There's a reason devs seemingly don't listen
They don't want their playerbase gone in a span of 2 weeks.
If they'd implement all the ideas some on here propose to balance SWF and what not and cater to the crème de la crème of the playerbase, the game would be nich unplayable for newcomers and average joes who don't want to devote 4000 hours into this game.
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You're just making an assumption out of thin air without even bothering to explain your reasoning. While I agree that BHVRs business model is definitely catered towards newer (mainly survivor) players, this does not justify neglecting the current state of the game's health by not addressing (or ignoring) balance issues.
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Not listening is not the same as "not implementing ALL the ideas". Of course they shouldn't implement every ridiculous thought that comes out of people's heads, but they should listen far more than they do, to the reasonable and well thought out suggestions.
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There are issues that need to be addressed. The abusiveness of DS+Unbreakable comes to mind.
The thing is, I've seen plenty of complaints about keys, exhaustion perks, NOED, ... basically anything that top players can and will use to their advantage. It's reasonable to assume the vast majority who are dedicated to enough to the game to join this board are playing in red ranks. This place is an echo chamber for people in higher ranks who want every "crutch" out of the game whereas less skilled players do appreciate a second chance in the form of Dead Hard or hatches for a last-ditch effort.
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Sure, I agree
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Not quite true. There's plenty of perfectly reasonable changes that the Devs could make that would make games more enjoyable over all. For example, buffing and nerfing perks via simple number changes.
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And "listening" doesn't mean "implementing". If someone has an idea, and Behavior listens, they can say "no. This point is wrong, and the side effects of your idea, which would be these, don't improve the health of the game", for example.
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I'm still waiting for them to fix Nurse's bugs that were introduced after her "rework". It's only been over a year -.-
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