looking for totems they are likely to gen rush at high ranks giving you enough time to get your 3 stacks and in the time it takes to find one lit totem you can get another stack or two and then patrol the last totem for an easy win. Especially if you pair this with BBQ on a killer with mobility (a massive buff to Freddy in my mind, I can see forever Freddie's using Pop, BBQ, Undying & Devour for easy 4ks) before undying changes DH paired with it was useless because by the time you got 3 stacks they would hunt it down and reset your stacks, now it is OP (even more then undying ruin on high mobility killers IMO) I might even swap to it on hag for some ez 4ks. Let me know what you guys think. I honestly hated ruin undying as survivor and never used it as killer, I just found it was a cheesy way to make the first 5 minutes of the game just totem cleansing and survivor killing.

Comments

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    Solo survs always suffer more than swf, it is the most frustrating experience in the game. Devour Hope is only good, when you be able to hook people fast and on a map, that has good totem hiding spots. I don't really want to rely on that too much.

  • ukenicky
    ukenicky Member Posts: 1,352

    I'm expecting Devour Hope, Thrill of the Hunt and Undying to be a nasty trio.

    Devour Hope wins games at 3+ y'all sleepin' on it.

    Ruin + Undying = preventing survivors from getting the gens done

    Devour Hope + Undying = kill all the survivors before they can get all the gens done

  • Black_Fence
    Black_Fence Member Posts: 308

    As someone that plays both sides (at rank 1 not that ranks mater, with over 3000 hours in game) the only thing I have noticed is the entire community complain about everything. I made this post in hopes it would show that while Undying has been changed it doesn't necessarily mean a "Massive Nerf" as the killer mains are spouting, the meta will simply change with it. I expect DH/Undying to replace Undying/Ruin.

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618

    nah, its still gonna die in the first 30 second of the match thanks to someone bringing a map or they use 1 out of 16 perks for totem detection perk

  • Zarathos
    Zarathos Member Posts: 1,911

    This isnt going to work. They will find the totem before you get any value still. You will need some kind of awkward totem spawn map to get this to work.

    Dh isnt used for a reason. It a meme perk that has zero competitive value. Your totem will be found and broken twice by accident yes the totem spawns are that bad. If you want ill run 10 survivor games and show you the still terrible spawns.

    Your forever freddy build dosent have a single stall perk are you insane. This all seems like dream land the idea youd actually benefit from dh is insane. Your gonna get gen rushed. But hey if you can nail out 20 games of a dh win streaks ill withdraw my statement.

  • Black_Fence
    Black_Fence Member Posts: 308

    Exactly my point. Killers "slept on it" because it could be countered so easily by cleansing 1 totem, now it won't be counted by cleansing 1 totems but cleansing two, and at high ranks as long as you don't use another hex perk (TOTH could help but I think it will work better without survivor knowing you have a hex) survivors will just gen rush instead of looking for totems so you can get your 3 hooks (which isn't that hard with Pop) and then get your instant downs two instant downs later and you can start mori-ing away the survivor. I do hope keys will be change which is where I definitely side with killers although keys are pretty easily countered as Hag if they are used in the lobby (just trap the key with Franklin's)

  • Black_Fence
    Black_Fence Member Posts: 308

    While you have easy instant downs. Sure this won't work for lower rank survivors but all red ranks do now a days is gen rush. Devs have been hiding totems better and survivors generally won't look for totems unless they know you have a hex, by the time DH procs it is too late.

  • Black_Fence
    Black_Fence Member Posts: 308

    As Hag I 100% could but the fact of the matter is I don't need to or want to because I prefer getting my quad iri matches rather then kill the survivors before 3 gens have been done. With DH/Undying not losing stacks I could 100% get 20 games with 4ks getting at least 1 instant down with DH on all games and probably even a fair amount of Moris with it. The forever Freddy just needs his forever Freddy add-ons with the load out I was talking about.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited January 2021

    I have been saying it since I read the Dev update. Undying/Devour Hope/Thrill of the Hunt is going to be the new meta on mobile killers like Nurse, Blight, Spirit, Billy, Freddy and even Demogorgon and Hag. Who needs game slowdown when 3 hook in everyone's trying to cleanse totems instead of repairing gens, but the totems take ages and give a giant notification and no matter what it's always Undying that gets cleansed first?

    Edit: Dev update, not patch notes.

  • Zarathos
    Zarathos Member Posts: 1,911

    What its not a forever freddy if he just has the add ons. The point is (and i agree its nonesense) is to win the attrition game you need more reliable tools if you want to be consistent.

    I dont give a damn about if hag (naturally good totem defender) can pull it off i want to know if doc, piggy, legion billy any killer who dosent jave these kind of luxury can get value from the perk. If all your getting is an insta down on m1s then just run make your choice or dragons grip.

  • Black_Fence
    Black_Fence Member Posts: 308

    That is a fraustrating spawn but not all totems are like that and I am sure the Devs probably moved it with the new crotus rework/changes we can only hope. Having said that I raise you this totem

    Also the totem spawns in dead dawg saloon that are literally covered completely by bushes. The totems in lerys that are in bins that you can only see from one angle. The only reason I "saw" the totem above was because I heard the crackling and there was no fire barrels nearby plus I was looking for it as I knew there was ruin undying as I was playing duos with a friend. The problem with Devour at the moment is that it lets survivors know as soon as you get 3 stacks and they drop everything to find the totem. Undying prevents that from happening straight away and you are given more time to both hook more people with instant downs and when 1 totem is gone you simply patrol the other totem. For your easy downs. This way a SWF can't cleanse your DH while you are carrying a survivor to a hook as you will have effectivly two DH totems.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited January 2021

    im sorry when has it ever been hard to find 2 totems besides a few spots on certain maps.

    Then at 3-4 tokens all the survivors will start looking for it as well.

  • Black_Fence
    Black_Fence Member Posts: 308

    As I said it will be good on high mobility killers (the ones that ruin/undying were good on) the killers that can naturally patrol totems/gens. It is a big build for trapper and hag. Will be good for nurse, blight, Freddy, Demogorgon, Billy, twins, legion, (Oni when in his power is high mobility) (Stealth killers can protect totems in stealth) doc can shock off of totems.

  • Black_Fence
    Black_Fence Member Posts: 308

    When have survivors ever actively looked for totems unless there is an active HEX?

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited January 2021

    I use devour by itself on wraith a lot, the answer is pretty often actually.

    It's not unlikely that a survivor simply passes by your totem and see's it.

  • Zarathos
    Zarathos Member Posts: 1,911
    edited January 2021

    A. stealth killers wont work we all know there location is gonna be gps tracked by the swf you will likely face in 1/3 of your games.

    B. Your perk will be destroyed the minute you commit to a chase no amount of defenses is gonna stop that once the team has pinned its position. It only take one after all.

    C. Taking time off protecting totems is time squandered not pressuring gens. Which is a terrible trade as long term there generating more progress.

    Ruin consistently performs because it almost guarrantees generating some value. Getting an instadown which is the objective can be achieved with perks that require way less investment and risks.

  • Black_Fence
    Black_Fence Member Posts: 308

    It is almost guaranteed that your totem will spawn within a three gen that you could just patrol. There is a reason NOED is used by loads of killers that cannot consistently perform well, and even with NOED on the cards survivors at high ranks are still not cleansing or actively look for totems, they only tend to cleanse them when they really need to or if they stumble upon a lit totem then they will cleanse it. NOED can literally turn a 0k into a 4k slugging fest simply because of easy M1 instant downs. That is what Devour hope can turn out to be and when there is double the amount of totems needed to cleanse the perk stays active even longer. Once proced you could literally just slug and camp your totem to get a cheap ez 4k, which is what I feel ruin/undying/tinkerer was.

  • danielmaster87
    danielmaster87 Member Posts: 9,848

    I've heard this joke too many times today. Devour Hope will has never been and will never be meta. Undying was, and will never be again. You might as well run Hex Retribution instead. It's an equally wasted perk slot for you.

    Now we go back to Pop and Corrupt, not because it's strong but because it's the next best thing.

  • Quol
    Quol Member Posts: 694

    Oh boy I can't wait for next patch where devour hope gets nerfed!

  • Woot1234
    Woot1234 Member Posts: 139


    LOL just today I grabbed a survivor that was cleaning a dull totem in this location. I just assumed the survivor was hiding imagine my surprise when I grabbed!

  • GannTM
    GannTM Member Posts: 10,894

    BBQ and Chili has gotta be the fourth perk. I love putting BBQ with Devour Hope because I'm supposed to be 24 meters away from the hook to gain stacks so BBQ can help with knowing where to go after an unhook rather than wondering off in random places.