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Lets do a test
I want DS, BT and dead hard and unbreakable to all be removed for a few days hell just a few hours would prove something. But let me explain, these perks can be abused and waste too much time(I still think if you are scared of DS and UB you worry too much and thats why you probably lost. Hell its not even common) but lets also take it a step farther to make a point no obsession marks. Now IF killers stop tunneling and camping UNLESS the feedback says they did it when they needed to like endgame or when they had low hooks and gens are flying. If that is the case then we could check out ways to change these perks. We will never be able to balance properly because it always goes back to what about DS and UB a combo thats never even used and a combo many people can still win against by being good. Either way with that whattaboutism people will never be happy so lets gut these perks for a while and see how much tunneling happens and camping when its Not needed. If we hold killers hands and give them free wins and they take it then we know the perks are good and if killers play without trying to turn it to a 1v3 or just being scummy for no reason then we can change these perks. Btw I don't think its needed but it seems like a fun experiment
Comments
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So you want to be able to camp and tunnel survivors off of hooks with no penalty and nothing to stop you? No thanks.
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No people like to complain so let's see the complainers get to do whatever they want and see the health if the game
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If i tunnel or camp its at endgame or for pressure. I dont do it as a playstyle and I rarely do it. I never eat d's for the most part because I dint tunnel. This is just an idea to prove that killers will tunnel if they can and the games health will be ruined
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Remove BBQ?
So you want killers to camp? Why?
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Idk my idea was just to see how people play when they can't have perks to help them survive and see if tunneling becomea more prevalent
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Removing these perks will put the kill rates in the 80 percent range.
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No, i didn´t mean you. But the other person.
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You don't need a proof, it's commonsense. If I'm playing as killer and I know that there is no BT or DS and I can get rid of a survivor in 3 hooks I will sure as hell do it. It is an overpowered strategy if not countered, that's why DS is still a thing even though how broken that perk is, it's the most reliable band-aid for tunneling in the game.
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How is BBQ a crutch perk? There was even a whole thread about BBQ being a "crutch" perk and like 95% disagreed. BBQ has so many counters that most survivors got conditioned to regurarly counter it by going behind gens, go in lockers.
It's really only meta because well aura reading is still very good, but the double BP is just awesome. It's not a crutch perk, it's an aura reading but also reduce your grind perk.
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Hate to break it to you, but "tunneling" and "camping" has since day 1 existed. Perks have nothing to do with it.
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Yes, its pretty disgusting to see what killers do when there is no obsession.
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DS, BT and dead hard and unbreakable
I don't run any of those perks and the matches I had with no obsession the killers do seem to tunnel a little bit more knowing there's no DS
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I think a better test would be for everyone to send me feet pics and then I can sum up if the dbd forums have bad feet or good feet. Just a test of course ahaha 😩
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You can't complain about all these 'Overpowered' perks and then encourage camping and tunneling for 'pressure'.
And its your judgment to know when you need 'pressure', you may think there's no pressure and start camping where as someone else may say you have enough pressure already.
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Well, killers had Bloodlust removed for the weekend as a test, so why not?
what’s good for the goose is good for the gander!
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ya know you'd think this guy would be infamous for all the dumb bait he's always throwing out
and yet people still give him attention.
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How is turning the game into a 1v3 scummy?So two gens left, 4 survivor's working while two burns through gen but don't go after death hook to some what even out the odds.
And you're basically admitting also that survivor's have all of the power?
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I was a heavy user of DS because it was way too common to be tunneled to death and end up with 4000 points. I've been starting to play without it lately, and the results? Just had a game where the killer happened to find me first and kind of ignored the other players until I was dead, then started to tunnel the next victim out of the game.
As long as that playstyle is common, those perks are needed.
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Dead hard and Unbreakable? Sure.
BT and DS? nah. The game would become a camp tunnel fest. DS needs changes, but it's actually a well designed perk at it's core.
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Yeah that's pretty #########, the way I do it right because you have to tunnel if you don't you'll to lose unless everyone is playing casual, but you can be professional about you're tunneling.
So say If get a hook right and I'm in the vicinity, naturally I will down the injured to get another hook,if I've down this I want chase that survivor until everyone else is hooked ,but if I keep running to you twice is the max for me ,I'm going to eliminate you.
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Out of all the words you could’ve chosen to comment with.
You chose to take this route and stand out.
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I've gotten away without any of those perks on level 1s for rift stuff, so it's not as if you would suddenly begin seeing 3k or 4k every other game. But it would feel alot less frustrating for killers though. It'll probably be an interesting idea a week or so after undying is gone and people have adjusted to that patch. It might also keep the queue lengths from going up too quickly after that.
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God some people really don't understand the point of my post
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I don't throw out bait. Or maybe I do but I always have topics people find important or controversial and THATS why I get responses
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1v3 is a loss for survivors if 3 to 5 gens are left
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That's the point of the test :)
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He did a good job
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I think I get the point of your post:
Your saying that there should be an experiment where these 'crutch' perks are disabled, to see the changes in gameplay and escape n kill ratios right?
But what I'm saying is, doing this will disable perks such as BT and DS that are commonly used to defeat hardcore tunnellers. Taking away these defenses, will not only unfairly imbalance the gameplay of survivors, but also increase the amount of tunnel playstyles in the game.
Nothing is wrong with tunneling, but if this idea was to happen, it would encourage tunneling and most definetly cause even more complaints about tunneling.
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You accused me of complaining about these "crutch" perks and that is what tells me you dont understand and it seems you understand the post, but not me or the deeper reasoning
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Well why else would you want to disable all 'crutch' perks if you didn't have an opinion on them?
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Because I find all the complaining funny and people like to call the people who use them trash or reliant on crutches so if we disable them the killers can show how trashy they are and how easy it is for a veteran player to lose because he was tunneled and how easy a swf loses because it's a 1v3 after 1 gen is done. If my test is done people have to realize the perks are needed for people who are unlucky enough to suffer. It will also prove killers just like to tunnel if they get the chance. Of course ive had nice killers who didnt tunnel and I looked down and there was no obsession. Hell this killer was losing and playing wrath, the only difference between him and a tunneler is that this guy was actually decent he just couldn't keep up with that killer
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Fair enough :)))
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Yeah see I assumed it was straight forward but basically this test is a little sneaky thing to prove things that work against killers
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If that's true, then the game needs a big rebalance, if 4 perks are the difference between a 45% kill rate (or whatever it sits at) and an 80% kill rate
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It sits at like 65%. Every killer averages over 50%
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Ok but you have one person to chase. Now if you're a good survivor that chase extends the match for survivor's or wins the game If it's an SWF they will knock at least two gens out before you end that chase ,in which is pretty fair considering if you're a killer like Michael Myers you can down at least two people with you're ability ,but after the reset its going to be a rough game.
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I ran an oni for 1 and a half if not 2 minutes getting rid of a good amount of pallets to extend time in a 1v3 like 4. To 6 pallets and he would leave me do some damage and then come back and 2 gens were done. From 4. And suffice to say we all died because 1v3 is impossible against a decent killer. I was the best survivor on the team and the killer could not catch me. So what does that show? If you have been around long enough you should know a 1v3 is impossible to win against a killer who knows how to loop. If the whole team was as good as me maybe we could have won or had 1 escape but that is not how it works at red ranks. Red ranks arent good.
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my bad then. Still, the premise that removing 4 perks affects the balance by over 15% is really, really sad for the balance team to hear, I'm sure
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Fair enough, but it does cover for bad teammates, unfun killer tactics and overall things outside your control.
So it helps you, or others, actually get a shot to live and play the game, where you may have wound up dead.
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