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Like it or not, hex: undying needed a nerf

The most boring meta that we had so far will be annihilated from existence in 3-4 weeks from now. Like it or not, undying needed a nerf, let me explain why.

The roles of hexes are simple: have a unique powerful effect that can be countered by breaking the specific hex totem. Undying gave free aura reading, in most situations you'd simply have an aura revealed completely randomly because they happen to pass from a totem, and it amplified the rng factor by reviving the hexes on other dull totems. The survivor game would go like this: the killer has ruin, you find a lit totem, so you cleanse it. But you're still cursed so you know it's undying. So you have to spend precious gen time, with a huge risk of being discovered by the killer, to search the whole map to find another hex totem. And it's literally 50/50 if it's undying or ruin. If it is undying you'll have to search the whole map, yet again, to find ruin. If you find ruin you have to do the first step again until you eventually cleanse ruin.

Does this really sound fun to you? Please don't proceed to whataboutism, because there are plenty of unfun things in the game, which the devs try to fix.

Do you know the snowball effect? Basically, if you hook a survivor another survivor has to stop doing gens to go save them. If you find a different survivor they are forced to not do gens. So 1 person only does gens. With ruin undying, in this situation, 1/4th of the team already doesn't do gens, so basically no one is doing gens. You get free pressure for nothing.

Soz yeah undying needed a nerf and shouldn't be reverted

Comments

  • Retromind
    Retromind Member Posts: 156

    So according to you undying needed a nerf because... instead of fixing a gen you have to cleanse the totems ? lol ok buddy, you conveniently forgot about the instances where undying+ruin get cleansed in a matter of 40 seconds. By the way, you realize with the new undying the tokens will be safe meaning devour hope will see much more use now, will you make a forum post about that as well in the future ?

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    so you didnt read my forum did you? The snowball effet explanation and everything? The fact that you have to spend all of your time running around the map to search for the totems? Yes they can be cleansed in 40 secs, but can last a whole match, so the boring rng factor comes into play ''So according to you undying needed a nerf because... instead of fixing a gen you have to cleanse the totems ?''

    No, you have to look for them all game and then cleanse them. The killer either way snowballs, having the combo till late game or even being removed in the first 40 secs, he still buys time, for just having this combo.

  • BitingSea
    BitingSea Member Posts: 332

    I'm not too up in arms about Undying being nerfed, after I actually read it I actually think it's a pretty good thing, it's risky but I personally think it shows that BHVR's heading in the right direction with this one. It's taken out the RNG and gave it one set use and that is it, it's there to keep your other hexes up and then once it's served it's purpose it's done, and they let the token hexes keep their stacks too which is really good. I never got reliant on the Ruin+Undying combo because I knew this would happen, but I'm actually pretty happy with what happened. As a killer main myself, this'll allow for more predictable outcomes and makes many more hex perks really good when combined with the new Undying. This is a good change, I'm exited that I've come back to DBD after a couple months if they're going down this path, this is growth.

  • Retromind
    Retromind Member Posts: 156

    undying+ruin doesn't cause the snowball - the successful killer chases do. The totem spawn points are known to players for a long time, if you're playing with a competent team then cleansing 4-5 totems in a matter for few minutes is something you see regularly. Please stop complaining about non-issues.

  • WantToKnow
    WantToKnow Member Posts: 51

    I dont know if u ever played killer, but most maps are so big u cant even defend ur ruin and gens against good survivours. If ur not a mobility killer, forget about it. In half of my games, they just ignore it or they pressure gens and look for totems, ur 4 man ! How often I had games which I wanted to walk to my totem first to have a look and before Im over the map it is gone allready... Undying helped there out at this point. But I agree that poor situation, if survivours have to cleanse all totems because of bad luck. Hex Perks should be strong as hell so it makes sense to cleanse it, because a killer has always then the risk to play with less perks for the rest of the game.

  • ausanimal
    ausanimal Member Posts: 542

    So when are they fixing the DS+UB combo like you said " because there are plenty of unfun things in the game, which the devs try to fix." That combo is unfun for killers but nothing to change them to balance them out, they would rather nerf a perk which has a major counter play DO BONES. That has a much better counter play then the DS + UB combo but nothing on them.

  • CountVampyr
    CountVampyr Member Posts: 1,050
    edited January 2021

    I’m finding that under normal conditions (playing alone with random players), a good red rank killer is more than powerful enough with one or two perks to handle 4 survivors. But there are combinations of 4 perks that make that same killer ridiculously overpowered to the point where it’s often very difficult to get more than one gen done. Yes, swf groups can be a huge problem and effectively break the game, but I don’t think the answer to that is to make every perk more powerful. Most players don’t actually play in swf groups most of the time. I’m personally a little bored with having to deal with PGTW paired with discordance or tinkerer virtually every round, and having to deal with ruin/Undying too on top of that is just annoying so I am fine with the nerf. 90% of my games lately are usually either over super fast because they’re shredding through everybody or super drawn out because of perks that make it impossible for two survivors to win against, so it becomes a matter of which side gives up first. Neither is much fun to play.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited January 2021

    Maybe, but not the nerf we got. Just remove the aura reading. Finding bones isn't exactly hard and hexes have built in counterplay since you can break them. There's plenty of other perks that needed nerfs much more that actually have no real/sufficient counterplay and undying is/was not on that list.

    Gen speeds go too fast so killers ran a perk combo to roll a dice to see how much it will help in a match (which against any good team isn't too much). Undying got nerfed because survivors didn't like it, not because it was too strong because it wasn't (still strong, just not overbearing usually). Finding bones isn't hard and ruin only helps if you get people off gens, and we all know in current DBD by the time the killer gets 1 down 2-3 gens pop usually, the combo won't help against that.

    There's been plenty of games I just ignore the combo because Ruin was pretty much a non-factor in my gen repair since the survivors can run a chase for so long. There's been games where I find the hexes right away. I've rarely ever had a problem with the combo unless my team was bad and/or it was one of the unholy killer trinity (Nurse, Spirit, Freddy) in which case we're probably losing anyway.

    They nerfed it too hard and like they usually do for anything on the killer side.

    Post edited by MrPenguin on
  • Mister_xD
    Mister_xD Member Posts: 7,669

    my main problem with it was that it just did too much.

    i mean, the main counter to Undying respawn mechanic was to just do Dull Totems - yet Undying kept revealing anyone that got close to a totem (any totem - including Hexes. so it also defended itself) and therefore made it near impossible for solo survivors (who, unlike SWF, have no way to coordinate their actions) to cleanse the totems.

    and even, if they eventually got them, thanks to the constant aura reveal and therefore resulting killer interruptions, the killer managed to get so many hooks in that the game is already lost.


    and if anyone ignored totems and just did gens, Tinkerer did the same to them aswell. and then Ruin took care of all the progress they have made.


    pretty much the lose - lose situation many killers love to complain about for DS Unbreakable.

  • OutcastEric
    OutcastEric Member Posts: 495

    People are complaining? Or surprised? Look at the track record of good killer perks! Not surprising in the least. Meanwhile OoO and ds are still running rampant

  • immortalls96
    immortalls96 Member Posts: 4,652

    You forget it did nothing unless the killer was applying gen pressure..and was still easy to remove