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Clown's new antidote is way better than you think.

AChaoticKiller
AChaoticKiller Member Posts: 3,104
edited January 2021 in General Discussions

I see a lot of people say how they don't think it will be worth using the antidote for various reasons as well as the suggestions of how it can be used but something that even I missed was just how long the speed boost lasts. I also see people forgetting that the antidote doesn't "activate" right away, it takes a second for the gas to become active and give the players the speed boost so throwing it at a survivor doesn't mean they will get it's affects.

As it is the speed boost from the antidote last around 5 seconds giving you a 10% speed increase, that's over twice the duration of the tonic which lasts 3 seconds and gives survivors a negative 15% speed decrease. this means that simply throwing it ahead and passing through it in a chase is actually BETTER than hitting a survivor with the tonic considering the situation and you can always just throw a tonic afterward at a survivor for a bigger difference in speed.

Consider this situation you chase a survivor to a normal loop (2 or more objects with 1 pallet in between with no vaults), what you can do is throw the antidote a little before the loop then a tonic at the side you will push the survivor. This makes a situation where the survivor didn't get the movement speed from the antidote because of it's delayed activation and they can't loop the side they want meaning the only option is to throw down the pallet pretty much right away. HOWEVER because of the length of the speed boost from the antidote you can break the pallet and have some time left over on the speed boost to shorten the distance while also using the tonic to slow the survivor.

TLDR:

  • Antidote has a delayed activation period of i think 1 - 1.5 seconds so it will be hard for the survivor to use it when placed properly.
  • The speed boost lasts a very long time at around 5 seconds after you leave the gas (considering what we were shown was it without duration addons).
  • Using the antidote in the open is better than slowing survivors with the tonic but you can still use both to gain even more distance on survivors.
  • used together at most loops the survivors simply have to throw down the pallet early and you loss less distance on them now thanks to the speed boost from the antidote lasting even after you break the pallet.
Post edited by AChaoticKiller on

Comments

  • CLB198
    CLB198 Member Posts: 315

    Also you can remove ones effects and gas with the other

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    with proper bottle placement that shouldn't happen and i believe that only applies to the survivor.

    the only time i can see that working out is by canceling the antidote effect a survivor has with a tonic. I think this is what the devs meant in a way by leading survivors to dead zones since you both can enter the antidote but then you can cancel the survivors speed boost with the tonic.

  • Terro
    Terro Member Posts: 1,171

    Doesn't switching between the tonics take time meaning any time that you would save using the 2 together is cancelled already or is so minor that it's not really worth doing?

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    If you can fabricate it that you are going through antidote and the survivors through slowdown gas you catch up almost 3 times faster then a normal 115% killer chases.

    In theory it's kinda nuts

  • ad19970
    ad19970 Member Posts: 6,814

    I certainly believe this buff could potentially make clown viable, which is quite exciting. Just the fact that his bottles that increase his movement speed and the Shorter reload time will allow him to apply more map pressure is very intruiging to me.

    I can only pray they don‘t nerf him after the ptb, unless of course he turns out to be completely op.

  • ProfGameAndTalk
    ProfGameAndTalk Member Posts: 326

    I've been playing some clown and I think the reload buff is great! I'm still a noob though and will definitely have to practice making the survivor slow and myself faster.

  • DawnMad
    DawnMad Member Posts: 1,030
    edited January 2021

    The problem I see is his map pressure isn't buffed by this much. If you look at it overall 10% speed bonus for 7 seconds saves you around 0.7 seconds worth of time. He can save around 2.8 seconds with 4 bottles but spends 3 seconds to reload, so this ability will be useless for getting around the map.

    It will be good for catching up to survivors though since instead of a 15% speed difference it will be 25%, so a 10 seconds distance will be down to 6 seconds etc. This is also without the Tonic slowdown.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    it's nearly instant and doesn't slow you down, your total bottles are also shared between the two so there is no difference from throwing an antidote then switching to and throwing a tonic besides maybe a 100-200ms delay if any at all.

    so as long as you don't land them both in the same spot it is better to use them and preferably you want to use the antidote first.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    it combined with his reload speed buff will help out a lot, you pretty much have to reload after every chase and regardless of when you do it that it is 5 seconds of time in a slowed state, there will be a 2 second difference on top of the movement speed from the antidote so he is considerably better at getting to places then before. this also makes it so he can reload in a chase without an addon so unlike current clown where you nearly have to down the survivor with your bottles you have leeway to waste them using the antidote since you can reload in a chase at a loop and survivors can't risk abandoning it due to your ability to make such a difference in speed.

    we also don't know what his addons are like yet, there could be a few for the antidote that makes him faster or the antidote's effect last longer which would buff his map traversal even more.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Not exactly sure where you got 7 seconds from. They said the duration is exactly the same as Tonic, which at base is indefinite for the duration someone is within the gas AoE and until the gas dissipates, and for an additional 2 seconds out of the gas AoE.

    Usually, overall this results in about 4 to 4.5 seconds of total Intoxication. That can only be extended by an additional 1.66 seconds if stacking 15% & 10% Ether.

    I think you’ll find that the Antidote gas will have the same numbers.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I’d also like to add that is extremely likely that if both an antidote and tonic are used smartly at loops, survivors are unlikely to reach a pallet in time to drop it early enough to avoid being hit.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    If you want to dramatically improve your Clown game, start concentrating on how survivors will run a loop in order to reach a pallet or vault. Like with any other killer, force a survivor to run the OPPOSITE way, but make sure gas is going to be in the survivors path.

    In other words, learn where to throw bottles AHEAD of survivors rather than at them directly.

    Bottles should only be thrown directly at survivors because there is an interaction you want to interrupt, or because you’re in an indoor map and the survivor is weaving a lot.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited January 2021

    go to the gameplay shown in the dev tapes and measure the time the antidote is in effect, it is about 5 seconds way beyond the duration tonic lasts. In case your confused im not talking about how long the gas stays just the speed boost you get from it.

    edit: when it shows the survivor getting the speed boost there is a thing to the right of the screen that shows how long you will be affected by the antidote, use that as a reference when measuring it's duration.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    i went back an used a stop watch to measure the time it is in effect it's actually closer to 5 seconds after you leave the gas, still over twice the duration the tonic effects a survivor when they leave it's gas.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Oh really?!

    I can’t imagine that going live. That amount of speed boost whilst gaining ground on a hindered survivor sounds super OP.

    I mean, I’m glad he’s being buffed. But Clown was already a beast used properly. So this is crazy good.

    Survivors are going to complain so much once they’re up against Clown’s that learn to use both bottles well.

  • valvarez4
    valvarez4 Member Posts: 868

    Agree. Clown is the worst killer to play against. So boring, you can't loop him or do anything if he's good. With a better gen control he'll be S+ tier

  • CashelP14
    CashelP14 Member Posts: 5,565

    On short loops he will be very strong. As soon as the pallet is dropped he will be nearly guaranteed a hit.

    I will be shocked if he isn't high B or A tier tbh.