Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Badham is the best survivor map regardless of perks, in depth for why.

As you have probably read the title I believe Badham preschool is the best survivor map regardless of what perks you run as survivor, or killer.

This map is extremely brutal and punishes you for the smallest of infractions and mistakes. The main building is a school with 5 different loops around it, with one of them being the best in the map. 1 pallet near a car and a hook, which lead to the fenced window or left, into the school where you can drop below and find 3 more pallets, one on top and 2 down below. Your best choice if your killer is to break all of the pallets in the building but that in itself is extremely hard. Below the school is a boiler room with extremely tight corridors which don't allow mind games in the slightest, you HAVE to take a stun or just get close in general, but that's if the survivor you injured drops the pallet in the first place since most survivors now have enough brains to realize that the speed boost itself is more than enough than dropping the pallet and getting away, in the off chance that you break all pallets down below you still have 3 pallets up top ( refer to the start of post ) and a window which leads into the school if you broke all the doors ( bad move, it creates a near infinite loop with the window. ) or if you didn't, another car loop. Even if you broke all the pallets, and didn't touch the doors there is ANOTHER pallet to the back of the school which is located by a tree and the long broken fence.

Lets say you broke every pallet in that area, 2 down below, 1 up top in the school and all 3 to the outside and behind the school, you still have the killer shack which is about 5 feet from the front of the school and to the left is a brown house with 2 breakable doors, there is also another house to the right of the shack with a generator in the bottom, and another 2 pallets, one in the house and one down below on a car loop if you dropped thru the window. Smart survivors will buzz around the school and when they are injured they will tend to run to the house, the shack, or loop around the god window. Your only chance on this map is if you are trapper or a extremely powerful killer or baby survivors. Trapper would completely shut down the school loops ( as he does with nearly every loop in the game ) but you cant play trapper every game expecting the one bad map of Badham unless you have a map offering but why the ######### would you do that. Another choice is brutal strength but that's IF the survivor drops the pallet when they are injured. One of the only advantages to this map is the outside is sparsely populated so it is quite easy to find a survivor long distance or track a injured survivor through the school. The downside is that if you are not a stealth killer or you don't have Dark Devotion ( A situational perk, not a lifesaving one like ruin. ) the survivor will just shimmy along to the school or a loop. Of course you can win on this map but your chances are slim and nigh, and if you make mistakes you can quickly lose your pressure because you tend to only be able to injure one survivor at a time.

Pros of badham.

Pro's : Sparsely populated map and tight indoor buildings are great for stealth killers. The map is also a little bit bigger than coal tower, which is good for high mobility killers or ones who can teleport to a location instantly and apply pressure, like Demogorgon ( NOBODY plays demodog ) or a spirit with duration add-ons. Also, if you break all of the pallets near and in the school the survivors will have only about 2-4 loops that are strong, most in houses. The killer shack always spawns in one spot near a generator and the exit gates are close together ( you actually sacri'd all 3? )

cOn'S oF bAdHam : EXTREMELY unforgiving, the strongest loops will quite literally lead into each other and the main building has 3 generators near it, the other houses are also straight from Haddonfield, the basement house with a generator and 2 staircases, and the house with a hole and a window near it. I believe in total there are 15-17 pallets which is close to the famed pallet town hell of all 5 Autohaven Wrecker maps.

TLDR : i really dont like badham preschool it sucks nerf ds pls ;P

Comments

  • geoff_ghosteface
    geoff_ghosteface Member Posts: 7

    I made this account to rant on this ######### map so y'all better comment

  • SaintDorks
    SaintDorks Member Posts: 252

    Badham is among one of the most balanced maps in the game TBH.

    Cause, there are safe pallets but losing them promises no looping..All loops are actually very short and easily avoidable for smart killers.

    On top of that the map is balanced size..Not too short not too big..So,both parties have a even chance of winning. The Boiler room is basically a survivor dead zone with only a few safety pallets (usually one) to keep to killer at bay..Beyond that going down there If the Killer chases you is not wise in the slightlest.


    I would say Lumpkin lane is more savior sided due to the amount of windows and loops.

  • PerfectlyPink
    PerfectlyPink Member Posts: 435

    I do think badham is pretty nuts. Maybe not the most survivor sided, but it has 4 main buildings, about 40 billion pallets, and some pretty big fences/bushes.


    The only part about the map I like are the totem spawns.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    The most survivor sided map is Haddonfield. here are many really bad ones, but haddonfield is just the worst.

    Fences that are miles long and can be looped around for ever.

    Roofs where survivors just look down on the killer who is not able to do anything against it.

    House of Pain

    Even some bushes for claudettes

    If youre playing Victor you cant vault windows so survivors on roofs are untouchable.

    it is just designed so badly that no other map can be compared to it.

  • Trashmaster
    Trashmaster Member Posts: 357

    If the basement spawns in the boiler room, you can often pretty much expect to be dead when hooked there. It's an absolute deathtrap and 2 of the generators may spawn there as well

  • geoff_ghosteface
    geoff_ghosteface Member Posts: 7

    Not exactly. there is guaranteed 2 pallets below or up top of the school and my point was there is no way around them. most loops are L or T walls those pallets you have to break them because they physically prevent you from moving closer to the survivor. they are 1 path 1 pallet for lack of a better word, pallets. you HAVE to get them dropped because the only path forward is THROUGH THAT PALLET.

  • geoff_ghosteface
    geoff_ghosteface Member Posts: 7

    I would agree with the map size but you are ignoring the fact that the window loop near the school leads into a car loop and if you break the walls you duce yourself because you just created a infinite with the window because now the survivor and just trek thru the school anytime a chase happens, run thru the window and you gotta have bloodlust for that.

  • geoff_ghosteface
    geoff_ghosteface Member Posts: 7

    i was mad, i was exaggerating yes Haddonfield is by far the worst map but many of the houses in Badham are actually houses of pain FROM haddonfield the devs just copy pasted it into the map, its like haddonfield with 1 big building.

  • geoff_ghosteface
    geoff_ghosteface Member Posts: 7

    yeah i was exaggerating on it being the worst but it is definitely survivor sided. about 60% of the loops are literally from haddonfield like the car houses and van loops. it is a haddonfield with 1 big huge main building.

  • geoff_ghosteface
    geoff_ghosteface Member Posts: 7

    It very rarely spawns in the boiler room and even if it does a smart survivor will know to avoid it or use the 2 path pallets ( you have to break pallet in order to have proper pathing in the boiler room ) giving them plenty of time to run. not mentioning the fact you have to drop through the hole or go down the stairs, the latter takes much more time and the first is a very rare lucky occurence.

  • malloymk
    malloymk Member Posts: 1,562

    Yeah, unless I'm running a hex (which I usually don't do all that happen), I get a little sad when I get Springwood. It's not the worst killer map, but it's not a lot of fun either.

    More maps like Coal Tower please!

  • Mr_K
    Mr_K Member Posts: 10,467

    Yes but which one?

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    The ludicrously long fences/bushes/hedges grind my gears, and the infinitely usable house loops make me want to get off for the day.

  • savevatznick
    savevatznick Member Posts: 651

    It has the house of pain. It has a ton of safe loops. It's big, hard to get a 3gen on, and it has that awful basement to the school.

    This map is where m1 killers go to die.

  • TripleSteal
    TripleSteal Member Posts: 1,298

    Badham is 5 different maps with completely different balance.

  • GannTM
    GannTM Member Posts: 10,956

    Badham Preschool isn’t survivor sided in the slightest. The fences make it frustrating and boring for the killer, but in terms of balance, there are a lot of loops that are fair for both sides.

    Badham isn’t even close to Haddonfield, Fractured Cowshed, or Grim Pantry levels of survivor friendly.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    Grm pantry is not imbalanced map. there's enough pallets where the survivor is able to loop, but not too much to the points its overbearing. The only thing to watch out for Grm pantry is that main build has mini-god window loop on first floor on main building. If they ever decide remove bloodlust, they will need address that top window as it is infinity even at bloodlust 3 when looped clock-wise. In case nobody knows what i am talking about, you vault the window on left house, than vault 2nd window on right house and depending whether the killer is rank 20 or rank 1, He'll either push you clockwise in where you can fast vault other window 3 time until its blocked or if the killer is rank 1, he'll push you counter-clockwise which forces medium vaulting left house window, If looping counter-clockwise, you want to vault other window. Pretty much all rank 1 survivors and killers know about that loop. Killers should avoiding that loop as it is of similar strength to Old Ironwork of Misery Infinity window.

    Haddonfield and Fracture cowshed are just broken maps that desperately need reworking. Haddonfield has too many imbalanced windows and both of those maps have way too strong filler pallets that are completely safe. Its a good thing that most of survivor playerbase is terrible at survivor as it doesn't show in statistics.

    I'd say badham is around Thompson House-level strength. Both are super strong survivor maps.

  • TripleSteal
    TripleSteal Member Posts: 1,298

    I have (relatively) long term killer lethality data tracked, and iirc both backwater swamp maps are in the bottom 5 (I'm not on my PC now, so I can't say the exact numbers/placements)

    I play pretty much all the killers, so it's not something character-specific.

  • Xpljesus
    Xpljesus Member Posts: 395

    Badham is super boring and survivor sided to me, but I would say Mother's Dwelling overall takes the spot of best survivor map.

  • MikeyBoi
    MikeyBoi Member Posts: 559

    Mothers dwelling, Haddonfield, Badham preschool 2, Wreched Shop, iron works are all awful killer maps. I’ve seen double pallets on preschool and Macmillians and Sanctum of wrath rng sometimes has shack vault into long wall vault and there’s just simply nothing the killer can do to catch a survivor who can combo that together well..

  • ad19970
    ad19970 Member Posts: 6,814

    I do think that Badham may have a few too many safe pallets or loops in general that can lead into each other to create some nasty loops, but in my experience the Badham maps also has a lot of mindgameable pallets and have relatively fair sizes, so I actually find them to be rather balanced, at least for stronger killers.

  • sojalol
    sojalol Member Posts: 35

    Agreed. I think i posted a simiar topic awhile back. It literally has 5 god pallets and a potential god window spawn at the house of pain not to mention the infamous window outside the main building which isn't as bad due to the nerfs but still annoying. Now with breakable walls on the map there is an extra 2 breakable walls you HAVE to break vs good survivors at the 2 story building. Insanely stupid map if the survivors know how to play it properly.