Are bad players the reason why nothing gets balanced
Let's be real here most dbd players are not so good in the game. They do not see the potential abusse of some mechanics and perks. This makes for a bad solo queue experience and general kill rates to go up.
That's why most killers are above the average kill rate to be above 2 kills.
But i Know that if every survivor is decent the game would become a nightmare to play as killer. The only killers that would be played is nurse of spirit which if you din't know are not fun to counter.
So the devs wil never see the issue with the game and balance.
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They balance to the majority, and the majority are casual players. So yea they do in short
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It's not that, because there are a ton of easy and obvious solutions to problems that take a long time. So we know that even what action needs to be taken is clear, the action itself is greatly delayed.
So we know nothing of that sort is the problem.
The most suspected reason is just the awful base coding of the game being such a mess that it's hard to make any changes without just...breaking everything else.
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yeah, the majority of players are not going to be on the same level as scott jund or tofu or tru3 or a noob3 or a monto or the other streamers that stream dbd 24/7 and have 100000000000000000000000000000000000000000000000000000 hours under their belt.
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Pretty much. If everyone was "good" at Dead By Daylight, playing it would be awful on both sides. You'd only see a couple of killers played, there would be about ten meta perks used for both survivor and killer, and some maps would just be death sentences for one side or the other.
I doubt you'll ever see that, though. This game has a pretty regular trickle of new blood flowing into it. People who actually get good at the game get bored and leave. The ranked system is awful - there are survivors who should not even be purple ranks in red ranks, and that means killers get boosted by bad survivors being easy snacks for them. The MMR system (which I expect to once again be a fantastic failure) will also keep mismatching players.
The devs will continue to refuse to acknowledge how unbalanced the game is when everyone is trying to win because, well. They won't find enough games in the statistics to support it, because once again, the way they match and rank players is broken. So the 4man sweatsquad SWF or ascended psychic Nurse will continue to be a painful anecdote everyone recounts, but nothing will be done about it.
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Theoretically, if a 4 good survivors, went up against a high mmr killer what would the outcome be.
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Depends on the killer, and the map. I'd say versus a majority of the roster on a good portion of the maps, the survivors would definitely be favored.
I don't think most M1 killers would be able get enough injures and waste enough resources to carry through to the endgame versus survivors who played well.I don't even think a better killer like Huntress, given a bad map spawn, would have a chance versus optimal survivors unless she was running Iri head and hit every single shot quickly.
The problem again is the ranking system. There's such a huge gap between a Rank 1 Survivor who plays like a green rank, and a Rank 1 survivor who is legitimately good at reading mindgames, managing their time, etc. The term "Red Rank" seems so useless when evaluating the balance of the game.
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yep. Pretty much
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correct half
they balance top killer player with survivor who play for fun.
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probably poor coding. As soon as they change something, everything else breaks down. They work on killer A, and Killer B has a bug that he cant use his power anymore, although they didnt even touch him... or survivors suddenly sees their own scratchmarks...
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Yes and no
Balancing for all skill levels... with all of the variables is difficult
Maps- Perks- Addons- Items- Offerings- Killer Powers
You can't possibly balance an asymmetrical game without something being too strong or too weak
Don't blame "bad players" for bad balancing... especially if the game itself doesn't have ways to help (casual and competitive modes, better tutorials, More KYF options, Better MM, Clearer explanations of "winning" and "losing", And yes Better coding on a newer engine
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N00b3's whole shtick was based on Balanced Landing before the change, now that it's gone, he's gone :P So, that's one example of them balancing around top tier players. (I am kidding a bit, I'm sure n00b3 mostly left because he was bored.)
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Survivor gameplay has been the same for the past 4 years, its the new playerbase they focus on
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i'm happy whe are getting mmr i'm i right :)
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There's 300 videos showing just this.
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I wouldn't say it's just the "bad" players. It's just that this game has a huge range of skill levels. Killers appear very strong at low to mid range play, and good survivors can dominate when all players are of high skill especially with SWF.
At it's core, DBD is a very casual game where most people tend to gravitate to one side and dig their heels in. Many speak against the other side, either from a position of ignorance or ignoring their bias, refusing to acknowledge the pitfalls of the other side.
Top level streamers who offer constructive criticism often come under attack more than they have people listen to them. Other streamers have given up and just tell players what they want to hear.
Anyone on this forum can see how much infighting there is and people who are unwilling to hear what other people have to say. The state of the game is what it is because of this. There's simply too many people all asking for different things. You can blame the "bad" players but it's an oversimplification.
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Another way to see it would be "most things don't need to be balanced because they are fine as they currently are but bad players still think it's not their fault they lost the match."
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It would be mixed, just as the Best of the Best tournament showed, just like the games are for the average player. Killers were typically ranging anywhere from 0-4ks throughout the whole thing. Ayrun specifically TRASHED on some teams and secured quick 4ks. And these survivors are also considered the best of the best.
This question is flawed, as even tournaments show that a Wraith can 4k on Dead Dawg against some of the best survivors as an evenly matched killer player.
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The short answer is no, it is ballanced for the good players.
The long answer
The game would be much more survivor sided if they ballance for bad players. It would be also slightly more survivor sided if they ballance for average or even semi good players.
The game at the current state is actually ballanced for the good players. Not the best, but for good.
- Bad Killer destroy bad survivors
- Mediocre Killer beat mediocre survivors
- Good Killer win most of the time against good survivors
- Best Killer loose or draws against the best survivor
If you are honest its just like that, the statistics we also have from the dev show the same picture. Thinking the game is ballanced for bad players is completly delusional.
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yeah because tournaments are real in this game. What i mean by this is that the pallet spawns and structers are randomly generated. Dead dawg saloon is mostly killer sided but that is for debate.
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IF every survivor would become decent, we have to assume that also killer would become decent. A decent killer still wins against decent survivors most of the time.
People tend to think killer players are so good and survivors are garbage, but that is simply not true. I see the same ammount of trash killer then trash survivor, even on R1.
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I feel like it's more of the devs priorities. They'll change what they want and ignore what they want based on their own agenda. That's why things get changed when nobody asked for it and long time issues stay
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The reason is the Devs are lazy. If you have ever experienced a bout of laziness, you will know that the longer you remain sedentary, the harder it is to spur yourself into action. There is no competition to the game, so they are simply required to do the bare minimum.
It was also revealed on a Dev stream they can basically "work when they want".
Multiple this problem by oh give or take 3 years and here we are.
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Yep, they do. Which is an ass backwards approach to how to balance a competitive game. Every other competitive game out there balances around the top 5% of players. This one balances around the lowest 1%. Its just. SO. Bad.
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I think Scouts last video said it all. If there was a real competitor this game would die over night. From browsing these forums I can tell there are a lot of people who are upset with the game and have been for awhile. If another game like this came out and it was well made+supported by whoever made it. There would be a mass exodus like when a new MMO comes out.
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Devs are bad players, so they're balancing game around their skill level
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There are about 22 thousand discussions and 142 thousand comments in the feedback forum. Part of the reason the game doesn't get balanced is that the devs need to weigh on the opinions of, according to the last 30 days of steam charts, 35,000 players.
What seems like an obvious issue to you might be the one thing I find fun, and a mechanic another person knows nothing about. The devs have to sift through thousands of people's opinions, all with their own biases, to get some vague idea of what the community wants. Every balance change has people who love it, hate it, and don't care. That doesn't even take into account the faceless horde of players who either don't know or don't care enough to leave feedback, which the devs still somehow have to take into consideration.
I don't know how game devs do it, but it's not as simple as "Just read what the community says!"
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That's true, but a lot of people in balancing debates share similar ideas. I'd argue a majority of the playerbase thinks Decisive Strike should be looked at, same with NOED. Surely if BHVR notice that several, several people are arguing to nerf either of these perks, they should at least be considered?
But hey, people with DS probably don't have a high escape rate or something so it's completely fine in almo's books. Instead, let's buff Dead Hard.
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