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Appraisal Balancing
So, we all know that Appraisal was "nerfed" previously to being granted 1 rummage per chest.
I personally think that was a smart move, as granting someone too much of a benefit with that was a bit ridiculous. But now I have thought about it and some stuff still is off.
Being able to loot chests for extra items is awesome in-itself, as it grants an extension to already limited resources. But I feel that when used with Plunderer's Instinct and or Ace In The Hole, there is an advantage given to Survivors that isn't necessarily balanced. I don't think Plunderer's Instinct should increase the likelihood of "rummaging" to grant better items. I think it makes more sense that it only effects the initial unlocking, like how Pharmacy only affects an unlock, not a rummage.
And with Ace In The Hole, the same situation. being granted a plethora of items with the potential for add-ons seems a bit too lenient. The extra items are powerful enough in themselves.
I know it's not something that is probably too common, nor is it exactly OP, but I still think that Appraisal is strong in itself. Being able to find an item with good addons is great, and being able to dig again for a second item is also fantastic. But mechanically, I simply think that's where it should stop.
TL;DR: "Rummaging" with Appraisal should not allow those items to be affected by PI or AINH, like Pharmacy.
Comments
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a survivor that spends 2 perks on getting items from chests is prefectly fine in my book, no need to restrain that more
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Or how about we balance ridiculous items instead of making it rarer to find them?
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Even with Plunderer's Instinct, I often get a lot of crappy items.
What I'd like to see is, with both Plunderer's and Appraisal equipped, the survivor can see the aura of any open chest they haven't rummaged through if they still have tokens left. Sucks to have Appraisal and I can't find the last chest to rummage through just because it's open.
As killer, I'm cool with survivors running a synergistic chest-looting build. That's two or three perk slots dedicated to wasting time rummaging in chests. That's perk slots they're not using for way more annoying perks. And they're guaranteed to be spending lots of time looking for and looting chests, time during which they're not repairing gens.
Some items need fixing, but the chest looting is fine. If they're running those three perks they're practically (if not totally) meme-ing.
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Sometimes I'll run Appraisal + Plunderers + Ace in the hole, meaning I'm not able to run meta perks such as DS, BT, Unbreakable.
Once keys are nerfed, I think this combo of perks will be fine. To make use of them we have to waste A LOT of time running around opening chests and rummaging through them.
I just don't see the point in further nerfing a niche perk that isn't even meta.
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Huh?
I thought Ace in the hole and Plunderers Instinct wouldn't work with Appraisal.
But even of it does,why shouldn't it?
I seriously doubt it would even close to perks like Sprint Burst,Dead Hard,Unbreakable,Borrowed Time DS etc
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Ooh, that's actually kinda cool... being able to see un-rummaged chests... that almost seems like it should be a part of the build anyways...
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Hmm, point taken. That makes sense... it's not just keys though. I just figure that an extra item is powerful enough in itself, but I can definitely see how that sticks.
Trying to hoist all perks towards one goal can bite someone in the *ss for sure, so that does seem like a good case in point.
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It's fine. How often do you even come across survivors running that build anyways? They're sacrificing a lot of perks in order to get some items during a trial. I often run it as a solo survivor and it's a lot of fun running through the map to see what items I get.
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Both Plunderer and Ace as perks that have just a few uses, so I don't really see the problem.
Especially Ace in the Hole... it gets you 1 single add on and if you're lucky 2. It's not really a great deal, unless you're lucky enough to get a medkit (I really think flashlights and toolboxes have bad add ons, that don't really make much for you).
I personally use the looting build sometimes and it's a huge gamble as it is. It can give you powerful items to change your match, or it can give you nothing useful though all 6 loots. And you have to spend 2+ minutes to get the items. And that even with Plunderer. So I think that's really fair and I don't see the point of "nerfing" the combo, otherwise it's just gonna make people run less different perks.
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Hell, even if they had DSUB I'd be happy, both are one use perks and arent extended to stupid levels by 2 other broken perks.
0