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New perk ideas?

What ideas do you have for new perks?

Comments

  • Kazim
    Kazim Member Posts: 229
    edited January 2021

    When you are in a chase and you can leave a survivor on Dying State the most advanced engine will explode and reveal it level of advancement for 8 sec and for surv if you are repair a engine and the killer hit you if he hit the motor in the next 20 sec it´s started to revert but in 30 sec it´s back to recover the progress at leats someone touch it

  • bredbeddle
    bredbeddle Member Posts: 103

    As a killer perk, when survivors leave a generator, they get the Exposed status effect for a few seconds. A budget Iron Maiden that makes pressuring people off of gens easier / more effective

  • TWiXT
    TWiXT Member Posts: 2,063

    Killer:

    Painful Neglect: Survivors who lose focus on their goals incur hefty penalties. Survivors who take their inner 30 degree cone of vision off of a generator they are repairing experience a 5/10/15% reduced progress speed, increased odds of triggering skill checks, and reduced skill check success zones.

    Hide n’ Seek: Innate Control over your terrifying presence conceals your whereabouts from survivors. When within 8/16/24 meters of a survivor, the Terror Radius’s heartbeat sound no longer increases its Rate the closer you are to them.

    Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds, dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Dying, Hooked and Exhaustion notifications are exempt from this effect.

    Survivor:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical devices outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    These perks come from my best killer concept:


    It's a bit of a long read, but I included a TL;DR version for your convenience. If you like the perks and want to know more about where they came from, please feel free to give the concept a read. Any and all creative criticism is welcome, so If you read it and have any feedback, please leave a comment in the linked post.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    ~Killer perks~

    -Night Surgeon:

    When hooking a survivor, any survivors within your terror radius are aura blind and hindered by 10% for 10/15/20 seconds

    -Forgotten knowledge:

    when the killer comes within he killer comes within 8/12/16 meters of a dull totem or chest, the killer can see the items aura for the rest of the trial

    -Uncanny search:

    When you search a locker, any survivor hiding in a locker within 8/12/16 meters is revealed by killer instinct for 5 seconds. Can only be used every 60/50/40 seconds (applies even if nobody was revealed)

    -Break through:

    When the killer destroys a breakable wall, survivors within 16 meters are hindered and exhausted for 8/12/16 seconds.

    ~Survivor perks~

    -Sub-Market:

    "Sometimes I wonder why they need me at all" ~ Grave Robber

    when any survivor is getting items out of the basement chests while you are in the basement, the item is automatically ultra-rare with rare/very-rare/ultra-rare add ons. When an item obtained via sub market leaves the basement, the killer gets a loud noise notification if they are within 128/96/64 meters and their aura can't be seen by anyone for 30 seconds

    -Sympathetic killer:

    "Daddy's girls a f*ckin monster" ~Shilo Wallace

    when a killer carries a survivor, they move 2%/4%/6% slower if you are within the terror radius. When you leave the killers terror radius while he is carrying a survivor, you heal, cleanse and repair generators 15% faster until 4/6/8 seconds after the survivor is hooked or dropped

    -Blood Condition:

    When injured, you bleed slightly more frequently (stacks with sloppy butcher). If you preform a fast vault or leave a locker in a sprint, there is no loud noise notification. You stop bleeding and your moans of pain are silenced 6/8/10 seconds. This can not be done again until you are fully healed

    -Weakness is strength:

    When stunning a killer with a pallet, they are stunned for 30%/25%/20% less time. Pallets you drop take 20%/30%/40% longer to break

    -Intuitive search

    After hiding in a locker for 16/14/12 seconds, exiting slowly will reveal the aura of traps, generators and totems within 24/32/40 meters of that locker for 20 seconds.

    -Prime real estate

    The first indoor generator you start repairing by yourself activates prime real estate. All survivors can see the generators aura in green as long as you are working on it. When another survivor begins repairing it with you, you both see the killers aura for 4/6/8 seconds. This has a 60 second cool down.

    -Induce amnesia:

    You are likely to become the obsession. when you are hit with a basic attack while healthy, the killer can't see the auras of generators, hooks or survivors for 20/30/40 seconds. This can only happen every 90 seconds. If the killer hits another survivor, the killer can see you via killer instinct for 12/9/6 seconds

    -Wilderness expert:

    while crouching you can see killers footprints. The footprints persist for 8/12/16 seconds.

    -Fumble recovery

    when sprinting within 1/2/3 meters of an item on the ground while healthy with no items in hand, you will automatically pick it up. This has a 90/75/60 second cool down.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited January 2021

    Pay backs a #########

    When a survivor teabags multiple times. The exit gate is blocked, the hatch closes, they are exposed and can be moried :P