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What If D-strike But for Killers..TO prevent Gen rushing?

SaintDorks
SaintDorks Member Posts: 252
edited January 2021 in Feedback and Suggestions

What If a perk lasted for 60 secs after a survivor does a gen which say they can not do a gen in that time or get auto thrown into a dying state?

Post edited by Gay Myers (Luzi) on

Comments

  • Withered8
    Withered8 Member Posts: 1,241

    That doesn't sound like a killer counterpart to ds, pop is the closest to a killer counterpart of ds considering the requirements of both perks. Sounds more like someone's just been hit by a ds and has come to the forums to complain about it.

  • Hex_Llama
    Hex_Llama Member Posts: 1,835

    I mean, I think that would be hilarious, but probably not fair.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,844

    ^

    this

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    The idea is flawed, to say at least. A Killer can easily go for another Survivor, while the Survivor cannot do anything else except to do Generators when they want to escape.

  • Freddy96
    Freddy96 Member Posts: 767

    What if instead of 60 seconds it was 120. I would like a perk like that, i suggest its name to be decisive corruption or corrupt intervention idk

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    First sentence was pretty much my thoughts. I get its not 1:1 but Pop, much like DS is a timed perk with a pre-requisite that allows you to revert some of the other players progress. It's not identical, DS can have a significantly stronger effect on the match than Pop. But design wise they're very similar.

  • Lycidas
    Lycidas Member Posts: 1,170
    edited January 2021

    The only way I see it working is either:

    • Every time a gen is completed, one random unfinished gen on the map becomes blocked by the entity for 40/50/60 seconds.

    OR

    • When a survivor completes a gen, that survivor is unable to repair generators for 40/50/60 seconds
    • This effect can be activated only once per match, once per survivor
  • Lycidas
    Lycidas Member Posts: 1,170

    I added the "Once per match" thing just to make clear that the perk could activate only once per survivor in a single match, so a maximum of 4 times in a single match, it's probably redundant now that I read it better

  • kaijudane
    kaijudane Member Posts: 139

    "Gen rushing" is definitely one of the dumbest terms in a very long list of them with this game and community. With totems being a very close second, generators are literally the only main objective needed to escape. If a killer player is too incompetent to either put pressure on them or fails to use the right combination of perks and add ons, you know whose fault that is? The killers.

  • SaintDorks
    SaintDorks Member Posts: 252

    Actually,I heard someone talk about how assanine a perk like that would be and wanna see If people would approve of It.

  • Saltjar34
    Saltjar34 Member Posts: 766

    There is one. It's called Tinkerer

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,347
    edited January 2021

    Nah, that's not really a killer version of DS.

    Anti Gen Tunneling Perk: When the generator survivors are working on reaches 50%, the survivors get a warning and if they touch that specific generator within the next 60 seconds they are immediately put into the dying state. Can be activated once per generator.

    Now, survivors can still work on gens, just not that gen.