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What ability would you most like to see added to the game?
Be it a killer ability, a survivor action, a perk, or some other interactable... what ability would you add to the game if you were designing the next chapter?
Comments
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I want to see a killer with smaller abilities that require critical thinking and a power that's tied to their lunge that passively occurs all game. Like for example a killer with a Scythe that has a cleave for their basic attack. Granted if we're going in hard with unique abilities I'd like a killer that is more played like an RTS and commands a mob of enemies from above. That would definitely be a more unique killer experience.
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A blind killer that uses echo location and has insane speed
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@Dustin ooo, similar to the RTS idea, a killer who could unleash small creatures from cages, that go around and find survivors and cling to them (similar to Victor), but don't deal damage. The killer then receives a notification, so she can use the mob as tracking. Add-ons would then give her aura reading for a few seconds, inflict blindness, obliviousness, etc.
Doc is the only real anti-stealth killer atm, so this would add another tracking killer in the game.
For some reason i'm picturing the Mummy style killer here, where the mob is the flesh-eating scarabs in that movie. Maybe for chases, beatles can crawl out from all over her and block a pallet or window up ahead (chosen the way Freddy selects his teleport).
She would get some major synergy out of Bamboozle.
@MrPeterPFL ever since seeing In Silence on steam, I've been wanting this theme killer in the game. Personally I would like to see Spirit get reworked into this, and have her ability be glimpses into the material world (seeing flickers of survivors).
But if echo-location is specifically what you are looking for I could understand why something batlike on a new killer is more fitting.
On that note, I am surprised to see vampires have not found their way into the game yet. There are an abundant of ways I could see a vampire killer being designed for the game--in particular the ability to shapeshift into bats or mist to scale vertical elements of the map would be epic.
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God I'd be so broken. I play games much better as a commander, not a soldier.
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I had a concept of a killer that spawns entity spiky walls in front of him that connect to already existing objects too. Touching the walls or affected objects ( or being really close to it, depending on devs) would slow the survivors. I thought about giving that killer a secondary ability to use a "map screen" to place trap around the trial that spawn huge clusters of those walls if triggered.
I also fancy a debuff mechanic I'd call wounding. When reaching 100% ( x/x charges ) an affected survivor gets injured. I think it'd be applyable to many thing. ( " feral frenzy needs 3 hits to down a survivor" as an example ).
Because my killer concept uses a crude map, I'd support those RTS killers.
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