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Why do killers slug so early in game

Seriously its ridiculous how many killers slug at 5 or 4 gens.

Its so boring to go up against.

Sometimes they end the game so fast by slugging everyone and its frustrating when me and my girlfriend are just trying to have some fun on a game we like.

Its even more painful when they have a build with ruin/undying/tinkerer etc. And they play very sweaty.

Thank god for the undying nerf, because that just gave killers pressure for free and it was just really unhealthy for the game.

Does anyone know why killers like to slug so early and end the game quick? Just ruining the survivors fun?

Comments

  • Crowman
    Crowman Member Posts: 10,208

    Builds pressure. If you can start pressuring another survivor after a down it's usually going to be a better play than just hooking the person you just downed even at 5 gens.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    Yep, it's boring and not needed in early game. Any killer who relies on slugging early on needs to to take a long shower to wash off some of the sweat. Hopped on Survivor today and it's a bunch of BM'ing sweaty killers. Like the blood hunt is going on and obviously that Nea is a new player thrown into a high rank match, you don't need to 4 man slug and make the game as boring as it possibly can be. Also there seems to be no such thing as chill Spriits or Huntresses. They always smell a mile away.

  • Axe
    Axe Member Posts: 1,060

    early slug pressure is crazy underrated for most people. Unless the team is well coordinated they will get easily shut down by it and collapse and lose all their map pressure. unbreakable and soul guard exist btw

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962
    edited January 2021

    Dumb for killers to slug during a BP event. You get BP for hooking and not a damn thing for slugging. And matches should be long enough for the killer to get lots of chase points (and if you're me, running Distressing, you max out Deviousness by pointlessly spamming Spirit's or Blight's power, which due to cooldowns requires time).

    Killers can get 29k base without killing anyone and fewer than 10k Bloodpoints when playing sweaty. Chill matches can get soooo much more BP.

  • Axe
    Axe Member Posts: 1,060
    edited January 2021

    pretty much this. good strats often result to boring matches for your opponent

  • Kolonite
    Kolonite Member Posts: 1,346

    Depends on the killer. There are killers who are supposed to slug. The two that pop into my head are Nurse and Oni. If you aren't slugging while you play them you're playing them wrong.

  • SilentPill
    SilentPill Member Posts: 1,302

    It builds a lot of pressure really fast. If you have the chance to slug it’s usually a good idea. It’s the survivors fault for presenting a good opportunity to do so.

    Take Micheal Myers, you only get a handful of tier 3s and you need to make sure things get done during them. A single hook for a tier 3 is usually not worth it. But a slug and a hook, creating a situation where you can confirm a half state on someone, is.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962
  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    If i run into 1+ more survivors at any point in the match, I'm going to spread the damage on even if it results in bodies hitting the floor.

    Stop hugging each other's butts in the match.

    (pretend this is being said in the samuel l jackson way) spread out and do gens...

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    If the killer slugs you all that early, the lose is on survivors for being so easily found then downed. The beginning of the game is when all the pressure is on the killer, I can understand why they'd like to slug and slow down the gen pop.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    I play both sides at red ranks. You can relax on your charade that it's so hard and impossible. I play off meta killers and do fine cause most matches aren't the sweaty swf groups. I do get them here and there and they do suck to go against. But it's typically as Survivor I get tilted by all the sweaty killers making sure the game is as boring as they can make it.

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  • VexTheHex
    VexTheHex Member Posts: 1,009

    Oh I see meta a decent amount and probably plenty of duos. UB and DS rarely mean much to me since I actively avoid tunneling or camping people out. Very rare I'll fall for the "abuse" side of it as usually they got a partner nearby in case something goes wrong to switch aggro onto anyways.

    Seeing as Killers can actually see there is no DS in play and actively abuse the nonmeta running Survivors speaks volumes.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    I played before Huntress was even a thing. Hag had stuns on her teleports. Exhaustion recovered while running. Haddonfield didn't have the dumb looking doors to the rooftops as they were all windows. DS could be used as at any time. BNP was obnoxious since it instantly did gens. Things have only gotten easier for me playing Killer by miles. I get burnt out and switch to Survivor and end up getting sweaty tunneling and camping killers who are likely the same ones who go on here and cry whenever a Killer nerf happens or demand Survivor nerfs cause they didn't 4K.


    "I'm sorry, but if I'm not trying and playing for fun it's usually a 1-2k"

    Bruh, the game isn't meant to be 4K balanced.

  • Kebek
    Kebek Member Posts: 3,676

    I never see what the problem with hard slugging is, slugging at 4 survivors alive is extremely risky vs any semi-competent team of even solo survivors. The moment killer's slugs get back up, he don't get anything towards killing them so it's reliant on slugging all 4 if they want to use slugging to win.

    It can build up some gen pressure but only so much when you can chase only 1 survivor at the time while the other 3 have free hands to do gens and saves with ease. It works mainly on survivors who group up too much / allow killer to snowball of the slugs.

    At the same time, unbreakable and soul guard exist (not even talking about no mither for the specific group of people who refuse the possibility of getting slugged at any cost) to counter any momentum killer can get from slugging so if you hate slugging, run anti slugging perks or improve at anti slugging strategies.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    So you're a sweaty nurse slugging in matches cause there is like 1/10 matches where you might need to sweat that hard? So you ruin 9 other matches. Good work.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    I don't know where to start with this post.


    I'm torn between pointing out this is just the Killer version of genrushing...


    ... and pointing out taking away gen pressure is just gonna make them slug more for the pressure.

  • HellDescent
    HellDescent Member Posts: 4,883

    For the same reason survivors come into the game with "genrush" mindset

  • Monarch
    Monarch Member Posts: 148

    Because the killer doesn't havea requirement to be nice to you and not play optimally.

    It's not to ruin your fun, it's because they win the game.

    It's not even for pips, I have never ever pipped by slugging early if you play too well and kill too early you are literally punished by the game.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093
    edited January 2021

    I've only heavily slugged once in a match early. Playing The Wraith, in a lobby with three flashlights, and an offering the increase the distance between hooks. I get into multiple chases early (in which I wasn't the most efficient, TBH), a gen popped, and I get a down. This is right around the 2 minute mark of the match.

    I already knew what was coming. I faked picking up the downed survivor, and the other three swarmed me, ready to flashlight blind and get the save. I chased one away, came back to the slug to see the other two successfully picking them up. Landed another couple of hits on them (leaving everyone on the team injured at this point) and downed a different survivor. Again, faked a pick-up and the flashlight crew swarmed around. Downed them one by one until three of them were on the ground. Picked one up finally and the last person up rushed in and still tried to get a flashlight save instead of trying to pick their teammates up. I dodged the blind, got the hook, and then downed the last person standing. No Unbreakables on the team.

    Sweaty on my part? The team I faced wanted to play flashlight shenanigans, but why pick someone up if everyone on the team is willingly throwing themselves at me to be downed, and if by doing so I'm running a huge risk of losing my hook? If they had retreated at all to heal/hide/get distance, I would have had only one hook (and they would have been able to get the unhook and reset) -- instead they threw the game to try and blind the "helpless" Wraith. Slugging the team was the smart thing to do in that case.

    ETA: This was a far cry from "Down someone and leave them while you head all around the map to find other survivors, rinse, repeat". That type of slugging doesn't necessarily make sense. But it does when everyone is right there and injured (or you're a Tier 3 Myers who has multiple targets in your immediate range). Slugging is very situational.

  • Skullgrind
    Skullgrind Member Posts: 118

    DS Unbreakable is the reason

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Because the game is intentionally designed in a way where the killer is disadvantaged while 4 survivors are still alive. This forces a killer (if they want to cope in matches against better survivors) to utilise tools and ways to make sure at least 1 survivor can’t help with gens while the killer is in a chase with someone else. Slugging is the only tool accessible to every killer.

  • Chordyceps
    Chordyceps Member Posts: 1,720

    Simple, it puts pressure on survivors. That's basically the entire reason.