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Undying buff

Has anyone noticed undying got another buff. Everyone knows that they made it so you don’t lose tokens when using devour hope and third seal but another buff was given to the perk

Basically they increased the range of aura reading on dull totems to 2/3/4 meters originally it was 2 meters at all tiers

Comments

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,049

    Makes sense, after all whatd be the difference between tiers

  • bkn
    bkn Member Posts: 228

    compensation for all the false ds you take for not tunneling i guess.

  • Crowman
    Crowman Member Posts: 9,517

    It's not going to matter to much. Undying is always the first totem to be cleansed now and dull totems matter much less to killers now that totems can't respawn on dulls.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,914

    That may look bad but in gameplay it can be very good cause people are going to always be walking around dull totems and I saw a match where so many auras were being seen cause of undying

  • Haddix
    Haddix Member Posts: 1,048

    4 meters, and unlimited duration of aura reading. Not bad.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Trading search time for a few meters of aura on useless totems doesn't seem like a buff.

  • crowbarman
    crowbarman Member Posts: 499

    You forgot to mention that Aura reading no longer applies to hex totems, which means the killer won't see you when you are destroying it. A huge change and makes me not want to run it any more, frankly.

    If you have two hexes, that means not seeing aura reading on 2 out of 5 totems.

  • noctis129
    noctis129 Member Posts: 967

    I still don't understand why ppl refuse to do totems. Even otz be like, f°°° totems, just do gens.


    I been working on totems ever since undying came out and I don't face issues everyone is complaining about.


    What sucks is the Nancy's who look for totems but I already cleared all of them on my own.

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    Buff? The aura reading does NOT work on hex totems anymore which is why this perk was also really good. It could stop survivors from cleansing hex totems which is not possible anymore. It only shows auras on dull totems now.

  • Mr_K
    Mr_K Member Posts: 9,226

    Keeping all tokens doesn't mean much when the end result is Undying, dying.

  • Terra92
    Terra92 Member Posts: 583

    Idk about you but knowing exactly where a survivor or two are for the next 14 seconds is pretty good. Makes cleansing a lot harder if you can pressure gens and totems, makes it harder for survivors to sneak around since you can just see them anways.

    It's a decent enough perk that now is just permanently there.

    Imagine NOED working pretty well with that now, no more instant noed destruction, you get a second chance. At least for a couple fun builds I could see survivors soiling themselves over cleansing a hex totem after NOED is revealed and the hex marker doesn't go away

  • nursewannabe
    nursewannabe Member Posts: 1,075
    edited January 2021

    It's two extra meters in radius, which results in 37square meters more.

  • Mr_K
    Mr_K Member Posts: 9,226
  • Terra92
    Terra92 Member Posts: 583

    Undying is no longer a hex totem itself, so if it goes off in place of another hex, its passive would still be active, right?

  • Mr_K
    Mr_K Member Posts: 9,226
  • BaldursGate2
    BaldursGate2 Member Posts: 994

    They had no problems to nerf old ruin, without releasing undying at the same time.

  • DeathBeam
    DeathBeam Member Posts: 259

    The buff to it doesn't make up for the major nerf it received, sure it allows you to keep stacks, but that can be cleansed even easier now since you're guaranteed to take out Undying first.

  • Tsulan
    Tsulan Member Posts: 15,095

    Because people knew, that when enough people complain about the perk. It gets gutted.

  • 53nation
    53nation Member Posts: 681

    "F totems, just do gens" is what a handful of killers are looking forward to.

    Survivors will work on a gen, see no ruin, lose even more interest in bones, and them BAM! Devour hope procs.

    Sure, they might find it quickly, or not so quickly. But there will be a window.

  • noctis129
    noctis129 Member Posts: 967

    So help me understand why survivors won't do totems?


    I been playing all day today and nobody cares about totems. I clear 4-5 on my own.

  • 53nation
    53nation Member Posts: 681

    Well I think it's because (at least in solo q) everyone generally feels like they're gonna die at the end.

    The 4-5 totems you're doing could have gotten that last generator done.. in theory. Instead of say everyone wiping with 1 gen left. Of courde if gens are flying, that's a non issue.

    That and survivors wanna destroy the killer. Win. Get gens done asap because no one trusts their teammates to do it if things get messy.

    Tru3 just made a rank reset shenanigans video that showed some rough teammates.. not exactly bangin' out gens. That said, I run inner strength on occasion, so I'm pro-bone.

  • Terra92
    Terra92 Member Posts: 583

    It shouldn't, something getting nerfed to this degree. If they haven't made it a passive perk then idk man.

  • 4 meters of aura reading on dull (useless) totems. I'm totally gonna 4k with this perk every game!

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,914

    yes but it’s unlimited there’s no duration anymore so they have to be out of the 4 meter zone to have there aura revealed.

  • Toblerone007
    Toblerone007 Member Posts: 598

    I think they found a good compromise for Undying. Remember, it used to not exist at all! Suddenly it has one of the highest pick rates of any perk. Naturally players who primarily run ruin and undying are going to be upset but it's tough titties. It has removed an RNG element out of it while still acting as a increase of time ruin stays active. Might not last as long as old undying but now it will be consistent. You can practice and improve on consistent. You cannot with RNG. We should always rejoice and encourage BHVR to stamp out as much RNG as possible.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    Tbf it is something, free aura read, I like that

  • BioX
    BioX Member Posts: 1,378

    "old" undying actually had use for that aura reading as survivors needed to do dull totems to prevent room for undying to move.

    new however completely lacks that need, just find the first hex totem, destroy it and you are done.

  • noctis129
    noctis129 Member Posts: 967

    The thing is, when I think like what u said, and I focus on gens instead of bones.


    And don't bring small game, I end going against ruin and hex totems, and I regret not bringing small game.


    I need 1 of the 3, small game, pink map or green map w add ons, or detective hunch.


    When NOED pops at the end, I cannot rescue the hooked the survivor.


    But on games where I focus on totems, it's so satisfying to see the look on the killers face when NOED doesn't pop. It also sucks the ruin goes out in the first min.


    I rather focus on totems, or strategically focus on totems, like leave 1 or 2 totems behind in case NOED activates I can easily pop it. Time is of the essence.

  • Deadeye
    Deadeye Member Posts: 3,627

    this is a very weak buff as it comes along with not showing auras of Hex totems, which are at least 2 of them. And several points can come in that don't give you any value out of the aura reading anyway. Like with new Undying, you don't really care for dull totems being cleansed, so you don't need to defend them. And with that, often it is not worth going for the aura, when too far away or having other targets atm, especially when in chase or defending a gen.

    It basically just helps you when a survivor hides near a totem or while chasing in a loop around a totem, which also should not happen too often with some of the reworked totem spots, and it needs to be a mindgameable loop on top, because when you can see the survivor anyway, you don't need aura reading. Also, before withthe 2m you had multiple triggers possible. Looping with a 4m radius should mean that the survivor could stay inside it, not retriggering the aura read

    The buff is better than nothing, but with the other changes I think it will very rarely give you good info. It is not even related to the basic intent now of defending your hexes. I would have given it something else like oblivious when working on totems to give it more synergy with Thrill or something

  • crowbarman
    crowbarman Member Posts: 499

    This is incorrect, and needs to be more broadly discussed.

    On higher ranks, teams destroy totems within minutes. Now, your Undying is the first to go and you won't even see them doing it.

    I think the effect of this change is Hex perks are going to take a major hit at the higher ranks. I am already experimenting with builds that avoid them (e.g. Opression+PGTW instead of Ruin+Undying). And once Hex perks are widely not used, you'll see Survivors due totems even less. All that's left is a NOED nerf to make them worthless.

    Hex perks could be more useful if they would just hide totems better, but I don't know how many times I start as a survivor staring at a hex totem. Stupid.

  • Toblerone007
    Toblerone007 Member Posts: 598
    edited January 2021

    No matter what you say with Undying your ruin perk lasts longer if you want to discuss broadly. You didn't actually argue any point I made all you have said is "This is incorrect". I do agree Undying should grant vision on all totems still. It's just the RNG element that needed the nerf. I also agree that the totem hidden locations are too inconsistent. Some games are great and others pretty unfair.

    If you disagree with me please support with relevent evidence - not going off on a tangent. "You'll see survivors do totems less." How do you expect that to be a trend? People still run ruin w/o undying and that still needs to be cleansed lol. NOED is a seperate discussion and you're right. It will probably get changed one day because how many games has it crutched a killer that has made many mistakes, similar to how killers feel when they deal with ds/unbreakable when survivor has made many mistakes. It's not competitive.

    Finally, your claim "This is incorrect" inherently is incorrect. No matter what you say Undying will always make ruin last longer than it ever has (before blight release xd).

  • Toblerone007
    Toblerone007 Member Posts: 598

    That is only if you find the other hex first. If you found Undying first it was over. Survivors didn't need to do the dull totems first who's advice is that? In terms of probability of destroying ruin or undying. It is 50% odds you get undying. Here's the probability of cleansing undying 2-4 times.

    (1/2)^2 = 1/4 games - Cleansing Undying twice before Ruin

    (1/2)^3 = 1/8 games - Cleansing Undying thrice before Ruin

    (1/2)^4 = 1/16 games - Cleansing Undying four times before Ruin


    How many games have survivors won in each of these outcomes would be very interesting data. Cannot comment exactly but from my experience cleansing it more than twice is likely a loss. Remember it takes time to find totems which takes pressure off the killer. They can now check more generators in their patrol and further increases there odds of stopping someone completing a generator given someone is off looking for totems.

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319

    it's more of a trade, undying only works once now, but you lost tokens before so it was useless for DH while now it's a buff if you use DH and a huge nerf for hexes without tokens