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Anyone else noticed this about survivor players

onemind
onemind Member Posts: 3,089
edited January 2021 in General Discussions

Ever since undying is confirmed to be nerfed I stopped running it to get used to not haveing it and I've played 15 games and 10 of them ruin eas never touched 3 it was gone in 10s and the other 2 it would found around 2 or less gens

I wonder why Survivor players are complaining about ruin undying when they wont look for my totems unless they are in their face or I got them locked in a 3 or 4 gen

(just saying seems like laziness to me)

Comments

  • illusion
    illusion Member Posts: 887

    Nothing new. That's the same reason Ruin got nerfed. There are even tools/perks that make them easier to find. I think the whole hex thing is a failure. Either commit to hexes and make them useful, by hiding them better and keeping them powerful, or scrap the whole system. At least with the latter the perks could be balanced on their own merits rather than the RNG of totem placement.

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319
    edited January 2021

    so nobody was testing their first gen for it? and then looking for it 1st or double or triple teaming gens if you were on gens too hard? and yet will probably still complain about it and get another thing taken away from you guys lol. I honestly don't know why you guys still play this game outside of addiction and lack of competition.

  • Volcz
    Volcz Member Posts: 1,184

    It is laziness. Good players will go hunt for it b/c its still strong. The changes are only on PTB.

    That said, I just did a game where I did 4 gens for my team, got Undying + Ruin out of the way, and they still threw. So couple laziness with just being bad players and its almost a guaranteed 3k/4k for you. Always a bad feeling when you're the 1 person on the team actually getting stuff done.

  • chieften333
    chieften333 Member Posts: 1,554
    edited January 2021

    Honestly i just had a game without any maps in play, within 30 seconds, undying and ruin both gone.

    They just needed to adapt, but they were to busy attempting to crank out gens to do bones.

  • SilentPill
    SilentPill Member Posts: 1,302

    I would never waste a perk slot on a hex without undying. The totem spawns are literally garbage. I would rather have a perk that’s actually going to help me throughout the game.

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  • Pepsidot
    Pepsidot Member Posts: 1,662

    Some survivors might feel like they have more of a chance trying to power through gens without looking throughout the map for Ruin. For all they know, you might well be using Undying. And that could lead to having to waste a huge amount of time.

    I certainly assume someone is running Undying + Ruin rather than just Ruin nowadays.

  • I agree hexes are def a failure of an idea. I think they should just scrap em at this point

  • Xyvielia
    Xyvielia Member Posts: 2,418

    If survivors did their due diligence and cleansed 5 totems before touching gens, Undying may actually have been buffed

  • Alphamav
    Alphamav Member Posts: 46

    For survivors eyes only: gen/totem/chest % completion rate and chase status by each icon to know who's doing the work or getting chased. Once a survivor completes 3 full gens they can stun other survivors that have little chase time with a trip animation.

  • Hex_UrbanEvasion
    Hex_UrbanEvasion Member Posts: 200

    Well, it's not because they're too stupid to cleanse totems. Most players I know only hunt hexes if it's Devour Hope and they don't wanna die like, right [BAD WORD] now. For the most part, unless you have an absolutely bonkers killer who's like, running Ruin/Tinkerer and charging you from across the map every time you're close to completing a gen, looking for hexes is a waste of time. Undying makes it even more so. I've had matches where people cleansed three hex totems, all were Ruin, so the Undying was still floating around somewhere. Also had an awful one where Haunted Ground went off twice, which I didn't know was possible. You do them when you find them, but it's risky, since it gives away your location (especially Retribution and Undying), it might not actually work (looking at you again, Undying), and if it isn't what you think it is, you could [BAD WORD] your teammates. I had someone test this out in a KYF with Ruin/Haunted Ground instead of Ruin/Undying and he destroyed all of us.

    Also, I'm not gonna run Small Game every match in the hopes of stumbling across someone's hexes, or grind through a million maps trying to clear every totem. See above re: Waste of Time. Me hunting totems means me not unhooking, healing, or of course, doing gens, which means me more likely to die. I'll do it for a challenge, with the knowledge that I'm kinda throwing, but that's it.

    P.S. There's at least one totem that cannot be cleansed. Ever. If you've ever found the one that spawns on the Coldwind map under the combine wheel, you know what I'm talking about. I played against one Ghostface who got super lucky when his hex spawned there and it couldn't be removed.

  • Bwsted
    Bwsted Member Posts: 3,452

    Your logic is flawed. You didn't even tell us how those games ended.

    Ruin can be ignored if the killer doesn't give survivors a reason to cleanse it. That's in its nature, because the hex does nothing if survivors aren't pushed off generators.

    The issue with Undying wasn't that survivors weren't cleansing, but that they'd potentially have to cleanse the same totem up to 4 times plus Undying as well, if it was down to 2 totems and they lost the 50/50.

    If in 10 games Ruin wasn't touched at all, chances are you didn't give them a reason to. And I suspect that's the case by your comment about Ruin being touched usually when you have them in a 3 gen.

  • CheyeneKL
    CheyeneKL Member Posts: 723

    My SWF doesn't bother cleansing Ruin half of the time we play against a killer with it equipped. Why? Usually because the killer is garbage at effectively using it. If you spend the whole game in one chase on a single survivor (usually my boyfriend, in our case lmao), you are not getting any value out of ANY gen regression perks, let alone Ruin.

    On the other hand, sometimes getting Ruin has been an absolute priority. You can almost always get at least one or two gens done before you need to find Ruin, if you're a group of good survivors OR in a squad that is communicating well. But even the best survivors are forced to remove Ruin if the killer is good at splitting pressure and... uh... runs Tinkerer, I guess.


    Survivors only really feel pressured to cleanse Ruin if the killer shows that he can use it effectively, or a killer who is unskilled with Ruin gets survivors into a 3 or 4 gen.



    Also, in the same vein, anyone could ask why KILLERS are complaining about the nerf if you don't even seem to need Undying?

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319

    yeah when I'm the only one who seems to be finishing gens or I see people swarming the killer and trading hooks like it's baseball cards I consider it a hatch match and rush my objective points while they got the killer busy and then start looking for the hatch on the last guy and hope it spawned already and that I find it so I'm ready.