http://dbd.game/killswitch
Improve The Maps BVHR!
Thoughts?
Comments
-
Its true. I'm sick of throwing down pallets, jumping from 2ft high hills and vaulting the same windows. We just need variety in the evading mechanic.3
-
I'd love to be able to hide in cars on the different maps, but make it take like 15 seconds to sneakily open the door and get in and same for getting out. But you couldn't see out of the vehicles at all, sort of like a fogged window effect.
They'd work like lockers so a killer could grab you out of it and exiting would take 5 seconds of channeling to do it quietly.Macmillan has 1 car or 2, Haddonfield and Lampkin would be a lot of fun and would really spice things up.
1 -
I don't have an issue with most of the maps, but some of those ideas do sound pretty cool. The only problem I can see with actually implementing them is the devs reuse the same mechanics over and over for a reason. It's easier and takes less work, so they can deliver these new chapters every 3 months as promised. But it would be cool to have more maps with overground/underground sections, or ditches and caves. Springfield is one of my favourite maps for that reason. But it depends on their ideas for the chapter as well, because to have specific landscape features on the map would have to fit conceptually with the chapter design.
0 -
@Nickenzie said:
Title and no, I'm not talk about pallets in this thread. I want more variety in maps such as more hills or add a cave? Maybe add some ditches for the survivors to hide in? How about a bigger basement or a two story killer shack? How about a random house that spawns in near a road that leads into a tunnel? Anything would be better than what we currently have and yes, I'm thankful for what we have but as a consumer of BHVR's product, I would like to give criticism.Thoughts?
Agreed.
I really liked the estate and how there are small ditches and bamboo to hide in.
Maybe the Entity is just bland in its killing ground. Who knows.A maze would be terrifying
2 -
Yes, I want more geography and structures. For example, I don't like how you can see the other side of autohaven wreckers in the blood lodge map. Maybe center trash pile that survivors can walk up on with little dips to hide in?Michiko said:Its true. I'm sick of throwing down pallets, jumping from 2ft high hills and vaulting the same windows. We just need variety in the evading mechanic.2 -
Beware the legend of the Leathermaze!Soul_Consumption said:@Nickenzie said:
Title and no, I'm not talk about pallets in this thread. I want more variety in maps such as more hills or add a cave? Maybe add some ditches for the survivors to hide in? How about a bigger basement or a two story killer shack? How about a random house that spawns in near a road that leads into a tunnel? Anything would be better than what we currently have and yes, I'm thankful for what we have but as a consumer of BHVR's product, I would like to give criticism.Thoughts?
Agreed.
I really liked the estate and how there are small ditches and bamboo to hide in.
Maybe the Entity is just bland in its killing ground. Who knows.A maze would be terrifying
0 -
I like the idea , I feel like there aren’t enough stealth options as a survivor and when in a chase you’re almost forced to do all the things people complain about if you want to get out of the chase not ending up on a hook, with all the aura reading perks and some of the smaller maps you’re almost guaranteed to see the killer and be chased down at some point , if they want to truly cut down on what some would call toxic gameplay (for the most part, some will always be toxic) they would implement some of these ideas and change things up a bitNickenzie said:Title and no, I'm not talk about pallets in this thread. I want more variety in maps such as more hills or add a cave? Maybe add some ditches for the survivors to hide in? How about a bigger basement or a two story killer shack? How about a random house that spawns in near a road that leads into a tunnel? Anything would be better than what we currently have and yes, I'm thankful for what we have but as a consumer of BHVR's product, I would like to give criticism.
Thoughts?0 -
I'd be ok reworking some of the old maps. You can feel the difference between the originals and the new ones.0
