I honestly don't get why you hate exhaustion addons

Endorb
Endorb Member Posts: 151

Killers give up an add-on slot for this. This isn't an exasperated or rhetorical "I don't get it", I actually don't understand why it is hated so much

Comments

  • ggezbaby
    ggezbaby Member Posts: 404

    I’m okay with exhaustion on everyone except Huntress lol

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    Here's a free tip:


    Exhaustion can't hurt you if you don't run Exhaustion perks outside of Adrenaline.

  • Endorb
    Endorb Member Posts: 151

    So, you want the duration to be short enough you can still use the exhaustion perk in the same chase? Besides, isn't the counterplay to just use your exhaustion perk early? It's still just as effective at creating distance that way.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    I don't mind them that much they just need some tweeks with how long the exhaust you for because they were designed when you could recover exhaustion in chase so if they dropped the numbers down they would fit with how the game is balanced now for exhaustion.

  • Kolonite
    Kolonite Member Posts: 1,346

    I'm honestly indifferent about exhaustion add-ons. I was just providing an example of what BHVR thinks is fair for a whole 1/4 of your perk slots to do when countering exhaustion perks. Of course they're nerfing and removing the add-ons that are extraordinarily better than the perk that's supposed to fill a similar role.

  • DistortedDream
    DistortedDream Member Posts: 672

    I don't mind exhaustion addons, Except if they are on huntress.

  • brokedownpalace
    brokedownpalace Member Posts: 8,803

    It takes away a perk for a bit.. This isn't rocket science

  • Devil_hit11
    Devil_hit11 Member Posts: 8,689

    Exhaust add-on are meant to counter exhaustion, as in remove it from the entire game. Demo has both a perk that gives 5 second exhaustion(Mindbreaker) and an add-on that gives exhausts you for 5 seconds when near a portal and guess what, I have never seen anyone use the perk(past adept achievement) or the add-on in 100's of game of survivor in any serious killer build. Its that bad. Blood Echo is even worse of a perk as it also requires injured status effect to even affect survivor.

    In reality, all the killers should have exhaust add-on's because it creates risk vs reward for equipping the perk rather than 100% free second chance time waste. Another issue exhaust perks in general is that their trigger condition creates situational activation's of the perk rather than controlled situations of the perk(Excluding Dead hard which gives full control to the user). I think all the perks should just other exhaustion perks should work like Dead hard where pressing E activates sprint burst(Using E when Injured prioritizes dead hard, Uninjured prioritizes SB If both perks are equipped), E on during a Vault activates Lithe, E during falling to activate balance landing, Head-on has it through rushed actions already(but the 3 second window to use it is terrible balance). This gives all exhaustion perks full control over its activation and does not make one better than another in any situation.

    If every killer had exhaustion add-on, than they would have a choice between dealing with exhaustion perks or eliminating them from the game. With current iteration going forward, they will actually need to weaken every exhaustion perk because those perks have potentially too high off pay off for game winning effect with no risk attached to them. So in the end of it all, they will add severe drawbacks to match their game-winning effect. So expect all exhaustion perks to have like 90/105/120 second cooldown instead of usual 60/50/40 seconds in the future if they do decide to remove every killer exhaustion add-on.

  • Zeus
    Zeus Member Posts: 2,112

    I'm fine with perks or addons having exhaustion. I just don't think huntress needs them. Also 90 second exhaustion is ridiculous. 5 seconds is much more sufficient.

  • Deadeye
    Deadeye Member Posts: 3,627

    So for how many survivors out there do you think this tip does apply? Then you can guess why brown/yellow addons are a problem. Having one addon cancel 3-4 perks is a bit unbalanced and as said already, most exhaustion addons were created when exhaustion ticked down while running.

    How can you use dead hard early against a huntress while not injured yet? Or any exhaustion addon against clown, how normally starts the chase with a bottle or can throw them at your window/hill to avoid triggering the perk.

    it is "addon cancel perks" vs "perks cancel perks". or which survivor item can cancel killer perks? and the "perk cancel killer power" discussion normally leads to "I don't wanna run perks to counter 1 of 20 killers". So not sure if you skipped a lot of scenarios just to do a default salty comment

  • MadLordJack
    MadLordJack Member Posts: 8,814

    No, they aren't. Back when they were created, 30 seconds of exhaustion meant very little because exhaustion recovered while running. This made exhaustion addons annoying but they didn't remove it from the game. Then the mechanic was changed but the add-on weren't, which is where the problem exists: they are outdated.

    Whatever your feeling for exhaustion perks (personally, I'm not a fan, especially Dead Hard), it doesn't change the fact that the add-ons are from a different place in DbD history and were never updated with the mechanic.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Glass bead on a rainbow map effectively gets rid of all hexes in the game...

    Also styptic agent can effectively cancel a haunted grounds going off if the survivor is good.

    Also doesn't the key token add-ons override the knockout downed survivor aura blocking?

  • Deadeye
    Deadeye Member Posts: 3,627

    not sure about the key, the styptic is not really valid as you have to be injured and being injured would already cancel the exposed effect.

    Kinda disagree on the map. It does support, but the cleansing mechanic is the built in and intended counter to these perks and also available without a map.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Good catch on the styptic I didn't notice the while injured part.

    As for the map Both the glass and crystal(The one I originally meant to say but both work) beads can tell your entire team where a totem is effectively making the totem undefendable by the killer ensuring its destruction very quickly canceling out the hex.

    Also I bring up they key as empathy and bond both override knockout so they tokens should do the same.

  • Deadeye
    Deadeye Member Posts: 3,627

    Again on the map I disagree. As I said, it supports, but every survivor can cleanse without a map and except 2 maps (Lery's and Midwhich) I would say experience tells you about totem spots. With rainbow maps you need to travel the spots anyway so if you know about totem spawns then you don't need the map.

    It supports, but the mechanic is there anyway and this is somehow different to "cancel the perk by right click"

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    I am still not seeing the problem.


    Don't run Exhaustion Perks, Exhaustion does nothing, Killer has wasted an add-on slot.

  • Deadeye
    Deadeye Member Posts: 3,627

    the problem is the same like "run Iron Will to counter Spirit". There won't be x ten thousand players stopping to run their must-have just to counter possible addons of 2 killers. But these 2 killers won't stop playing addons that are cancelling 3.5 perks on average

  • GoodJobGuys92
    GoodJobGuys92 Member Posts: 102

    Everytime I come here there's always posts about nerfing something on the killer side. Just because you can't sb away or dh for distance doesn't mean it needs to be changed. Not like every killer has these add ons, so just enjoy your 1 game without your crutch.

  • lady_potato
    lady_potato Member Posts: 35

    I honestly dont care about exhaustion perks (only for huntress bcz of the hatchets) first bcz I dont use exhaustion perks and second bcz even I would use them they aren't so important like, I can still run, its not like a hindered addon