We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Why don't breakable walls charge Spirit Fury?

Rivyn
Rivyn Member Posts: 3,022
edited January 2021 in Feedback and Suggestions

They're just pre dropped pallets as it is.

Post edited by Mandy on

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I mean on certain maps like bad ham you don’t even want to break them so this would be situational. Honestly think spirit fury is an unhealthy perk for the game but this wouldn’t change much

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,357

    A good amount of Pallets broken (to charge Spirit Fury) are broken in Chases. Some have to be broken (like Long Walls, Jungly Gyms and stuff like that), others are a choice (do you want to break that unsafe Pallet to charge Spirit Fury or play it to get a hit?). This means you waste time to charge a Perk which will most likely result in a Hit or at least a really early dropped Pallet (if the Survivor knows you have Spirit Fury).

    If breakable Walls would count towards that, the amount of time spent in chases to charge Spirit Fury would be decreased.

    (In general, I agree to @Phasmamain , Spirit Fury is not really a healthy Perk and the more the game shifts towards unsafe Pallets, the more problematic it can become)

  • Zozzy
    Zozzy Member Posts: 4,759

    Why do killers need to break the walls instead of survivors wasting their time building them?

  • Xayrlen
    Xayrlen Member Posts: 329

    It's like asking to give survivors charged Mettle of Man at the beginning of trial.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Are we just going to ignore that maps like Dead Dawg would allow you to have Spirit Fury 20 seconds in if this was a thing? Or are we pretending the devs are moustache twirling villains still?

  • Stealth
    Stealth Member Posts: 123

    And? Given all the nonsense survivors get I think it would be ok.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I can't think of any survivor perks that give you a new form of counterplay directly at the start of the match. Also, whataboutism is a known problem in this community and instantly jumping in with "BUT WHAT ABOUT [completely different thing] is a good way to not get taken seriously.

  • Stealth
    Stealth Member Posts: 123

    You still have to spend time to actually break the doors to charge it, you don't get it off the bat. Calling out the comparison between two things and then labelling it "whataboutism" to deny the comparison, I would say is a way to not be taken seriously. Given all the perks in the game, I highly doubt that spirit fury being charged by doors would be an issue.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    It takes about 2.5 seconds to break the door and on most maps with doors they're extremely close. Ontop of that Spirit Fury is already strong.

    I mean, can you imagine being found 40 seconds in, getting a pallet trade hit due to lag or killers with misleading lunges like Ghostface, and then going down less than a second later because they had a Spirit Fury stored? Hell no. I'd probably kill myself on hook there and then. The live balance team make terrible decisions all the time but some of you guys on here make Almo look like Albert Einstein.