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Perk Ideas
Survivor
Carpenter: Each time you stun the killer with a pallet gain a token for up to 3 tokens. For every token you gain, carpenter has a 45/40/35 second cool down.
Consume a token to rebuild any pallets or destroyable walls that the killer destroyed. Rebuilding takes 18/16/14 seconds to complete and stacks if another survivor is running carpenter. Progress is not saved if the rebuild action is interrupted. Pallets and walls can only be rebuilt once before being permanetly destroyed.
Killer
Hex: Blood Seal
When one survivor remains, Blood Seal activates if any dull totem remains. Upon activation the entity blocks and prevents the hatch from being opened or escaped through for 30/35/40 seconds.
While Blood Seal is active the hatches aura is revealed to both the killer and survivor within 16/18/20 meters. Survivors can also see the aura of Blood Seals totem within 32/30/28 meters.
Comments
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Carpenter is cool but imagine if 4 Survivors ran it. Not a single pallet could be broken, safe pallets like the one in shack could be dropped in every chase without consequence, etc. It's also vague in many ways, such as how do you rebuild, is the pallets that are rebuilt random, and if not how do you choose which one is rebuilt?
Now, Hex: Blood Seal is just mean. I don't think it's overpowered in the same sense as lets say, old Ruin, but it's just... mean. It means the only way a Survivor can leave if they're the last one just doesn't work. Also, can the Killer close the hatch while this perk is active? It doesn't matter if they can or can't, just curious. Also no, "just cleanse 5head" is not a valid argument. Some totems are basically impossible to find, the random nature of the maps makes it even harder, etc.
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1. For carpenter you can rebuild any broken pallet or wall the killer has destroyed by going back to where it was broken.
2. At the bottom it states pallets and walls can only be repaired once before being destroyed permantely. This is supposed to mean that across the board, that way if all 4 survivors run the perk, they can't just repair the same pallet 4 times.
3. Fair point for Blood Seal, the main intention is to give the killer a way to keep survivors from stalling out the game by just standing at the hatch waiting to taunt the killer. Yes the cleansing aspect is annoying but that is why the aura is revealed to only the survivor to help them find it. Also, the entity keeps the hatch closed while the perk is active. The killer can still wait out the perk to shut it normally, but the perk prevents the key from working unlike the killer just closing it.
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Perks have no interaction, currently, when another Survivor is using the same perk. If you have to make a limitation like that, I don't think the perk is well balanced tbh. Also, even then, there are so many good pallets where the only thing a Killer can do is break it. Carpenter can remake ALL OF THEM. Even if EVERYONE has this perk and cannot repair the same pallet twice, it just does not matter. There are too many safe pallets in the game for this to be good. Imagine this perk on the Disturbed Ward? That map has 4 safe pallets in the main building alone.
Here's the problem with Blood Seal. Survivors don't do that anymore for the most part, because the Killer can close the hatch. Plus, the hatch standoff in its current form is perfectly balanced, a true 50/50 where map knowledge and efficient covering of space is vital. This perk gives the Killer at least 30 extra seconds to find the hatch, when the Survivor has to wander aimlessly to find the totem. With the timer the perk has, the Survivor might as well find the hatch and just wait the 40 seconds for it to open, where the Killer has an extra 40 seconds to find it. Even less okay. I just don't think a perk concept like this, with an interaction not involving specifically keys, is good for the game.
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Valid points. But these are all just ideas or food for thought. I have a few ideas along with these I like to share for feedback like this and to also talk about what people see is wrong with or would like to see in the game.
It's a good thing these aren't official but there are way worse and more useless perks in the game currently then some recommendations I have seen on here. Thank you for your feed back though!
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