I honestly don't get why you hate exhaustion addons
Killers give up an add-on slot for this. This isn't an exasperated or rhetorical "I don't get it", I actually don't understand why it is hated so much
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The addons where introduced at a time when exhaustion went down while running. Now that is no longer the case these addons still inflict a huge duration of exhaustion.
Survivors can only realistically use their exhaustion perks once during per a chase, either at the beginning of it or during it. If a single exhaustion is getting too problematic I would rather see that perk get adjusted than using addons to fix a balance issue.
It's not like killers don't have other options. There are two perks now that do inflict exhaustion and I wouldn't be surprised if more get added in future chapters.
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Because they rely too much on their broken "Dead Hard" and get frustrated if an add-on actually balances an aspect of the game by removing their additional hit point.
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They're outdated. I would actually like more killers to have exhaustion addons, so long as they're closer to 3 seconds of exhaustion than 30.
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Huntress' hatchets make you exhausted for what 30 seconds? Mindbreaker takes up a whole perk slot and makes you exhausted for 5. It's just a case of the game evolving. Exhaustion add-ons are outdated man
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I’m okay with exhaustion on everyone except Huntress lol
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Here's a free tip:
Exhaustion can't hurt you if you don't run Exhaustion perks outside of Adrenaline.
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So, you want the duration to be short enough you can still use the exhaustion perk in the same chase? Besides, isn't the counterplay to just use your exhaustion perk early? It's still just as effective at creating distance that way.
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I don't mind them that much they just need some tweeks with how long the exhaust you for because they were designed when you could recover exhaustion in chase so if they dropped the numbers down they would fit with how the game is balanced now for exhaustion.
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They were created so that survivors could still use exhaustion perks in chases. The exhaustion change removed that without addressing the add-ons. Suddenly Huntress can remove an entire group of perks, bar Sprint Burst, from the trial just by equipping an add-on. Which is supposed to be inherently weaker than a perk.
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I'm honestly indifferent about exhaustion add-ons. I was just providing an example of what BHVR thinks is fair for a whole 1/4 of your perk slots to do when countering exhaustion perks. Of course they're nerfing and removing the add-ons that are extraordinarily better than the perk that's supposed to fill a similar role.
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They're outdated on their mechanics. Things changed in the game, as how the exhaustion works, but the add ons stayed the same. So I think it's correct that they get addressed.
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I don't mind exhaustion addons, Except if they are on huntress.
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It takes away a perk for a bit.. This isn't rocket science
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Its simple double standards:
To them:
As survivors can disable killer perks which is fair to them
but
Killers disabling their survivor perks isn't fair to them.
It gets even worse when you consider that survivors get to bring 16 total perks per game but the killer only gets 4.
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Exhaust add-on are meant to counter exhaustion, as in remove it from the entire game. Demo has both a perk that gives 5 second exhaustion(Mindbreaker) and an add-on that gives exhausts you for 5 seconds when near a portal and guess what, I have never seen anyone use the perk(past adept achievement) or the add-on in 100's of game of survivor in any serious killer build. Its that bad. Blood Echo is even worse of a perk as it also requires injured status effect to even affect survivor.
In reality, all the killers should have exhaust add-on's because it creates risk vs reward for equipping the perk rather than 100% free second chance time waste. Another issue exhaust perks in general is that their trigger condition creates situational activation's of the perk rather than controlled situations of the perk(Excluding Dead hard which gives full control to the user). I think all the perks should just other exhaustion perks should work like Dead hard where pressing E activates sprint burst(Using E when Injured prioritizes dead hard, Uninjured prioritizes SB If both perks are equipped), E on during a Vault activates Lithe, E during falling to activate balance landing, Head-on has it through rushed actions already(but the 3 second window to use it is terrible balance). This gives all exhaustion perks full control over its activation and does not make one better than another in any situation.
If every killer had exhaustion add-on, than they would have a choice between dealing with exhaustion perks or eliminating them from the game. With current iteration going forward, they will actually need to weaken every exhaustion perk because those perks have potentially too high off pay off for game winning effect with no risk attached to them. So in the end of it all, they will add severe drawbacks to match their game-winning effect. So expect all exhaustion perks to have like 90/105/120 second cooldown instead of usual 60/50/40 seconds in the future if they do decide to remove every killer exhaustion add-on.
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I'm fine with perks or addons having exhaustion. I just don't think huntress needs them. Also 90 second exhaustion is ridiculous. 5 seconds is much more sufficient.
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So for how many survivors out there do you think this tip does apply? Then you can guess why brown/yellow addons are a problem. Having one addon cancel 3-4 perks is a bit unbalanced and as said already, most exhaustion addons were created when exhaustion ticked down while running.
How can you use dead hard early against a huntress while not injured yet? Or any exhaustion addon against clown, how normally starts the chase with a bottle or can throw them at your window/hill to avoid triggering the perk.
it is "addon cancel perks" vs "perks cancel perks". or which survivor item can cancel killer perks? and the "perk cancel killer power" discussion normally leads to "I don't wanna run perks to counter 1 of 20 killers". So not sure if you skipped a lot of scenarios just to do a default salty comment
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No, they aren't. Back when they were created, 30 seconds of exhaustion meant very little because exhaustion recovered while running. This made exhaustion addons annoying but they didn't remove it from the game. Then the mechanic was changed but the add-on weren't, which is where the problem exists: they are outdated.
Whatever your feeling for exhaustion perks (personally, I'm not a fan, especially Dead Hard), it doesn't change the fact that the add-ons are from a different place in DbD history and were never updated with the mechanic.
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Glass bead on a rainbow map effectively gets rid of all hexes in the game...
Also styptic agent can effectively cancel a haunted grounds going off if the survivor is good.
Also doesn't the key token add-ons override the knockout downed survivor aura blocking?
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not sure about the key, the styptic is not really valid as you have to be injured and being injured would already cancel the exposed effect.
Kinda disagree on the map. It does support, but the cleansing mechanic is the built in and intended counter to these perks and also available without a map.
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Good catch on the styptic I didn't notice the while injured part.
As for the map Both the glass and crystal(The one I originally meant to say but both work) beads can tell your entire team where a totem is effectively making the totem undefendable by the killer ensuring its destruction very quickly canceling out the hex.
Also I bring up they key as empathy and bond both override knockout so they tokens should do the same.
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Again on the map I disagree. As I said, it supports, but every survivor can cleanse without a map and except 2 maps (Lery's and Midwhich) I would say experience tells you about totem spots. With rainbow maps you need to travel the spots anyway so if you know about totem spawns then you don't need the map.
It supports, but the mechanic is there anyway and this is somehow different to "cancel the perk by right click"
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I am still not seeing the problem.
Don't run Exhaustion Perks, Exhaustion does nothing, Killer has wasted an add-on slot.
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the problem is the same like "run Iron Will to counter Spirit". There won't be x ten thousand players stopping to run their must-have just to counter possible addons of 2 killers. But these 2 killers won't stop playing addons that are cancelling 3.5 perks on average
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Everytime I come here there's always posts about nerfing something on the killer side. Just because you can't sb away or dh for distance doesn't mean it needs to be changed. Not like every killer has these add ons, so just enjoy your 1 game without your crutch.
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I honestly dont care about exhaustion perks (only for huntress bcz of the hatchets) first bcz I dont use exhaustion perks and second bcz even I would use them they aren't so important like, I can still run, its not like a hindered addon
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This.
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