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Should Michael or Huntress Add-ons get changed first?
For those unaware Michael and Huntress's add-ons are the only odd ones left the standard is this
2 Ultra-Rares, 4 Purples, 5 Greens, 5 Yellows, 4 Browns
But Michael's Add-ons
2 Ultra-Rares, 4 Purples, 5 Greens, 5 Yellows, 3 Browns
But Huntress's Add-ons
1 Ultra-Rare, 3 Purples, 5 Greens, 7 Yellows, 4 Browns
Beyond the odd numbers both have busted combos Huntress Iri head+Infantry Belt GG EZ. Michael Tombstone + Judith Myers Memorial GG EZ. So who's do you think should get changed first? And would appreciate a comment by a Dev or Mod.
Should Michael or Huntress Add-ons get changed first? 40 votes
Comments
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Huntress's Add-ons
Can we change survivors add ons next?
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Huntress's Add-ons
Honestly, myers needs some changes along with addon fixes. He is outdated and needs some love.
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Michael's Add-ons
The Iridescent Head is fine. It doesn't need a rework.
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Huntress's Add-ons
Huntress' add-ons are more problematic, and the devs confirmed that they'll be getting changed.
Myers just needs an additional common add-on and he'll be fine, though a rework would be appreciated, which would include an add-on rework as well.
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Quite a few killers addons are in much more need of attention than either of those two.
Myers is actually pretty good compared to the rest the roster honestly (addon wise) and only thing Huntress needs touched is the IH and an addition ultra rare addon.
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Huntress's Add-ons
Michael as of right now, is one of the worst killers in the game. They need to give him a buff, not a nerf. With this being said, they shouldn't change his add-ons until he gets one.
Not to mention, I don't know about you guys, but Michaels are very rare to see. I'll see a Huntress 4 in every 10 games compared to Michael. I don't know if it's because he's DLC, or just because he obviously sucks, but not enough people play Michael as much as Huntress for him to be top priority (in terms of add-ons).
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Huntress's Add-ons
Huntress is just better.
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Huntress's Add-ons
Iridescent head is absolutely not fine. There are Huntresses who barely miss, and with the Infantry belt they need to miss 3 times to not get the benefit of Iri head. 3 misses out of a max of 3 for the penalty.
You also have to remember that it works from any range, including point-blank. It's basically Billy's chainsaw but it is a lot harder to miss, doesn't block the Killer's vision at all, doesn't have a penalty for missing, and can ignore pallets and windows.
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Michael's Add-ons
And costs 7000 blood points per use, Billy's chainsaw is free.
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Huntress's Add-ons
7000 BP when it gives at least 28000 BP back. Sure, buddy.
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Michael's Add-ons
Last time I used it I got 18,000 and had over 60,000 BP worth of bloodweb back before I could start a new one.
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Huntress's Add-ons
Neat? People also have probably been stockpiling them since Huntress came out, but Ig everyone uses them the second they can. Also that means you did poorly, even if chases end quickly you should get over 20k.
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Michael's Add-ons
This may shock you, but not everyone has been playing since 2016. Some people have been playing since November, as a random, non-specific example.
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Huntress's Add-ons
I'm aware, but even then not everyone uses them the second they get them. Also, just because an add-on is scarce doesn't mean it can't be unbalanced. Each singular Iri Head that is used is a ruined game. Each chase doesn't last long and isn't fun because there's no skill on either side in walking at a Survivor until you can hit them with a hatchet.
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Huntress's Add-ons
Plus couldn't the same thing be said about Tombstone Piece for Myers? What makes Myers worse than Huntress.
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Michael's Add-ons
The same could be said about ANY Exposed effect.
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Huntress's Add-ons
Tombstone isn't Exposed. Iri Head isn't Exposed. Tombstone is a free kill, Iri Head is an infinite range free down. Neither can be considered the Exposed effect. All Exposed effects have very strict timers and restrict it to basic attacks.
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Michael's Add-ons
Insta-downs and Exposed are the same net result: you go down even if you are in the Healthy state. That's a weird nitpick you went for that doesn't actually make a lick of difference.
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Huntress's Add-ons
The best part about that though is that I did the best I could seeing as what you said had nothing to do with the conversation. Iri Head hatchets are infinite range, low cooldown low cost projectiles that are impossible to react to within something like 5 meters. Plus, I was moving onto how you said Michael's add-ons are more problematic, therefore the Exposed thing was stupid to bring up without a separate point for that.
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Michael's Add-ons
The core question of the thread is what needs to be reworked more. My argument is that the Hatchets do not need a rework as it just lets Huntress do what many people with Exposed already do. Myers forces a gameplay design and roots you into a niche instead of being just better all over, which in my opinion an Iridescent should do.
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Huntress's Add-ons
So... you think Myers needs to be reworked more, but his add-ons are what an Iridescent should do? While Iri Head is exactly, by your definition (and mine as well), what an Iridescent shouldn't do?
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Michael's Add-ons
Michael needs a buff more than Huntress. So far, with every Killer that has been granted an add-on pass, they've adjusted the power in some way.
There's no way they'd legitimately nerf him or just do nothing.
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Michael's Add-ons
No, flip that. Myers is what they should not do. Hatchet is what they should.
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Huntress's Add-ons
Mori myers is not competitive, just hiding in a locker completely negates the mori. + takes ages to charge. + just vaulting a pallet indefinitely negates the mori.
Iri huntress is unfair imo
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