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Killer perks requirements
Hello Killers,
are you sick of perks that need basic attacks or hooking (especially PH)? Survivors dont have that, why we have to? That take a lot of possibilites to combine perks and after undying nerf, some killer dont want to run ruin anymore.
As a PH main, I cant cage survivors because Pop works only for hooking, or have to take a longer chase because I need to attack them with a M1 for surge? Where is the possible variety?
Comments
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hooking (especially PH)? Survivors dont have that
There are a lot of survivor perks linked to hooks... and they too don't work off PH cages...
And survivors' have simply different activation conditions, because well... survivors perform different actions from killers.
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There are survivor conditions, namely Mettle of Man that are obsurdly hurtful to finishing their objective, but I see where you are coming from. Notice that survivors, tend to just not run those perks because there are more powerful ones (dead hard, ds, kindred, etc.) Where as the conditional ones are very difficult/detrimental to run (mettle, autodidact). Perhaps in the meantime, you could just... run better perks? Oh wait...
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There's a good chance that cages will be changed to count as hooks for perks, but overall wouldn't that be a nerf to PH?
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I’m fine with it because in general secondary attacks such as hatchets and chainsaws are strong enough on their own to not need these perks.
Not to mention that perks like stbfl can use secondary attacks in a positive way such as demo lunges or pig ambushes
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if they step into the trail I save it to where I can use final judgment
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Normally I defend Killers, but in this case I need to point out a lot of Survivor perks have requirements. Just a few examples include:
Inner Strength (Totem)
We're Gonna Live Forever (Various)
Deliverance (Unhook)
Detective's Hunch (Generator Completion)
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A little bit. But u can save some time with caging quick.
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The only reason y play PH is because i can ignore DS so i hope they don't nerf that aspect
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But all these perks you mentioned are balanced around their requirements, i feel like they are justified. Now compare to for example Dragons Grip to activate: Survivor needs to touch a gen that was kicked by the killer max 30 sec ago plus it has 80 seconds cooldown. They seem to stack requirement over requirement for perks these days. Without mentioning all the hex totems that have multiple conditions, on top of being a hex perk.
I feel they could remove some requirements from many killer perks and they would still not be viable at all, like they create perks to be just as strong as survivor ones and not 4 times stronger as they should.
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Most killer perk have a requirement, which is fine, but it's overkill to put those same perks on a cool down. Having both conditions is just another safety net so survivors don't feel overwhelmed by their own failures.
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Wow do I totem get a 8 second damn near Insta heal. Wglf you have the entire game to either take a protection hit or unhook somebody to gain stacks same as barbecue with the hooking. Detectives hunch do your objective which is repairing Jen's and you see every totem in chest in the map very difficult. Now Deliverance yes that one I agree with as that one can be difficult you got to hope you don't get hooked or tunneled before you can unhook someone else and then not Farm unhooked by a teammate
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Im surprised NO ONE mentioned the fact pop NEED a condition. NOED needs it so does devour and almost every good killer perk with conditions would be broken in 1 way or another without it. Survivor perks have condition. If they didnt dead hard would be a thing while healthy OR Injured. If I could dead hard while healthy I would be able to make riskier plays that could waste more killers time. Ds use to have a worse condition. So maybe you could elaborate on what exactly you are pointing out.
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My point is that killers powers can work against the perks and other way round. Survivors have no power which is blocked by a perk. They work fluently with what happens in the game. DH -> u will get injured, DS -> free protection... But maybe except of Inner Strength, you dont waste your time. Perks like STBFL punish you for hitting Obsession, Pop/Bq is only PH issue I think, Dying light buffs the Obsession, Trail of torment tells survivors where the killer may come from, Surge only on M1, Same Gearhead, PWUF you get punished for failing M2 and so on.
As a 300hrs killer I have to face 800+ hrs survivors and there I dont feel to have a choice how to win a chase.
Its like perks for survivors that wont activate if they use a toolkit. From a PH point of view, I feel just restricted on using perks that I like to play and use my unique power when I want to.
I hope my point is more clear with my bad english.
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Sorry But maybe you can use Google translate from your native language. Because what you're saying I feel doesnt accurately explain how you feel. I get that perks waste KILLERS time but vice versa also happens
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You main Pyramid Head and are complaining about DS? He’s the one killer who hardly has to deal with it.
He is restricted because the survivors are as well. He counters almost all the most annoying survivor perks.
And you can play him like an absolute scumbag. Slap on stridor and go tunnel people out of the cages for some of the fastest kills you can get in DBD.
There’s also no rule saying you have to cage people.
Also you can M2 the obsession to preserve STBFL stacks which is why it’s a really solid choice on him.
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First as PH I dont care DS, yes. The discussion include all killers, I just said I main PH.
And If I want to use Pop or Bq I cant cage. Caging looks op, but they have to be tormented. For me as PH, I wish caging would count as hook, but you can only cage survivors one time maybe.
The thing with STBFL is against good survivors you have not the choice if you M1 or M2, it just happens. If I would focus on a good obsession just to M2 him, I think that could be my first and last chase I have in a game.
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