General Discussions

General Discussions

Can we please have a customizable / modular UI ?

Its great that QOL improvements are being added to the UI, what would make it better still is having the option to add / remove parts of it, change the color and size or even turn it all off for a totally immersive experience.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 10,710

    That's what I would suggest as well.

  • Member Posts: 253

    I have ZERO need for a hook counter when I’m playing killer, on the off chance the game has gone to #########, the sound of pinging generators is enough to tell me I’m in trouble! An onscreen counter will not help in the slightest.

  • Member Posts: 10,710

    But it would. There's been so many games where it's down to the wire and I've hooked so many people I'm like, "Is this guy dead yet? No. Is this guy dead yet? No." I'd like to know, because otherwise I'll end up hooking everyone twice and everyone will escape on dead hook.

  • Member Posts: 253

    Sorry, I was referring to the killers “motivation” overall hook counter that just takes up more screen real estate.

    Showing the hookings next to each character will work nicely though and will help.

  • Member Posts: 1,583

    I would be okay with this in some, controlled ways. Colors are fine. Moving the existing things around is fine.


    I do not want an open API full-blow mod nonsense like World of Warcraft became.

  • Member Posts: 811

    Yes we need it, if they release the new UI without this option, they are LAZY!

    I already don't like the new UI because it makes the game look like a mobile game, with small icons and "modern" portaits. The "all grayed" thinguies were better.

  • Member Posts: 495

    Totally agreed with this idea, i dont like the actual placement of the widgets

  • Member Posts: 26

    Custom ui like in tf2 would be cool

  • Member Posts: 2,418

    Even if they were just various templates we could choose from, instead of being forced into one format, it’d be nice to have variety.

    Though, Sarah mentioned during the Dev Tapes that the UI changes were to make room for new features in the future.

    It’ll take some getting used to, for sure

  • Member Posts: 495

    they just need to reset the widget every time they add something new, than we move them again

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.